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THE EFFECTIVENESS OF ADOBE FLASH VIDEO GAMES TO ENHANCE VOCABULARY COMPREHENSION OF THE SECOND GRADE STUDENTS AT SMPN 2 TAKALAR Patur Rahman; Kamsinah Sulaiman; Erwin Hafid
ETERNAL (English, Teaching, Learning and Research Journal) Vol 2 No 2 (2016)
Publisher : Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (432.715 KB) | DOI: 10.24252/Eternal.V22.2016.A8

Abstract

The target of this research was to determine the effect of AdobeFlash Video games to enhance students’ vocabulary comprehension. Therefore, the principle problem was only one, that was to what extent was Adobe Flash Video Games effective to enhance vocabulary comprehension of the second grade students of SMPN 2 Takalar. The study was using quasi Experimental Design, exactly “Non-equivalent Control Group Design. The study involved 60 students, second grade students in SMPN 2 Takalar. This research employed quasi - experimental design with two group pre-test and post-test design. There were two variables in this study; they were independent variable (the use of adobe flash video game) and dependent variable (the vocabulary comprehension of the students). The population of this research was the second grade students at SMPN 2 Takalar which consisted by 336 students. The sample of the research consisted of 60 students which was taken by using purposive sampling technique, 30 students were taken as experimental class and 30 students as control class. The instrument of thisresearch was a written vocabulary used in the pre-test and post-test. The treatment was given by using adobe flash video games. The result of the data of the research indicated that there was a significant difference between the students’ post-test in experimental class and control class. The mean score of the post-test (80.85) in experimental class was greater than the mean score of the post-test (38.61) in control class. The standard deviation of the post-test (43.27) in experimental classwas higher than the standard deviation of the post-test in control class (10.94). From the t-test, the researcher found that the value of the t-test (5.10) was higher than the t-table (2.042) at the level of significance 0.05 with degree of freedom (df) =58. Based on the finding and discussion of the research, the researcher drawn a conclusion that the use of Adobe Flash Video Games was effective to enhance the vocabulary comprehension of the second grade students at SMPN 2 Takalar.
An Exploration: The Impact of Covid19 Towards the Learning Activities at Institut Parahikma Indonesia (IPI) Gowa Patur Rahman
el-Idarah: Jurnal Manajemen Pendidikan Islam Vol 7 No 2 (2021): el-Idarah: Jurnal Manajemen Pendidikan Islam
Publisher : Prodi Manajemen Pendidikan Islam Institut Parahikma Indonesia

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Abstract

The purpose of this study is to find out the Students & Lecturers’ experiences about the impacts of Covid19 toward the learning quality, method, and students’ emotion. This research employed qualitative descriptive case study design which was applying phenomenological approaches that focused on personal knowledge, paradigm and subjectivity. The subjects of the study were the seventh and the fifth semester of the whole academic majors at Institut Parahikma Indonesia in the odd semester of the academic year 2021/2022. The respondent of this study was 4 students and 2 lecturers. Data obtained using a qualitative questionnaire which consisted by open-ended questions. The data analysis technique used gathering past experiences, data transcription, sample extraction, theme identification, and combining phenomenon until saturation of data was achieved. The result described 4 major outlines by the impact of Covid-19 towards learning activities such as quality loss in learning activities, Technical Issue and learning limitation, and students’ emotion.
Motivational Illocutions of "Laskar Pelangi" Novel by Andrea Hirata for Teachers and Students Patur Rahman; Nurfajri Ningsih
International Journal in Applied Linguistics of Parahikma Volume 6 Number 2, August 2023
Publisher : Institut Parahikma Indonesia

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Abstract

It is crucial for the teacher to motivate the pupils in the classroom because doing so could set the stage for their further learning. Generally, teachers often run out of ideas to motivate students and distress them to find authentic material to make the teaching process more interesting. This research centralized the explanation on literature, specifically the Laskar Pelangi Novel. The data were collected qualitatively using the discourse analysis approach by read and considering the illocution aspects of Searle in the novel. The data analysis passed through 12 extracts and had been elaborated by related theories. The result of this research found many kinds of motivational illocution in the novel, consisting of assertions formed in motivational boast, directives in advice, command, threat, and recommend form, expressives such as worrying, praising, confirming, and welcoming sentence sequences, and declaration form, which is composed of resigning and naming. Further results intended to convey motivational illocution by Bu Muslimah's character in the novel showed discourse analysis results in order to influence teachers in the general classroom according to the character. The advantage of this research is that it teaches speech act in a motivational way by using a novel storyline to create an uncommon atmosphere in the classroom. Furthermore, this is an important contribution for the teacher as authentic material from literature source which is not only useful in entertainment but also in general classroom learning. Therefore, teachers can teach speech act or sentence analysis by Laskar Pelangi and also take some storylines as examples to prove that teachers are not only to teach but also to motivate. Keywords: Motivational Illocution; authentic material; speech act; assertive; expressive; directives; declaration; novel; education