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Implementasi Pemasaran Digital Sebagai Strategi Pemasaran dan Untuk Meningkatkan Penjualan (Studi Pada UKM Yosu Preloved Di Kota Batam) Golan Hasan; Ardila Ardila; Azwin Handoko; Feby Fitria Salim; Putri Siti Rohaizat; Yohana Juwitasari Hulu
SEIKO : Journal of Management & Business Vol 5, No 1 (2022): January - Juny
Publisher : Program Pascasarjana STIE Amkop Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37531/sejaman.v5i1.1750

Abstract

Abstrak Perkembangan teknologi yang semakin canggih telah memberi kemudahan bagi para pelaku usaha untuk berbisnis. Satu diantaranya adalah dengan adanya pemasaran secara digital atau yang lebih dikenal dengan sebutan digital marketing. Penerapan digital marketing pada usaha sangat diperlukan untuk memperkenalkan usaha beserta dengan produk. Sama halnya dengan UKM Yosu Preloved yang bergerak pada bidang penjualan pakaian bekas yang memanfaatkan media sosial sebagai sarana promosi. Penelitian ini bertujuan untuk mengetahui bagaimana penerapan strategi pemasaran digital yang dilakukan oleh UKM Yosu Preloved serta kemajuan dari hasil implementasi yang dilakukan. Jenis penelitian ini adalah penelitian kualitatif dengan teknik pengumpulan data melalui wawancara, obersevasi, dokumentasi, beserta studi pustaka. Solusi yang ditawarkan dalam kegiatan ini adalah mengembangkan media sosial yang sudah digunakan yaitu Instagram, WhatsApp Business, dan Facebook Business serta menambahkan strategi pemasaran lainnya seperti Google My Business, Google Maps, MailChimp, dan TikTok. Hasil dari kegiatan implementasi memberikan pengaruh positif terhadap usaha Yosu Preloved yang dapat diperhatikan melalui meningkatnya brand awareness, jangkauan pasar yang semakin luas, serta meningkatnya omset penjualan. Kata Kunci: digital marketing; UKM; Yosu Preloved; media sosial Abstract The development of increasingly sophisticated technology has made it easier for business people to do business. One of them is digital marketing. The application of digital marketing in business is very necessary to introduce the business along with the product. It's the same with Yosu Preloved SMEs, which are engaged in selling second-hand clothes and use social media as a means of promotion. This study aims to find out how the implementation of digital marketing strategies carried out by Yosu Preloved SMEs and the progress of the results of the implementation carried out. This type of research is qualitative research with data collection techniques through interviews, observation, documentation, and literature study. The solution offered in this activity is to develop social media that have been used, namely Instagram, WhatsApp Business, and Facebook Business, and add other marketing strategies such as Google My Business, Google Maps, MailChimp, and TikTok. The results of the activity have a positive influence on Yosu Preloved's business which can be seen through brand awareness, wide market reach, and the implementation of sales turnover. Keywords: digital marketing; SMEs; Yosu Preloved; social media
Peningkatan Motivasi Belajar Matematika Siswa Kelas IV Sekolah Dasar dengan Game Interaktif QuizWhizzer Ardila Ardila; Pinkan Amita Tri Prasasti; Ritha Hima Watie
Journal Innovation In Education Vol. 2 No. 4 (2024): Desember : Journal Innovation in Education (INOVED)
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/inoved.v2i4.1916

Abstract

Learning mathematics is considered boring, challenging and only focuses on formulas and practice questions. The low motivation to learn from students in mathematics lessons is the basis for conducting this Kleas Action Research (PTK). The aim of this PTK is to use the interactive game QuizWhizzer to increase motivation to learn mathematics. From the research results of the implementation of the QuizWhizzer game, data was obtained that the pre-cycle stage got a percentage of 53.3% in the low category, in the first cycle stage it got a percentage of 69.5% which was categorized as medium, in the second cycle it got a percentage of 89.3% which was considered high. Thus, the QuizzWhizzer game can help students motivate themselves to learn mathematics.
Upaya Meningkatkan Hasil Belajar Matematika Pada Perkalian Dengan Menerapkan Media Stik Es Krim Dan Papan Perkalian Dikelas II SDN 01 Sukamadang Ardila Ardila; Fauzi Fadliansyah
KRAKATAU (Indonesian of Multidisciplinary Journals) Vol. 2 No. 1 (2024): Februari
Publisher : Desanta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The application of the blended learning model combined with the environment of ice cream sticks and multiplication boards can maximize teaching and learning outcomes on geometry material for grade 2 elementary school students. The aim of this research is to describe the application of the blended learning model using the media method of ice cream sticks and multiplication boards and to compare the learning outcomes of class 2 students at SDN 01 SUKAMADANG in implementing blended learning using concrete object media on geometric material to improve this research is a cohort study (PTK) . The results of this research are (1) This research has four stages in each cycle. The planning stage is creating research instruments. The observation stage of this research increased teacher performance from Cycle I from 75% to 88% in Cycle II and student performance increased from Cycle I to 90% in Cycle II, and the final stage was reflection. (2) The classical perfection ratio of student learning outcomes is 54% in the initial stage, 71% in the first stage and 89% in the second stage. In conclusion, teachers can use this research as a reference to improve the learning outcomes of class II students in multiplication material.