John Roni Coyanda
Indo Global Mandiri University

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SISTEM INFOMASI PELELANGAN BARANG SECARA ONLINE PADA PT. PEGADAIAN (PERSERO) UNIT PELAYANAN CABANG PASAR 26 ILIR PALEMBANG Arinda Lestari; John Roni Coyanda; Dasrial Dasrial
Jurnal Informatika Global Vol 6, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (345.419 KB) | DOI: 10.36982/jiig.v6i1.9

Abstract

The information is very needed in the times. Where with the development of information technology in various develop a computerized system for generating an appropriate decision in achieving its objectives. Problems that will be discussed is how to design susatu information systems for data processing auction process more effective and efficient. The method can solve the above problems is a method of analysis of the approach to the object and approach the data flow, the analysis that is in use is to create a data flow diagram (DAD), flowcharts, data dictionary, Entity Relationship Data (ERD), the chart is structured, normalization, specification process. In building this system juag authors use the programming language PHP and MySQL for the process of updating the data in the database, is helpful in managing the auction data and order management process of auction items can be done quickly and accurately so that remind effectiveness and efficiency
APLIKASI GAME EDUKASI PENGENALAN BAHASA INGGRIS BERBASIS ANDROID UNTUK ANAK USIA DINI John Roni Coyanda; Irawan Irawan; Juhaini Alie
Jurnal Informatika Global Vol 7, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (603.203 KB) | DOI: 10.36982/jiig.v7i1.149

Abstract

Global technological progress requires English as a second language to be learned after Indonesian. Introduces English to children from an early age will facilitate the process of adapting itself to the advancement of information technology which requires knowledge of the English language in the future. Introduce English language in early childhood is not easy, at this time the child is more likely to want to play than the study. The most appropriate way to introduce English to young children is through an interactive game with the look and sound that contain words, numbers, and objects in the English language. Research took the example of the introduction of English language in early childhood in TAMAN KANAK-KANAK ANNISA. Recognition method used was still manually, use English textbooks and teaching aids in the form of images and text. Methods of data collection research are done by direct observation to study sites and interviews to the principal, teachers, and parents. Educational game application designed and constructed using analysis method waterfall, as well as applied to the smartphone and tablet android devices. The research concludes that very educational game to help teachers and parents as teaching media to introduce the English language. Results of the study suggest that applications can be continuously developed to achieve better results.Key words : Educational Game, English Language, Learning