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Children and Online Game (Case Study of Simulation, Simulacra and Hyperreality in Children Playing Point Blank Game) Panggio Restu Wilujeng
Berumpun: International Journal of Social, Politics, and Humanities Vol 1 No 1 (2018): Berumpun: International Journal of Social, Politics and Humanities
Publisher : Faculty of Social and Political Sciences University of Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (206.667 KB) | DOI: 10.33019/berumpun.v1i1.4

Abstract

This study aims to investigate children behavior in playing online games. This is qualitative study, case study, it was explored any behaviours of children online games activity with used participant observation, in depth interview and used snowball sampling as sampling technique. The theory used in this study is a theory of Simulation, Simulacra and Hiperreality by Jean Baudrillard that explain online games create condition, consequences or results from creation of reality models and imagination which replacing reality itself where children reality can replaced by game reality. . This Study located at Caesar Game Centre inside Kampung Ngoresan, most children plays in there. The result of this study shows different behaviours between each children on playing online games because of Simulacrum,built in Point Blank game then it blurred reality of children lifeworld in the game until Hiperreality shaped.
Reproduksi Bahasa Krama Inggil melalui Kursus Pambiwara di Keraton Surakarta: (Studi Kasus tentang Strategi Keraton Surakarta dalam Upaya Mempertahankan Legitimasi Kekuasaan atas Kebudayaan Jawa) Panggio Restu Wilujeng; Johanes Patricius Hanneman Samuel
Society Vol 6 No 2 (2018): Society
Publisher : Laboratorium Rekayasa Sosial, Jurusan Sosiologi, FISIP Universitas Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/society.v6i2.66

Abstract

This study aims to investigate Krama Inggil language reproduction through courses of pambiwara keraton surakarta, as an effort by keraton to maintain power legitimacy on javanese culture, in relation to keraton's function that has been shifted into culture functionary. It is a qualitative study, a case study specifically. The theory used in this study is a theory by Pierre Bourdieu, which explains language as a symbolic power related to agent's survival strategy in the arena by utilizing possessed capital. This study shows that keraton has established a course of pambiwara as a strategy to reproduce cultural symbols that it has, particularly the use of Krama Inggil language to maintain keraton's power legitimacy on javanese culture as the oldest heritage of Mataram monarchy.