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Designing a Secure and Reliable Network using EIGRP, VPN, DMZ and IDS/IPS Soewito, Benfano; Santoso, Berkah I.
Journal of Computer and Information Vol 1, No 1 (2012)
Publisher : Universitas Bakrie Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (367.955 KB)

Abstract

Nowadays  networking  is  not  something  new for  us,  we  have  hear  about  networking  applications  and problems  every  day  at  the  present  time.  We  can  now  easily communicate  with  each  other  despite  the  distance  apart, exchange  data,  audio,  video,  and  information. Network consists of Local Area Network (LAN) and Wide Area Network  (WAN).  Local  Area  Network  is  a  computer  network that  covers  only  a  small  area  networks,  such  as  campus computer networks, buildings, offices, homes, or schools. While the Wide Area Network is a data communications network that operates beyond the geographic scope of the LAN. Knowing the applications,  devices,  and  protocols  before  designing  the network is very important to build a reliable and safe network. We  have  designed,  build,  and  simulated  a  network  using EIGRP, VPN, DMZ and IDS/IPS. The result of our simulation shows  the  network  has  a  good  performance,  secure,  and reliable.
Digital Technology: the Effect of Connected World to Computer Ethic and Family Soewito, Benfano; Isa, Sani Muhamad
CommIT (Communication and Information Technology) Journal Vol 9, No 1 (2015): CommIT Vol. 9 No. 1 Tahun 2015
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v9i1.1654

Abstract

The development of digital technology such as smartphones, tablets and other gadgets grows very rapidly in the last decade so does the development of mobile applications for those mobile systems or smartphones. Unfortunately, those applications often do not specify the age range for their users. This is actually a problem in the world of digital technology and software development. It is not yet known whether the applications is good be used for children or not. Nowadays, parents are faced with the dilemma of allowing their children to use these modern gadgets, which often lead to serious addiction or keeping them in the dark and risk raising ignorant kids. This research shows 80% of respondents agree or strongly agree that the gadget will affect to the development of children social skill. Therefore, in this research, the framework for ethical assessment is introduced and it can be applied to digital technology included gadget and its application in order to mitigate the negative effect of digital technology and gadgets.
EFFICIENCY OPTIMIZATION OF ATTENDANCE SYSTEM WITH GPS AND BIOMETRIC METHOD USING MOBILE DEVICES Soewito, Benfano; Simanjuntak, Echo Wahana Marciano
CommIT (Communication and Information Technology) Journal Vol 8, No 1 (2014): CommIT Vol. 8 No. 1 Tahun 2014
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v8i1.589

Abstract

The existing attendance system still has drawbacks, namely the queue in front of the finger scanner, the attendance data are not integrated with Human Resources Systems, and also the employees who work outside the office cannot get in the attendance system to roll presence. In the other hand, everyone has the mobile devices and all the mobile devices will be embedded a finger scanner in the future. In this paper, it is proposed the absence system using one own device. The finger scanner and coordinate Global Position System (GPS) are used as inputs for the attendance system that integrated with payroll system and human resource management tools. Application base on android platform is developed because the android is the most platforms that have been using in the most mobile devices. Using our proposed methodology, the employee can roll presence using their mobile devices and the do not need to be in queue and the employees who work outside the office also can roll presence. Research showed that proposed methodology can be used for the next generation attendance system.
Monitoring Human Movement in Building Using Bluetooth Low Energy Hoa, Jeffrey; Soewito, Benfano
CommIT (Communication and Information Technology) Journal Vol 12, No 2 (2018): CommIT Vol. 12 No. 2 Tahun 2018
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v12i2.4963

Abstract

In recent years, smartphones have become more popular. Along with the increasing number of smartphone users, more features are requested by the users which can be used to solve their daily life problems. One of the most popular applications is related to location-based detection. Almost all smartphones have a feature of Global Positioning System (GPS). It can help users to go from one place to another place without getting lost by connecting to Google Map. However, there are some limitations to the GPS. When the GPS is used inside a building, it is difficult to search where the users are located, on which floor or room they are, and how to access the room inside the building. It is because GPS cannot show the user which level or room location the users are currently at. One of the possible solutions is using an Indoor Positioning System (IPS) which can detect an object or person inside a building by producing some signals that can be received by smartphones. This research aims to develop an application to monitor the movement of humans inside a building with low cost and low energy by using Android smartphones as the medium. It can get the coordinate of location by using Bluetooth Low Energy (BLE) beacon inside the building. It can also be used to detect multiple users in the same room.
Distributed Rendering Based on Fine-Grained and Coarse-Grained Strategy to Speed up Time and Increase Efficiency of Rendering Process Mansuan, Melki Sadekh; Soewito, Benfano
ComTech: Computer, Mathematics and Engineering Applications Vol 10, No 1 (2019): ComTech (In Press)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v10i1.5067

Abstract

The purpose of this research was to solve several problems in the rendering process such as slow rendering time and complex calculations, which caused inefficient rendering. This research analyzed the efficiency in the rendering process. This research was an experimental study by implementing a distributed rendering system with fine-grained and coarse-grained parallel decomposition in computer laboratory. The primary data used was the rendering time obtained from the rendering process of three scenes animation. Descriptive analysis method was used to compare performance using speedup and efficiency of parallel performance metrics. The results show that the distributed rendering method succeeds in increasing the rendering speed with speedup value of 9,43. Moreover, the efficiency of processor use is 94% when it is applied to solve the problem of slow rendering time in the rendering process.
Digital Technology: the Effect of Connected World to Computer Ethic and Family Benfano Soewito; Sani Muhamad Isa
CommIT (Communication and Information Technology) Journal Vol. 9 No. 1 (2015): CommIT Journal
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v9i1.1654

Abstract

The development of digital technology such as smartphones, tablets and other gadgets grows very rapidly in the last decade so does the development of mobile applications for those mobile systems or smartphones. Unfortunately, those applications often do not specify the age range for their users. This is actually a problem in the world of digital technology and software development. It is not yet known whether the applications is good be used for children or not. Nowadays, parents are faced with the dilemma of allowing their children to use these modern gadgets, which often lead to serious addiction or keeping them in the dark and risk raising ignorant kids. This research shows 80% of respondents agree or strongly agree that the gadget will affect to the development of children social skill. Therefore, in this research, the framework for ethical assessment is introduced and it can be applied to digital technology included gadget and its application in order to mitigate the negative effect of digital technology and gadgets.
Monitoring Human Movement in Building Using Bluetooth Low Energy Jeffrey Hoa; Benfano Soewito
CommIT (Communication and Information Technology) Journal Vol. 12 No. 2 (2018): CommIT Journal
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v12i2.4963

Abstract

In recent years, smartphones have become more popular. Along with the increasing number of smartphone users, more features are requested by the users which can be used to solve their daily life problems. One of the most popular applications is related to location-based detection. Almost all smartphones have a feature of Global Positioning System (GPS). It can help users to go from one place to another place without getting lost by connecting to Google Map. However, there are some limitations to the GPS. When the GPS is used inside a building, it is difficult to search where the users are located, on which floor or room they are, and how to access the room inside the building. It is because GPS cannot show the user which level or room location the users are currently at. One of the possible solutions is using an Indoor Positioning System (IPS) which can detect an object or person inside a building by producing some signals that can be received by smartphones. This research aims to develop an application to monitor the movement of humans inside a building with low cost and low energy by using Android smartphones as the medium. It can get the coordinate of location by using Bluetooth Low Energy (BLE) beacon inside the building. It can also be used to detect multiple users in the same room.
An Analysis of Concentration Region on Powerpoint Slides using Eye Tracking Fergyanto E. Gunawana; Oky Wijaya; Benfano Soewito; Sevenpri Candra; Diana Diana; Cosmas E. Suharyanto
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 4: EECSI 2017
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1347.402 KB) | DOI: 10.11591/eecsi.v4.996

Abstract

Powerpoint slides have become one of the essential teaching  tools in academic  for both  offline and  online modes. It may  play  a  useful  role to facilitate  discussion  and  information exchange.  However,  in  our  teaching  experience,  we find  many students utilizing Powerpoint slides beyond their traditional functions.  Many  students   fully  rely on  the  slides  as  the  main learning   materials   and,  in  some  cases,  substituting  textbooks. This  study  intends  to  understand how  students   interact   with the   learning   materials   presented  on  Powerpoint   slides.  The interaction is measured using  an  eye tracker device called  the Eye  Tribe  Tracker. Thirty  sophomore  and  junior  students  are asked  to participate. They are  instructed to learn  a topic in the subject  of Introduction to Algorithm  and  Programming, a basic course  in the  computer science field. During  the  process,  their fixation points  are  monitored  and  are  related to the contents  on the slides. The results are rather surprising. Many students  read the  slides  in  unexpected  manners that  may  compromise   their understanding and  may lead to inaccurate interpretations.
Smartphone for Next Generation Attendance System and Human Resources Payroll System Benfano Soewito; Fergyanto E. Gunawan; Manik Hapsara
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 4: EECSI 2017
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (378.9 KB) | DOI: 10.11591/eecsi.v4.1036

Abstract

A wide variety  of current attendance system can be found easily in the market, but there are still some deficiencies in the attendance system;  how the company  will control  employees are  outside  the office building  and  how employees can take  ad- vantage of the attendance system to view a variety of information needed.  The  modern  attendance system must  integrated with a human  resources management and payroll  system. Others  issues with  current  attendance system,  beside  could  not  control  the staff  who  work  outside  the  office are  conventional  attendance system that  spends  a lot of paper  and  a long process  due to be entered  manually  into  the  system  for  processing  payroll,  while the  electronic  attendance system  with  limited  device can  cause queues  at  the  time  employee entry  and  exit the  office building. In  this  work,  we introduce online  attendance system on mobile devices and  is integrated with the payroll  system. It is a system created  to overcome some of the limitations  that occur in manual or electronic attendance system which is often conventionally used today. We utilized Global Positioning System (GPS), microphone, and fingerprint scanner  that available on a smartphone or others mobile  devices. We developed  our application base  on  android platform   because  the  android is the  most  platforms   that  have been using in the most mobile devices. Using our proposed methodology, the employee can do attendance using their  mobile devices and the do not need to be in queue and the employee who work outside the office also can do the attendance. Our  research showed that our proposed methodology can used for the next generation  absence  system.
Distributed Rendering Based on Fine-Grained and Coarse-Grained Strategy to Speed up Time and Increase Efficiency of Rendering Process Melki Sadekh Mansuan; Benfano Soewito
ComTech: Computer, Mathematics and Engineering Applications Vol. 10 No. 1 (2019): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v10i1.5067

Abstract

The purpose of this research was to solve several problems in the rendering process such as slow rendering time and complex calculations, which caused inefficient rendering. This research analyzed the efficiency in the rendering process. This research was an experimental study by implementing a distributed rendering system with fine-grained and coarse-grained parallel decomposition in computer laboratory. The primary data used was the rendering time obtained from the rendering process of three scenes animation. Descriptive analysis method was used to compare performance using speedup and efficiency of parallel performance metrics. The results show that the distributed rendering method succeeds in increasing the rendering speed with speedup value of 9,43. Moreover, the efficiency of processor use is 94% when it is applied to solve the problem of slow rendering time in the rendering process.