Yusni Sinaga
Institut Agama Islam Negeri (IAIN) Padangsidimpuan

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Students’ Grammatical Error in Writing Narrative Text Yusni Sinaga; Putri Ramadhani
English Education : English Journal for Teaching and Learning Vol 8, No 2 (2020)
Publisher : Institut Agama Islam Negeri (IAIN) Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/ee.v8i2.3240

Abstract

Students made errors in writing narrative text. Two reasons why students made errors because less in grammar mastery and confuses to differenciate of the verb. This writing is to find out the grammatical errors. The method of research is descriptive quantitative. Process of data are analyzed by reading students’ writing firstly, identification, classification, tabulating, describing, and taking conclusion about the errors. After analyzing the data, it found that students made errors in omission, addition, misformation, and misordering categories. The highest frequency of item error  was in using verb tense with total of 61 errors. Meanwhile, the lowest frequency of item errors were in using adverb and adjective with total of 6 errors. Total of the errors was 204.
Anagram Game to Enhance Students’ Vocabulary Mastery Wardah Mutiah Nasution; Yusni Sinaga
English Education : English Journal for Teaching and Learning Vol 8, No 01 (2020)
Publisher : Institut Agama Islam Negeri (IAIN) Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/ee.v8i01.2685

Abstract

This research is focused on the effect of Anagram Game on the Students’ Vocabulary Mastery at VII Grade MTs N 2 Padangsidimpuan. This research aims to know the suitable and effective technique in teaching vocabulary. The research was an experimental research that uses one group pre-test and post- test design consist of 39 students in experimental class and 39 students in control class. The data were collected from students’ vocabulary test in the experimental class and control class. The result of this research have found from the t-test, which is tcount was higher than ttable (3.921.666). It was concluded that there was a significant effect of anagram game on the students’ vocabulary mastery. It means that the alternative hypothesis was accepted which indicates that anagram technique was significantly effective in teaching vocabulary. Additionally, anagram is a good vocabulary learning technique. It is an interesting game for learners. Thus, it is strongly suggested that teachers apply this technique to help enrich students’ vocabulary.
Students’ Grammatical Error in Writing Narrative Text Yusni Sinaga; Putri Ramadhani
English Education : English Journal for Teaching and Learning Vol 8, No 2 (2020)
Publisher : UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/ee.v8i2.3240

Abstract

Students made errors in writing narrative text. Two reasons why students made errors because less in grammar mastery and confuses to differenciate of the verb. This writing is to find out the grammatical errors. The method of research is descriptive quantitative. Process of data are analyzed by reading students’ writing firstly, identification, classification, tabulating, describing, and taking conclusion about the errors. After analyzing the data, it found that students made errors in omission, addition, misformation, and misordering categories. The highest frequency of item error  was in using verb tense with total of 61 errors. Meanwhile, the lowest frequency of item errors were in using adverb and adjective with total of 6 errors. Total of the errors was 204.
Anagram Game to Enhance Students’ Vocabulary Mastery Wardah Mutiah Nasution; Yusni Sinaga
English Education : English Journal for Teaching and Learning Vol 8, No 01 (2020)
Publisher : UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/ee.v8i01.2685

Abstract

This research is focused on the effect of Anagram Game on the Students’ Vocabulary Mastery at VII Grade MTs N 2 Padangsidimpuan. This research aims to know the suitable and effective technique in teaching vocabulary. The research was an experimental research that uses one group pre-test and post- test design consist of 39 students in experimental class and 39 students in control class. The data were collected from students’ vocabulary test in the experimental class and control class. The result of this research have found from the t-test, which is tcount was higher than ttable (3.921.666). It was concluded that there was a significant effect of anagram game on the students’ vocabulary mastery. It means that the alternative hypothesis was accepted which indicates that anagram technique was significantly effective in teaching vocabulary. Additionally, anagram is a good vocabulary learning technique. It is an interesting game for learners. Thus, it is strongly suggested that teachers apply this technique to help enrich students’ vocabulary.