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Efektivitas Model Pembelajaran Team Game Tournament (TGT) Siswa Sekolah Menengah Atas Pada Materi Sistem Koordinasi Jayanti Noor Purbo Rukmi; Sulton Sulton; Arafah Husna
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 3, No 4 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v3i42020p456

Abstract

Abstrak: Penelitian dipakai guna menilai efektivitas model pembelajaran Team Game Tournament (TGT) terhadap hasil belajar kognitif pelajar pada pelajaran Biologi materi sistem koordinasi daripada menggunakan model pembelajaran konvensional. Hal ini demi membantu pengajar menentukan model pembelajaran yang efektif. Dalam mengkajinya, memakai desain post-test only. Hasil penelitian pada kelas eksperimen nilai rata-rata post-test sebesar 69,09 sedangkan kelas kontrol nilai rata-rata post-test sebesar 61,74. Hasil uji independent samples t-test diketahui bahwa nilai Sig.(2-tailed) 0,044 < 0,05. Bisa dibuat kesimpulan bila model pembelajaran Team Game Tournament lebih efektif dalam pelajaran Biologi materi sistem koordinasi daripada model pembelajaran konvensional.Abstract: Research used to assess the efectiveness of the Team Game Tournament (TGT) learning model on students cognitive learning outcomes in Biology lessons on the coordination system material rather than using conventional learning models. This is to help educators determine effective learning models. In this research using a post-test only design. The results of the research in the experimental class post-test average value of 69,09 while the control class post-test average value of 61,74. The results of independent samples t-test are known that the value of Sig.(2-tailed) 0,044 < 0,05. It can be concluded that the Team Game Tournament learning model is more effective in the Biology lesson of the coordination system material than the conventional learning model.
Integrasi Model Pembelajaran Berbasis Masalah Berbantuan Simulasi Digital untuk Meningkatkan Keterampilan Analisis Siswa: Literature Review Jayanti Noor Purbo Rukmi; Muhibuddin Fadhli; Citra Kurniawan; Made Duananda Kartika Degeng
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13327

Abstract

This study aims to determine the effectiveness of implementing a digital simulation assisted Problem-Based Learning model in improving students’ analytical skills, to determine research trends regarding the integration of digital simulation assisted Problem-Based Learning in learning process, and to determine the contribution of digital simulation assisted Problem-Based Learning to improving students’ analytical skills. This study uses the Systematic Literature Review (SLR) method and data collection is assisted by bibliometric analysis. Data were obtained using Google Scholar, Research Rabbit, Research Gate, and Springer. Reference articles are taken from 2020-2025. The results of the study that digital simulation is closely related to the Problem-Based Learning model. Where the integration of these two strategies can increase learner creativity in developing knowledge. Improved analytical skills occurred after the use of digital simulation in learning. this improvement occurs because the use of digital simulations can make the learning process more effective, more attractive, instructive, and visually more interactive presentations so that they can attract learners and help improve learning outcomes. Research on problem-based learning using digital simulations is still very limited. However, several schools in Indonesia have begun implementing this model and media by utilizing PhET simulations in science learning, such as physics, chemistry, and biology.