Risma Chulashotud Diana
Universitas Negeri Malang

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Journal : JPP (Jurnal Pendidikan dan Pembelajaran)

Developing Ethic Game (Ethnomathematics Game): The Instructional Media of Culture Mathematics with Tringo by Ki Hadjar Dewantara Az-Zahroh, Sayyidati Fatimah; Thaariq, Zahid Zufar At; Surahman, Ence; Widyasari, Chania Maulidina; Qolbi, Muhammad Syifa'ul; Diana, Risma Chulashotud
JPP (Jurnal Pendidikan dan Pembelajaran) Vol 26, No 2 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um047v26i22019p043

Abstract

One of the most important steps in having educational process with the media. The media itself represents the component of Language Leaning. In researchers’ context, which is Math, the subject matter represents the content itself. Most of the times, our students face difficulty in learning the content—Math subject. Therefore, the objective of this study is to produce an instructional media that might ease the students in learning Mathematics easier and meaningful. Our interest is developing an instructional media that help students to also learn culture as its additional material. We develop ETHIC GAME (Ethnomathematics Game) as an integrated and augmented reality-based (AR) instructional media that combine mathematics and culture. Based on Edgar Dale’s theory on learning, the students can undergo the meaningful learning experience when they learn, observe, and listen to the media by themselves. We decide then to make an instructional media that also use such kind of principle that is TRINGO (Ngerti, Ngrasa, Nglakoni – or Understanding, Experiencing, Doing) by Ki Hadjar Dewantara. The development method used in this study refers to Lee Owen model of development. In the end, by having ETHIC GAME as instructional media, students learn more insightful and meaningful Mathmatics and culture—not only to make the learning process more authentic, but also to make the learners preserve the national culture.
Factors that Influence Student Achievement (Mawapres) in Learning Motivation Thaariq, Zahid Zufar At; Kuswandi, Dedi; Diana, Risma Chulashotud; Shelinawati, Ukhfi
JPP (Jurnal Pendidikan dan Pembelajaran) Vol 26, No 2 (2019)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um047v26i22019p060

Abstract

This study examines the effect of learning motivation of high achieving students at Universitas Negeri Malang. Learning motivation has an important role in the lecture process. Learning motivation is an impetus in a conscious effort to make changes in cognitive, affective and psychomotor aspects. So it takes students who are able to increase their motivation for achievement in order to be an example for other students. Therefore researchers are interested in studying research related to learning motivation and ways of learning from outstanding students. The object of research studied was outstanding students at Universitas Negeri Malang. The research method used is quantitative data obtained through the distribution of questionnaires in the Google form. The results of this study reveal the motivation to learn and how to learn from each respondent who is an outstanding student at Universitas Negeri Malang. The results of the research are expected to be a reference in increasing learning motivation for other students.