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IMPLEMENTASI ALGORITMA DJIKSTRA MENENTUKAN JARAK TERDEKAT JELAMBAR KAMPUS STMIK NUSA MANDIRI CENGKARENG Musriatun Napiah; Rachma Darma Astuti; Mustofa Mustofa
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol 7 No 1 (2022): Februari
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58487/akrabjuara.v7i1.1757

Abstract

Traffic jams in Jakarta have become our daily sight. There are many steps that have been taken by the government to solve congestion in Jakarta. However, traffic jams still occur today. The high mobility of road users is often constrained by the lack of limited road facilities and infrastructure. Therefore, road users must find their own way to solve this problem. That is, one of the most effective and efficient ways is to find an alternative route or route for the shortest distance that can be traversed using the Djikstra Algorithm. So that the journey from the Jelambar area to the STMIK NUSA MANDIRI Cengkareng campus can be passed quickly without being blocked by traffic jams. The use of the Djikstra Algorithm can provide a solution because the Djikstra Algorithm provides output in the form of the fastest and shortest path from the place of origin to our destination.
IMPLEMENTASI PEMODELAN RAD DALAM PEMBUATAN ANIMASI PEMBELAJARAN LALU LINTAS BERBASIS 3 DIMENSI MENGGUNAKAN BLENDER GAME ENGINE Mustofa Mustofa; Rachma Darma Astuti
Jurnal Akrab Juara Vol 6 No 1 (2020)
Publisher : Yayasan Akrab Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pemahaman tentang peraturan lalu lintas sangat diperlukan bagi pengendara. Namun seringkali pembelajaran tentang rambu lalu lintas dirasa kurang menarik dan membosankan. Maka perlu sebuah media pembelajaran yang menarik untuk dipelajari. Peneliti merancang sebuah aplikasi pembelajaran lalu lintas yang menampilkan permainan simulasi 3D sebagai sarana pembelajaran interkatif dan menarik. Dimana animasi ini juga terdapat fasilitas materi tentang peraturan lalu lintas dengan bentuk aturan permainan sebagai pendukung untuk membuat pembelajaran menyenangkan. Dalam animasi aplikasi ini juga terdapat kuis, serta simulator yang menampilkan penampakan dari rambu-rambu lalu lintas dalam bentuk tiga dimensi. Dalam pembuatan aplikasi peneliti menggunakan software blender, sedangkan untuk pengembangan aplikasi peneliti menggunakan model Rapid Application Development (RAD) .
IMPLEMENTASI ALGORITMA DJIKSTRA MENENTUKAN JARAK TERDEKAT JELAMBAR KAMPUS STMIK NUSA MANDIRI CENGKARENG Musriatun Napiah; Rachma Darma Astuti; Mustofa Mustofa
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol. 7 No. 1 (2022): Februari
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58487/akrabjuara.v7i1.1757

Abstract

Traffic jams in Jakarta have become our daily sight. There are many steps that have been taken by the government to solve congestion in Jakarta. However, traffic jams still occur today. The high mobility of road users is often constrained by the lack of limited road facilities and infrastructure. Therefore, road users must find their own way to solve this problem. That is, one of the most effective and efficient ways is to find an alternative route or route for the shortest distance that can be traversed using the Djikstra Algorithm. So that the journey from the Jelambar area to the STMIK NUSA MANDIRI Cengkareng campus can be passed quickly without being blocked by traffic jams. The use of the Djikstra Algorithm can provide a solution because the Djikstra Algorithm provides output in the form of the fastest and shortest path from the place of origin to our destination.