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Perancangan Media Pembelajaran Virtualisasi Masjidil Harram Dengan Virtual Reality Nurhadi Zakiyan Zakiyan; Estu Sinduningrum; H Irfan
Prosiding Seminar Nasional Teknoka Vol 2 (2017): Prosiding Seminar Nasional Teknoka ke - 2
Publisher : Fakultas Teknik, Universitas Muhammadiyah Prof. Dr. Hamka, Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (724.589 KB)

Abstract

Ibadah haji adalah ibadah ke 5 urutannya dalam rukun islam dan paling lama persiapannya baik materi, fisik dan iman. Oleh karena itu para calon jamaah haji dibekali dengan pelatihan mengenai tata cara beribadah serta pengenalan rute bagi yang memasuki masjidil haram. Masjidil Haram adalah tempat suci bagi umat Islam, namun belum banyak umat islam yang mengetahui seperti apa bentuknya. Dalam pelatihan haji (manasik haji) calon jamaah haji dilatih di dalam area simulasi dengan dekorasi menyerupai miniatur masjidil haram. Oleh karena itu dengan aplikasi inilah calon jamaah haji diberikan informasi tentang bentuk dan lokasi masjidil haram dengan virtualisasi masjidil harram. Virtualisasi masjidil haram dibuat dengan teknik GYROSCOPE dan menggunakan teknologi VIRTUAL REALITY (VR). Aplikasi ini akan membantu memberikan gambaran objek masjidil haram secara dua dimensi (2D) dan tiga dimensi (3D). Aplikasi ini nantinya dapat menjadi media pembelajaran untuk mengetahui letak, bentuk dan ukuran masjidil haram khususnya agar dapat membantu para calon jamaah haji dan umat muslim mengetahui informasi lokasi dan bentuk bagi yang belum pernah mengunjungi masjidil harram.
Proses Pembuatan Selongsong Tabung Pelindung Detector Geiger Muller Tipe Side Window Gunarwan Prayitno; Estu Sinduningrum
Prosiding Seminar Nasional Teknoka Vol 3 (2018): Prosiding Seminar Nasional Teknoka ke - 3
Publisher : Fakultas Teknik, Universitas Muhammadiyah Prof. Dr. Hamka, Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (392.575 KB) | DOI: 10.22236/teknoka.v3i0.2823

Abstract

Pembuatan pelindung detector Geiger Muller salah satunya untuk melindung detector tersebut dari benturan benda keras saat digunakan. Pada waktu penguunaaan umumnya detector diletakan terdepan dalam sistim rangkaian deteksi.untuk mendapatkan hasil cahan maksimum, oleh karena itu setiap detector harus dilindungi oleh suatu bahan yang tahan benturan benda keras, tetapi tidak mengurangi jumlah cacahan detektor. Batangan aluminium solid dibubut hingga menyerupai tabung, salah satu bagian ujung dibuat drat atau ulir, dudipersiapkan untuk penutup . sehingga seluruh bagian detector tertutup oleh aluminium, dipilih bahan pelindung yang tidak bersifat penyerap radiasi atau (absorber). Pada pembuatan ini dipilih suatu bahan tipe Alumunium solid, dengan alasan mudah didapat dipasaran dengan harga terjangkau. Pembuatan selongsong tabung detector merupakan penyempurnaan dan penyelesaian tahap akhir pembuatan detector Geiger Muller tipe side window.
Pembuatan Mapping FloorMenggunakan Engine Game Unity dan Barcode Imaduddin Abdurrahim; Estu Sinduningrum; Atiqah Meutia Hilda
Prosiding Seminar Nasional Teknoka Vol 3 (2018): Prosiding Seminar Nasional Teknoka ke - 3
Publisher : Fakultas Teknik, Universitas Muhammadiyah Prof. Dr. Hamka, Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (450.008 KB) | DOI: 10.22236/teknoka.v3i0.2895

Abstract

Peta ruangan dan penanda jalan sangat penting untuk memberitahu lokasi dan tempat yang ingin dituju. Penanda jalan sudah hamper tersebar dimana mana. Namun permasalahannya ialah tidak semua tempat memiliki peta ruangan, khususnya di Fakultas Teknik UHAMKA, di tiap lantai tidak terdapat peta ruangan yang menunjukan letak ruangan. Dengan adanya mapping floor berbasis barcode, mahasiswa ataupun bukan mahasiswa hanya tinggal menscan barcode untuk mencari ruangan dan info ruangan. Barcode mapping ini dibuat dengan mekanisme sederhana untuk memudahkan pengguna mengakses dan mengunduh map offline dengan format PNG yang sudah dibuat dengan tanda lokasi pada saat melakukan scan. Lalu aplikasi mapping floor dapat memberikan simulasi pemetaan ruangan secara per lantai sehingga pengguna dapat melihat view dengan 360 derajat. Aplikasi tersebut di buat dengan menggunakan engine unity. Pengimplementasian aplikasi dan barcode dilakukan di Gedung Fakultas Teknik UHAMKA. Data yang ditampilkan di dalam barcode berupa nama ruangan, kapasitas ruangan dan keterangan detail ruangan.
Rancang Bangun Sistem Pengenalan Citra untuk Tingkat Kematangan Buah Pepaya California Berdasarkan Warna Berbasis Thia Mirani; Estu Sinduningrum; Ahmad Rizal Dzikrillah
Prosiding Seminar Nasional Teknoka Vol 3 (2018): Prosiding Seminar Nasional Teknoka ke - 3
Publisher : Fakultas Teknik, Universitas Muhammadiyah Prof. Dr. Hamka, Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (409.842 KB) | DOI: 10.22236/teknoka.v3i0.2896

Abstract

Pepaya (Carica papaya L.) merupakan komoditas buah tropika utama. Untuk mengetahui tingkat kematangan buah pepaya California petani masih melakukan secara visual, dengan cara membelah buah pepaya. Dengan merancang teknologi ini memungkinkan mengindentifikasi kematangan buah pepaya California berdasarkan cirri warna dengan bantuan ponsel. Metode ekstraksi ciri yang digunakan dalam mengidentifikasikan adalah ekstraksi fitur warna (R, G, B), yang akan di implementasikan kedalam ponselmenggunakan sebuah aplikasi berbasis Android. Bahasa yang digunakan adalah Java. Serta menerapkan metode algoritma Min-Max sebagai metode pengambilan nilai warna RGB. Penulis menguji cobanya dengan menggunakan tingkat pencahayaan yang berbeda dan tingkat pengambilan gambar dengan zoom in, zoom out dan pengambilan gambar normal untuk mengetahui tingkat kematangan buah pepaya berdasarkan warna pada kulitnya. Penulis menguji coba kesesuaian antara hasil analisis aplikasi dengan kondisi aktual. Dari hasil pengujian, didapatkan bahwa analisis aplikasi ternyata sesuai kematangan buah dengan kondisi aktual buah pepaya California mentah, matang atau busuk.
Analisis Sentimen Ulasan Pelanggan Pada Aplikasi Fore Coffee Menggunakan Metode Naïve Bayes Tia Anggita Sari; Estu Sinduningrum; Firman Noor Hasan
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 6 (2023): Juni 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i6.884

Abstract

Evolution of the coffee shop enterprise in Indonesia is progressing rapidly, because coffee consumption in Indonesia continues increasing every year. In selecting the application to be used usually consider security, convenience and many promotions. But some users are still hesitant in using an application because some of the reviews are displayed, then from that problem a research is carried out using sentiment analysis to produce a classification on customer satisfaction with fore coffee using the Naïve Bayes Algorithm. The stages of this research consist of collecting data from web scraping, data preprocessing, The utilization of TF-IDF data weighting, coupled with the successful deployment of the Naive Bayes algorithm, leads to a heightened level of precision while ensuring a straightforward and prompt workflow. Results of data processing and application of algorithms. Process results data processing carried out there are 1801 data, the highest number of sentiments is positive sentiment of 1163 and 315 negative sentiments. This shows that from 1801 data comments that users the fore coffee application likes the services provided by the fore coffee baristas, but there are also the community who don't like the waiter given by the barista. The accuracy value that has been obtained after processed using the naïve Bayes algorithm, a percentage of 74.28% is obtained which can be seen that the data can be used as a basis for fore coffee in considering decision making.
The Website Application for Distribution, Acceptance of Zakat, Alms, Infaq, and Endowments LAZISMU UHAMKA Estu Sinduningrum; Muchammad Sholeh; Siti Mindesih
Jurnal Teknik Informatika dan Komputer Vol. 2 No. 1 (2023): Jurnal Teknik Informatika dan Komputer
Publisher : UHAMKA Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jutikom.v2i1.11068

Abstract

Web-based application is a system that is packaged in web technology (2.0) along with the development of digital transformation which can be accessed via a web browser or mobile browser on a smartphone. The development of this web-based IT system that will be used is the LazisMU Uhamka system. Currently the LazisMU system is still operated manually, from input, process and output. With the development of the system, where LazisMU will adopt using web technology with a research methodology approach Feature-Driven Development (FDD) which is part of the agile methodology where the focus is on customer experience, iterative, and incremental which is very suitable in building the system. Overall, by building a web-based application through this methodology, it is possible to maximize the process of the computerized LazisMU Uhamka system. The information features of the distribution and receipt of zakat, infaq, alms, and waqf can be accessed easily according to the privileges of each user (employee) of LazisMU Uhamka. The overall results of the questionnaire from tests conducted on twenty users obtained an average value of 85% stating that this zakat information system has met the needs and is easy to understand.
DEVELOPMENT OF LEARNING APPLICATIONS FOR EARLY CHILDREN Estu Sinduningrum; Muhammad Irfan Faris
Jurnal Teknik Informatika dan Komputer Vol. 2 No. 2 (2023): Jurnal Teknik Informatika dan Komputer
Publisher : UHAMKA Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jutikom.v2i2.12463

Abstract

Introducing the Hijaiyah letters to elementary school children is very important at the Al-Qur'an Education Park, elementary school level and Islamic Religious Education in Kindergarten. The problem felt by students at SDN JATIRANGGA II is that they still use media such as blackboards, books and posters in learning hijaiyah letters during Islamic Religious Education subjects. So students have a little difficulty in getting material related to learning hijaiyah letters. To overcome this problem, the author created an Android-based learning application using the multimedia development life cycle (MDLC) method. Making applications specifically for children under 10 years of age. This application only discusses hijaiyah letters and the harakat or punctuation marks in hijaiyah letters. The results of this research can make it easier for teachers and students to learn material related to hijaiyah letters and harakat. Based on the questionnaire that was given to teachers and students, 89.6% agreed that this application could help children understand the letters and hijaiyah characters. So this Android-based learning media can help teaching activities at SDN Jatirangga II.
Analisis Sentimen Tentang Penggunaan Galon Bebas BPA di Indonesia Menggunakan Algoritma Support Vector Machine Muhammad Iqbal Tri Atmojo; Estu Sinduningrum
Jurnal Sistem Komputer dan Informatika (JSON) Vol. 5 No. 2 (2023): Desember 2023
Publisher : Universitas Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v5i2.7101

Abstract

This research employs the Support Vector Machine algorithm to classify sentiment in comments on the X, Youtube, and Tiktok platforms regarding the use of BPA-free water gallons in Indonesia. From a total of 1200 data points, post-labeling, 772 data points were obtained, with 552 classified as positive and 220 as negative. The experimental results reveal that SVM achieves an accuracy of 96.15%, while Naïve Bayes achieves an accuracy of 84.55%. These findings indicate that SVM is effective in classifying sentiment with a high accuracy rate, providing valuable insights for manufacturers, government entities, and consumers regarding the use of BPA in water gallons in Indonesia. This study contributes to a better understanding of the role of social media in shaping public opinion and policies related to environmental and health issues.
Rancang Bangun Sistem Informasi Penjualan Kura-Kura Berbasis Website Menggunakan Metode Prototype Renaldi Wijaya Kusuma; Estu Sinduningrum
Bulletin of Computer Science Research Vol. 5 No. 4 (2025): June 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v5i4.604

Abstract

Advances in information technology, especially the internet, have had a major impact on various fields, including the business world. The ease of access to technology encourages business people to utilize digital platforms, such as e-commerce, in operational activities. Turtle Cileungsi Store, a turtle sales business in the Bogor area, that the store still uses a manual system, namely the buyer must come to the Turtle Cileungsi store to search, select and purchase the desired turtle, sometimes the shop owner must first see the availability of turtle stock that the buyer will look for, thus making the buyer have to wait even longer. From these problems, a Kura-Kura sales system application is needed that can help deal with existing problems, such as preventing the loss of sales data, reducing errors in transactions, and facilitating direct sales access. To answer these problems, a web-based sales information system was designed and developed using the prototype method. This system was built using the PHP programming language and MySQL database. The implementation results show that the system is able to speed up the sales recording process, simplify report generation, and minimize data input errors. In addition, the system supports decision-making by providing more accurate and real-time information. With the implementation of this system, the management of store operations has become more efficient and effective, and has helped improve service quality and business productivity. Testing using the black-box testing method shows that all the main functions of the system run as expected. The test results from black-box testing show that there is a 20% increase in system efficiency, which indicates that system improvement and development is effective. With this test, the system can be more optimal, stable, and safe to use. Meanwhile, the test results with the System usability scale (SUS) obtained an average score of 80, which is included in the good category. Thus, it is expected that this system will be able to support the sales process more effectively, efficiently, and structured.
Perancangan Sistem Deteksi dan Pengendalian Kebakaran Menggunakan Sensor Gas, Api, Asap, Arduino, dan Blynk Muhammad Irfanil Hanif; Estu Sinduningrum
Journal of Information System Research (JOSH) Vol 6 No 2 (2025): January 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i2.6714

Abstract

This study develops an Internet of Things (IoT)-based fire detection and control system with two-mode monitoring (offline and online) to provide solutions for early fire prevention and handling. The system integrates multiple sensors (MQ-2, MQ-135, and flame sensor) to detect flammable gas, smoke, and fire, and is equipped with actuators in the form of servos, fans, water pumps, and buzzers as automatic responses. Monitoring is carried out via I2C LCD for offline mode and Blynk application for online mode. The research method uses an experimental approach with stages of literature study, system design, prototype development, testing, data analysis, and improvement and optimization. The test results show that the system is able to detect fire up to a distance of 30 cm, gas with a concentration above 300 ppm, and smoke with a concentration above 200 ppm. The actuators work according to the designed programming. This system successfully integrates early detection, automatic response, and remote monitoring to provide a comprehensive solution in fire prevention and handling.