Musa Thahir
Universitas Islam Negeri Sultan Syarif Kasim Riau, Indonesia

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Analisis Kesan Program Pelatihan dan Bimbingan Teknis Pemanfaatan Teknologi Informasi dalam Pembelajaran Radeswandri Radeswandri; Musa Thahir; Rian Vebrianto; Miftah Audhiha
Jurnal Basicedu Vol 5, No 5 (2021): : October Pages 3001-5000
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i5.1390

Abstract

Riset ini bertujuan untuk menganalisis kesan guru terhadap program pelatihan dan bimbingan teknis pemanfaatan teknologi informasi dalam pembelajaran yang telah dilaksanakan. Penelitian ini merupakan penelitian Participatory Action Research (PAR) dengan pendekatan deskriptif kualitatif. Peserta yang mengikuti program pelatihan terdiri dari 45 orang guru SD Lubuk Raja Kabupaten Pelalawan. Data diperoleh melalui kuesioner dan dianalisis secara deskriptif menggunakan SPSS versi 26 for windows. Penilaian kesan program pengabdian terdiri dari 3 konstruk yang mana hasil dari konstruk materi diperoleh rata-rata 4.48 dengan kategori baik, konstruk penyampaian materi diperoleh rata-rata 4.41 dengan kategori baik dan konstruk diskusi/ tanya jawab diperoleh rata-rata 2.83 dengan kategori baik. Sehingga dapat ditarik sebuah kesimpulan bahwa program pelatihan dan bimbingan teknis pemanfaatan teknologi informasi dalam pembelajaran memiliki kesan yang baik bagi peserta
Validity and Practicality of Interactive Multimedia Based on PBL Assisted Quizzes on Environmental Pollution to Improve Learning Motivation and Digital Literacy Yovita Yovita; Mery Berlian; Rian Vebrianto; Musa Thahir; Dilva Hardila
JINoP (Jurnal Inovasi Pembelajaran) Vol. 11 No. 2 (2025): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v11i2.36256

Abstract

A digitally literate person can use technology strategically to search for and evaluate information, as well as to connect and collaborate with others. In digital learning environments, students are required to develop a set of essential skills known as digital literacy. These skills are crucial for ensuring that learning can take place effectively in the digital era and for helping students become independent, critical thinkers. This study aims to develop effective Problem-Based Learning (PBL) Interactive Multimedia to support students' digital literacy. The type of research used is Research and Development (R&D), applying the Dick and Carey instructional design model. This model comprises ten systematic steps, ranging from identifying instructional goals to conducting summative evaluations. The result of this study is a PBL-based interactive multimedia product that has been validated by experts and tested by users. Based on the validation process, the multimedia product received a score of 88%, which falls into the "Very Valid" category. In addition, the practicality test showed a score of 86%, indicating that the product is "Practical" and easy to use for both teachers and students. Therefore, the developed multimedia is considered suitable and effective for use as an interactive learning tool that supports problem-based learning in today’s digital classroom environment.