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Halim Dwi Putra
Lecturer of State Polytechnic of Bengkalis State Polytechnic of Bengkalis

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DO YOU KNOW WHY INDONESIANS GO TO DOCTORAL STUDY? Halim Dwi Putra; Safra Apriani Zahraa; Diah Paramita Sari; Abdul Malik Ahmad
INOVISH JOURNAL Vol 6, No 1 (2021): INOVISH JOURNAL, Vol 6, No 1 - 2021
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (541.992 KB) | DOI: 10.35314/inovish.v6i1.1940

Abstract

Abstract: The point of the examination is to discover answers to the topic of why some Indonesians choose to keep learning at the postgraduate level in the wake of finishing their master’s program. At the core of the examination is the investigation of the intentions or reasons which Indonesian, qualified people that could take up the other business then to become doctoral understudies. Motivation for accomplishing something is ordinarily alluded to as a lot of inside and outside variables that impact the choices or practices. In this venture, we did an overview of the thought processes to turn into a doctoral understudy through the recollections of PhD graduates. A subjective examination focused on the portrayal of 250 doctoral alumni who are presently functioning as teachers at Indonesian. Every one of them represented considerable authority in the field of instructive examinations and worked at a college for a limit of five years after the culmination of doctoral investigations. This exploration is a social examination which is remembered for non-trial research utilizing a logical worldview dependent on negative perspectives or quantitative ideal models. Keywords: Doctoral Study; Motivation and Educational Research.
THE MAKING OF ADJECTIVE CARD GAME TO LEARN VOCABULARY FOR JUNIOR HIGH SCHOOL STUDENT’S Fazila Uyun; Halim Dwi Putra
INOVISH JOURNAL Vol 1, No 2 (2016): INOVISH JOURNAL, Vol. 1, No. 2, June 2016
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (90.066 KB) | DOI: 10.35314/inovish.v1i2.89

Abstract

Abstract : The objective of students in learning foreign language is to be able to communicate fluently. Since English is a second language in Indonesia, the effort to make students mastering this language is still seen to be difficult to do. Having rich vocabulary is the main factor supports students to speak English fluently. However, insufficient in teaching English vocabulary contributes to the inconvenient learning environment at school. Some of teachers do not have creative idea to encourage student to explore more about vocabulary. The lack of media and learning tools also contribute to those problems. The media of game for example is effective to be implemented in teaching process. The aspects of entertaining and educative are combined to convoy students to think creatively while playing. The Adjective Cards Game created to enlarge student’s ability in describing thing with their characteristics. It contains of Adjective and Noun cards with interesting pictures and information which motivate students to learn English in the class or at home with family members. Keywords: Vocabulary, Game, Adjective Card Game