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DESAIN GAMIFIKASI ADAPTIF UNTUK LEARNING MANAGEMENT SYSTEM MENGGUNAKAN GAMING ACHIEVEMENT GOAL Lukmannul Hakim Firdaus
Jurnal Tekno Kompak Vol 15, No 2 (2021): Agustus
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jtk.v15i2.1170

Abstract

Penerapan gamifikasi pada Learning Management System (LMS) tidak hanya digunakan untuk membuat pembelajaran menjadi menyenangkan, tetapi juga harus mampu mengubah perilaku, motivasi dan hasil belajar siswa. Oleh karena itu, perlu diketahui orientasi siswa dalam belajar, agar penerapan unsur gamifikasi dapat disesuaikan dengan tujuan belajar siswa. Setiap siswa memiliki motivasi dan tujuan belajar yang beragam. Banyak penelitian sebelumnya yang telah membahas metode pembelajaran adaptif dengan memanfaatkan gamifikasi. Penelitian ini bertujuan untuk membuat sebuah desain gamifikasi yang adaptif untuk pembelajaran dalam jaringan dengan tahapan: menentukan tipe siswa, menentukan elemen gamifikasi, membuat model gamifikasi dan membuat desain gamifikasi. Metode penentuan siswa pada penelitian ini menggunakan gaming achievement goal, dimana terdapat 4 tipe siswa, yaitu super-achiever, mastery-only, performance-only dan non-achiever. Untuk menentukan tipenya, siswa harus mengisi kuesioner Achievement Goal Questionnaire Revised (AGQ-R) yang telah diterjemahkan kedalam Bahasa Indonesia. Selanjutnya, metode penentuan elemen gamifikasi dimulai dengan melakukan perancangan gamifikasi berdasarkan metode Werbach dan Hunter. Elemen tersebut kemudian dipetakan berdasarkan karakteristik masing-masing tipe pada gaming achievement goal. Agar lebih memaknai penerapan elemen gamifikasi pada desain, dibuatlah model gamifikasi. Model gamifikasi inilah yang akan menjadi dasar dalam pembuatan desain gamifikasi. Terakhir, untuk menguji desain yang telah dibuat, maka desain gamifikasi tersebut diterapkan pada sistem pembelajaran tergamifikasi yang disebut G-Learning. Pengujian dilakukan untuk mengukur kualitas hasil belajar siswa serta kinerja dari fungsional sistem. Pengujian dilakukan terhadap 100 orang siswa SMK yang dibagi kedalam dua grup, yaitu 50 orang siswa yang mengguankan G-Learning dan 50 orang siswa menggunakan Moodle. Hasil pengujian menunjukkan bahwa tidak ada perbedaan yang sigifikan antara hasil belajar siswa yang menggunakan G-Learning dengan siswa yang menggunakan Moodle. Namun, sebanyak 64.58% siswa yang menggunakan G-Learning memberikan penilaian yang positif terhadap aksesibilitas sistem, kualitas desain gamifikasi dan efek gamifikasi terhadap motivasi belajar. Hasil tersebut menunjukkan desain gamifikasi adaptif yang diajukan dapat dijadikan pilihan untuk diterapkan pada LMS sebagai model pembelajaran adaptif.
Implementasi Produk Pembiayaan Murabahah di Koperasi Syariah Berkah Kabupaten Bandung Barat Bambang Wisnuadhi; Ine Mayasari; Dimas Sumitra Danisworo; Ghifari Munawar; Hasbi Assidiki Mauluddi; Lukmannul Hakim Firdaus; Wendi Wirasta
Journal of Applied Islamic Economics and Finance Vol 2 No 2 (2022): Journal of Applied Islamic Economics and Finance (February 2022)
Publisher : Jurusan Akuntansi Politeknik Negeri Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (237.377 KB) | DOI: 10.35313/jaief.v2i2.3681

Abstract

Sharia cooperatives are mediators for providers of funds and users of funds so that borrowed funds can be used optimally. In sharia cooperatives there is financing whose purpose is to meet the needs of its members. Murabaha financing is the most preferred financing by members, usually used to meet consumptive needs. The purpose of this study was to determine the implementation of murabahah contracts in murabahah financing products in the Berkah Syariah Cooperative, West Bandung Regency. This research is a qualitative research with a case study approach. The data used in this study is the primary data of the Berkah Syariah Cooperative and for data collection techniques will use three events, namely, observation, interviews and documentation. Based on observations and interviews that have been conducted regarding the implementation of murabahah financing at the Berkah Syariah Cooperative, West Bandung Regency with the management of the Berkah Syariah Cooperative, it can be concluded that the Berkah Syariah Cooperative has implemented murabahah financing in accordance with sharia principles and in accordance with the DSN MUI fatwa no. 04/DSN-MUI/IV/2000.
Studi Komparatif Fungsionalitas, Performance dan User experience pada Website Geopark Bambang Wisnuadhi; Asri Maspupah; Sri Ratna Wulan; Muhammad Rizqi Sholahuddin; Siti Dwi Setiarini; Lukmannul Hakim Firdaus
Journal of Information System Research (JOSH) Vol 3 No 4 (2022): Juli 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (417.753 KB) | DOI: 10.47065/josh.v3i4.1879

Abstract

Indonesia has great natural resources. UNESCO recognized at least six geoparks, and Indonesia will continue to develop more geoparks in the future. However, currently, Indonesia's geoparks are not widely known. One of the reasons is that the existing websites do not pay attention to performance guidelines, information, economics, and search engine optimization even though the website is a vital marketing medium so that geoparks can be promoted widely and effectively. A comprehensive study of the website contents is required to build a good geopark website. In addition, it is also necessary to study user experience when visiting web pages. This study aims to find the standard website content on the geopark website and compare existing website performance and user experience. This study compares three geopark websites. The three websites include the Ciletuh-Palabuhanratu, Hongkong geopark, and Cliff of Fundy Geosite website. Three indicators are used: website performance, user experience, and what information should be on the geopark website. These three indicators are essential as an attraction for website visitors so they can enjoy the content of the website and they can stay longer so that the visitors can turn into potential geopark tourists. Good website performance is supported by consistent ease of providing information and speed in providing information to website visitors. In comparison, the user experience visiting the website relates to the interactive visual design, organization, and navigation structure of the website framework and the completeness of the content. We use performance and user experience metrics as evaluation tools for the three selected websites. As a result, the general availability of information is as follows: information about geoparks, UNESCO, list of tourist attractions, activities, itinerary, tourist accommodation, education, contacts, language choices, news articles, pamphlets, maps, and virtual tours. In terms of performance, the three websites have slow speeds, but in cumulative layout shifts, they have good scores.
Optimasi micro frontend website untuk meningkatkan load times: teknik, tantangan, dan best practice Aldy Akbarrizky; [1] S. Peltonen, L. Mezzalira, and D. Taibi, “Motivations, benefits, and issues for adopting Micro-F; Bambang Wisnuadhi; Lukmannul Hakim Firdaus
Computer Science and Information Technology Vol 4 No 2 (2023): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v4i2.5205

Abstract

In recent years, there has been an increasing popularity of the micro frontend architecture due to its implementation by large companies such as IKEA, Starbucks, and Amazon. Due to its characteristics that similar to microservices, this architecture started to be implemented by various companies to improve their developer experience. However, this architecture has some issues, one of which is the performance of page load time. The objective of this research is to find and determine the best practices for optimizing the page load time of micro frontend applications and to identify the challenge involved. The research is conducted by implementing optimization techniques such as code splitting, lazy loading, tree shaking, minification, and utility modules to micro frontend website. After that, the website is tested with a sample size of 200 which determined by using Lemeshow formula. The research is conducted in both local and server environments using the Google Chrome browser and used "fully loaded" metric. The research use a simple Enterprise Resource Planning (ERP) application consisting of five micro frontends built with React, Vue, and Angular frameworks. The experimental results show that implementing all of the optimization techniques on all micro frontends can improve the application's page load time performance by 31.79% in the local and 47.5% in the server environment.
THE EFFECTIVENESS OF THE KANBAN METHOD IN DEVELOPING ACCOUNTING INFORMATION SYSTEMS FOR MSMEs Andhika Anandya; Rini Lestari; Rudy Hartanto; Edi Sukarmanto; Asri Suangga; Lukmannul Hakim Firdaus
Kajian Akuntansi Vol. 24 No. 2 (2023): September 2023
Publisher : UPT Publikasi Ilmiah UNISBA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29313/kajian_akuntansi.v24i2.2563

Abstract

This research analyzes the effectiveness of implementing the Kanban Method in developing a simple accounting information system for MSMEs in Bandung, particularly those under the guidance of PC Persis Banjaran. The study employs a qualitative approach with a triangulation method, which combines data from direct observations and interviews with system developers, business actors as prospective system users, and experts, as well as the analysis of relevant documents. The research findings demonstrate that the application of the Kanban Method in developing accounting information systems is quite effective. The Kanban Method enables system developers to become more adaptive and responsive in addressing changes in the development needs of information systems. This study reveals that the use of the Kanban Method in developing a simple accounting information system leads to improvements in data processing effectiveness, financial transaction calculations, and zakat reporting according to the needs of prospective system users. Keywords         : Kanban, Accounting information system, MSMEs, Bandung, PC Persis Banjaran.
IMPLEMENTASI SISTEM PENCATATAN PEMBAYARAN BERBASIS WEB UNTUK MENDUKUNG ADMINISTRASI KEUANGAN DI SEKOLAH ZAIDAN EDUCARE Irwan Setiawan; Asri Maspupah; Lukmannul Hakim Firdaus; Zulkifli Arsyad; Wendi Wirasta; Santi Sundari; Joe Lian Min
Jurnal Abdi Negeriku Vol 5, No 1 (2026): Jurnal Abdi Negeriku
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/jan.v5i1.84005

Abstract

Sekolah Zaidan Educare menghadapi kendala dalam pencatatan pembayaran dana pendidikan yang masih dilakukan secara manual dan tersebar di beberapa file. Permasalahan ini berdampak pada keterlambatan penagihan, kesulitan rekapitulasi, dan kurangnya transparansi pengelolaan keuangan. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk menerapkan sistem pencatatan pembayaran terintegrasi berbasis web yang disesuaikan dengan kebutuhan administrasi sekolah. Metode pelaksanaan meliputi penggalian kebutuhan, pengembangan sistem, pelatihan pengguna, dan pendampingan implementasi. Sementara, pengembangan sistem menggunakan pendekatan Software Development Life Cycle model waterfall yang mencakup tahapan analisis, perancangan, implementasi dan pengujian. Pelatihan dan pendampingan bertujuan untuk memastikan kesiapan mitra dalam mengoperasikan sistem secara mandiri. Hasil kegiatan menunjukkan bahwa sistem yang diterapkan mampu menyederhanakan proses pencatatan pembayaran secara terpusat, mempercepat penyusunan laporan keuangan, memudahkan pemantauan status pembayaran siswa dan mengingatkan tagihan pembayaran secara efisien. Hal ini berdampak terhadap proses pengambilan keputusan operasional sekolah menjadi tepat sasaran. Dengan demikian, aplikasi yang dikembangkan terbukti efektif dalam menjawab kebutuhan mitra terhadap peningkatan efisiensi dan transparansi pengelolaan dana pendidikan
Optimizing Function Point Analysis in Moodle: A Plugin-Based Solution for Automated Grading and Student Assessment Lukmannul Hakim Firdaus; Bambang Wisnuadhi; Ani Rahmani
Media Jurnal Informatika Vol 17 No 1a (2025): Special Issue Information System Media Jurnal Informatika
Publisher : Universitas Suryakancana Cianjur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/mji.v0i0.5758

Abstract

Learning Management Systems (LMS), especially Moodle, have become integral tools in modern education, enabling efficient management of teaching materials, assignments, and assessments. This study aimed to develop and integrate a Moodle plugin for automating Function Point (FP) calculations, a method used in software engineering education to estimate development complexity. The research focused on creating an Activity Module plugin that automates the FP calculation process, reduces manual grading efforts, and provides immediate feedback to students. The plugin underwent functional testing, including Requirement Verification, UI Testing, Integration Testing, and Output Validation, to assess its performance. The results demonstrated that the plugin successfully automated the calculation of Unadjusted Function Points (UFP) and Value Adjustment Factor (VAF), with accurate results and seamless integration into Moodle’s core modules such as assignment creation, grading, and user management. Testing confirmed that the plugin met all functional requirements, and the UI and integration worked as intended. The study concluded that the FP plugin is a viable alternative to traditional FP instruction, delivering time saved, error reduction, and reduced manual grading effort. Limitations of the study include the small-scale testing, and future research should focus on evaluating scalability for larger classes and assessing its impact on student learning outcomes. Further development could explore integrating advanced features like analytics and AI-assisted feedback to enhance the learning experience.
Peningkatan Kompetensi Abstraksi dan Dekomposisi Computational Thinking Melalui LKPD Digital dan Card Mat Modular bagi Guru SMPN 1 Baleendah Trisna Gelar; Lukmannul Hakim Firdaus; Gema Rullyana
Jurnal Pengabdian UNDIKMA Vol. 7 No. 2 (2026): May
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v7i2.18540

Abstract

This community service program aims to enhance the pedagogical competence of teachers at State Junior High School 1 Baleendah in applying the concepts of Abstraction and Decomposition in Computational Thinking (CT) within the learning process, while improving operational efficiency in managing teaching materials through the utilization of structured digital systems and media. The program was implemented using a participatory approach with an integrated hybrid intervention. The effectiveness of the intervention was evaluated using a one-group pretest-posttest design with cognitive understanding tests and rubric-based performance observation sheets, which were subsequently analyzed using descriptive quantitative methods. The results showed that the hybrid model was effective in overcoming pedagogical barriers, as evidenced by a significant improvement in conceptual understanding and the quality of CT implementation in learning activities, with an average post-test score increase of 15%. In addition, operational inefficiency was addressed through improved time efficiency in preparing teaching materials, reaching an increase of at least 60%. This model also generated findings regarding the effectiveness of Hexagon Chips as cognitive artifacts for mediating the visualization of the concepts of Abstraction and Decomposition in Computational Thinking.