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ANALISIS KRITIS VISUALISASI GAME COOKING MAMA DALAM KONTEKS IDEOLOGI DAN SIMULASI MIKI TJANDRA
Serat Rupa: Journal of Design Vol 1 No 1 (2016): SRJD-JANUARY
Publisher : Faculty of Humanities and Creative Industries, Maranatha Christian University (formerly Faculty of Fine Arts and Design)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/srjd.v1i1.438

Abstract

Cooking Mama is a famous cooking simulation game which can be played in a variety of mobile platforms and smartphones. The game introduces players to the world of cooking in a virtual environment. The visualization of gaming, especially the characters and objects in the game, exposing some interpolation of ideological perspectives through the images to generate specific meanings. The players follow the instructions of a lead character named ‘Mama’ and do an array of kinesthetic activities of ‘cooking’ in a simulation, which is in the form of the abstraction of real cooking activities. This essay analyzes the critical context of ideology and simulation in the Cooking Mama game.                                                                                  Keywords: character; cooking; ideology; simulation; visual
PERANCANGAN PROMOSI EVENT TEATER BONEKA SEBAGAI KAMPANYE TOLERANSI BERAGAMA SASKIA PUTRI AGUSTINE; NINA NURVIANA; MIKI TJANDRA
Serat Rupa: Journal of Design Vol 1 No 1 (2016): SRJD-JANUARY
Publisher : Faculty of Humanities and Creative Industries, Maranatha Christian University (formerly Faculty of Fine Arts and Design)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/srjd.v1i1.446

Abstract

Indonesia acknowledges the existence of six religions. However, this diversification is often met with some intolerance by the religion of majority in different regions, one of the examples of which is West Java. For five consecutive years (2009-2014), West Java is on the first rank of religion intolerance. Thus, the knowledge of tolerance towards the other religions needs to be implemented since the early age, particularly those coming out of modest families. The purpose of this design is to grow the essence of religion tolerance for the Moslems as the majority so that they can get to know the other religions in Indonesia via stories narrated through displays. The purpose is to make people willing to accept divergence of religion and to eventually make generations able to cope up with and respect religions with distinct concepts with one another. The approach implemented is to retell fairy tales with puppets as the representation and media. The puppets embody six different characters metaphorically symbolizing six different religions in Indonesia. This activity is promoted by making use of motion graphic and booklets as well as gimmick as complements.Keywords: campaign;  children of early age; Islam; puppet show; religion tolerance