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Journal : Edu Komputika Journal

APPLICATION SIMPLE ADDITIVE WEIGHTING (SAW) METHOD ON DESIGN OF DECISION SUPPORT SYSTEM FOR TEACHER PERFORMANCE ASSESSMENT Munawaroh, Azizah; Sunardiyo, Said; Isdiyarto, Isdiyarto
Edu Komputika Journal Vol 4 No 1 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teacher’s Performance Assessment (PKG) is an ability assessment process of teachers to apply the competencies and skills include pedagogical, personality, social, and professional aspects. The results of the assessment then processed by PKG’s team to produce a final value which is useful in the process of career development, promotion and functional position. Therefore, systems are needed to process the results of PKG. Based on the situation, this research is intended to make decision support system of teacher’s performance assessment that can help the PKG team to manage PKG results and give priority to the selection of the best teachers based on their performance. This decision support system applying Simple Additive weighting (SAW) method to determine the priority of the best teachers. The concept of SAW method is to find a weighted sum of the performance rating for each alternative (teacher) on all attributes. The system is made using System Development Life Cycle (SDLC) development methods which consists of the analysis, design, code, test, and maintenance are implemented with the PHP and MySQL programming language. Tests performed on this system is blackbox testing and comparison.The results obtained from blackbox testing 100% valid, which means all of the functional system is running well. The results of comparative testing 100% valid because it has been adapted to the calculation based on PERMENEGPAN 16/2009.The system has been tested at the high school State an equals Wonosobo regency as end users, with an average yield of 87.69% of user response. Based on the research,  the conclusion  are taken that the decision support system with SAW method  useful to help PKG team to cultivate the best prioritize of teacher assessment effectively and efficiently based on test results blackbox, comparison and analysis of the usefulness of the system user responses.
Pengembangan Media Digital Games Based Learning (DGBL) pada Materi Operasi Himpunan Matematika Kelas VII di SMP Negeri 9 Semarang Cahyo, Niko Dwi; Sunardiyo, Said
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Generally, this research aims to design, create and analyze quality and it performance as a media for Digital Games Based Learning method on mathematical set operations in Junior High School. Development refers to this research designs is Research and Development (R & D) using models DGBL-ID (Digital Games Based Learning-Instructional Design) with such stages of analysis, design, development, quality testing and implementation. The calibration results from the aspect of functionality indicates that all the major functions and media interface is run as expected. In the aspect of performance showing media DGBL can run efficiently with the consumption of CPU and memory respectively by 1.5% and 55.7 Mb. Usability eligibility percentage is at 87.5%. The assessment of the feasibility of the media by media specialists and subject matter experts show that media DGBL is in the category of valid. The results of the implementation of DGBL media in the learning process to the 30 students of grade VII from 9th State Junior High School in Semarang, showed 76.7% of students give a high responded and passion for media DGBL. Based on the results of research and discussion, we can conclude that the media DGBL is feasible in learning mathematical set operations in 9th State Junior High School in Semarang.
Rancang Bangun Sistem Informasi dan Pengolahan Data Kelahiran, Kematian, Datang, dan Pindah di Kantor Kelurahan Sekaran Kecamatan Gunungpati Kota Semarang Sari, Rini Kartiko; Sunardiyo, Said; Putri, Riana Defi Mahadji
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to design, develop, and apply the information systems and data processing of birth, death, come, and have now moved in the Village Office Gunungpati District of Semarang. The method used in this study is a Rapid Application Development (RAD), which has a cycle of planning requirements, software design, inplementasi, and testing. The testing phase of this research is done with black-box testing and user trials. Black-box testing focuses on functional requirements, while the user test carried out by village officials in the office klurahan sekaran. The tools used in this study is a sheet instruments. From the data analysis, the result is that village officials at the Village Office have now proved that Information Systems birth, death, come, and moved very easy to use and can help the task of village officials in providing services to the community have now. This is indicated by the results of testing black-box testing and test users who say that the system is fit for use with both and facilitate service to the community. Suggestions based on the information system of birth, death, come, and move that has been so is that these letters can be printed exactly to the letter from the Office of the City Government of Semarang.
APPLICATION SIMPLE ADDITIVE WEIGHTING (SAW) METHOD ON DESIGN OF DECISION SUPPORT SYSTEM FOR TEACHER PERFORMANCE ASSESSMENT Munawaroh, Azizah; Sunardiyo, Said; Isdiyarto, Isdiyarto
Edu Komputika Journal Vol 4 No 1 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v4i1.12425

Abstract

Teacher’s Performance Assessment (PKG) is an ability assessment process of teachers to apply the competencies and skills include pedagogical, personality, social, and professional aspects. The results of the assessment then processed by PKG’s team to produce a final value which is useful in the process of career development, promotion and functional position. Therefore, systems are needed to process the results of PKG. Based on the situation, this research is intended to make decision support system of teacher’s performance assessment that can help the PKG team to manage PKG results and give priority to the selection of the best teachers based on their performance. This decision support system applying Simple Additive weighting (SAW) method to determine the priority of the best teachers. The concept of SAW method is to find a weighted sum of the performance rating for each alternative (teacher) on all attributes. The system is made using System Development Life Cycle (SDLC) development methods which consists of the analysis, design, code, test, and maintenance are implemented with the PHP and MySQL programming language. Tests performed on this system is blackbox testing and comparison.The results obtained from blackbox testing 100% valid, which means all of the functional system is running well. The results of comparative testing 100% valid because it has been adapted to the calculation based on PERMENEGPAN 16/2009.The system has been tested at the high school State an equals Wonosobo regency as end users, with an average yield of 87.69% of user response. Based on the research, the conclusion are taken that the decision support system with SAW method useful to help PKG team to cultivate the best prioritize of teacher assessment effectively and efficiently based on test results blackbox, comparison and analysis of the usefulness of the system user responses.
Pengembangan Media Digital Games Based Learning (DGBL) pada Materi Operasi Himpunan Matematika Kelas VII di SMP Negeri 9 Semarang Cahyo, Niko Dwi; Sunardiyo, Said
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v3i1.20500

Abstract

Generally, this research aims to design, create and analyze quality and it performance as a media for Digital Games Based Learning method on mathematical set operations in Junior High School. Development refers to this research designs is Research and Development (R & D) using models DGBL-ID (Digital Games Based Learning-Instructional Design) with such stages of analysis, design, development, quality testing and implementation. The calibration results from the aspect of functionality indicates that all the major functions and media interface is run as expected. In the aspect of performance showing media DGBL can run efficiently with the consumption of CPU and memory respectively by 1.5% and 55.7 Mb. Usability eligibility percentage is at 87.5%. The assessment of the feasibility of the media by media specialists and subject matter experts show that media DGBL is in the category of valid. The results of the implementation of DGBL media in the learning process to the 30 students of grade VII from 9th State Junior High School in Semarang, showed 76.7% of students give a high responded and passion for media DGBL. Based on the results of research and discussion, we can conclude that the media DGBL is feasible in learning mathematical set operations in 9th State Junior High School in Semarang.
Rancang Bangun Sistem Informasi dan Pengolahan Data Kelahiran, Kematian, Datang, dan Pindah di Kantor Kelurahan Sekaran Kecamatan Gunungpati Kota Semarang Sari, Rini Kartiko; Sunardiyo, Said; Putri, Riana Defi Mahadji
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v3i2.20516

Abstract

This research aims to design, develop, and apply the information systems and data processing of birth, death, come, and have now moved in the Village Office Gunungpati District of Semarang. The method used in this study is a Rapid Application Development (RAD), which has a cycle of planning requirements, software design, inplementasi, and testing. The testing phase of this research is done with black-box testing and user trials. Black-box testing focuses on functional requirements, while the user test carried out by village officials in the office klurahan sekaran. The tools used in this study is a sheet instruments. From the data analysis, the result is that village officials at the Village Office have now proved that Information Systems birth, death, come, and moved very easy to use and can help the task of village officials in providing services to the community have now. This is indicated by the results of testing black-box testing and test users who say that the system is fit for use with both and facilitate service to the community. Suggestions based on the information system of birth, death, come, and move that has been so is that these letters can be printed exactly to the letter from the Office of the City Government of Semarang.