Khairul Azwar
STIKes Getsempena Lhoksukon

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

DAMPAK ESPORT GAMES TERHADAP TINGKAT EMOSIONAL DAN PRESTASI BELAJAR REMAJA DI KOTA LHOKSEUMAWE PROVINSI ACEH TAHUN 2020 Khairul Azwar; Mailindawati Mailindawati
Jurnal Visipena Vol 11 No 2 (2020)
Publisher : Lembaga Penelitian dan Pengabdian (LP2M) STKIP Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/visipena.v11i2.1208

Abstract

The research design is a quantitative research method with a correlational research design. The subjects of this study were 150 adolescents who are members of the gaming community in adolescents at SMPN 2, SMAN I and SMKN 2 Kota Lhokseumawe. The sampling technique used is the quota sampling technique. The characteristics of the sample used in this study include: joining the gaming community in Lhokseumawe City, playing online games and being limited by the sex of active boys (13-17 years). The stages of this research were carried out starting with the preliminary data collection of research on the online game community, then conducting interviews about the intensity of playing games and the emotional level of adolescents who. After that, browse the gamer school to ask about their learning achievement with the homeroom teacher and class teacher. Data analysis using chi-square test. The results showed that e-sport games had an impact on the emotional level of adolescents (p value 0.000) and e-sport games had an impact on the learning achievement index (p value 0.000). These results are preliminary information in an effort to deal with the negative impact of playing online games on the emotional level of adolescents and student achievement as well as trying to provide understanding to students regarding the negative impact of playing online games. Abstrak Penelitian ini bertujuan untuk mengetahui Dampak esport Games Terhadap Tingkat Emosional dan Prestasi Belajar Remaja di Kota Lhokseumawe Provinsi Aceh Tahun 2020. Desain penelitian bersifat metode penelitian kuantitatif dengan rancangan penelitian korelasional. Subjek penelitian ini berjumlah 150 remaja yang tergabung dalam anggota komunitas gaming pada remaja di SMPN 2, SMAN I and SMKN 2 Kota Lhokseumawe. Teknik Sampling yang digunakan adalah dengan teknik sampling kuota. Ciri-ciri sampel yang digunakan dalam penelitian ini antara lain : tergabung dalam komunitas gaming Kota Lhokseumawe, bermain game online dan dibatasi oleh jenis kelamin anak laki-laki (13-17 tahun) yang aktif. Tahapan Penelitian ini dilakukan diawali dengan pengambilan data awal penelitian terhadap komunitas game online, selanjutnya melakukan wawancara tentang intensitas bermain game dan tingkat emosional remaja yang dirasakan. Setelah itu menelusuri sekolah gamer tersebut untuk menanyakan prestasi belajarnya dengan wali kelas dan guru kelasnya. Analisa data dengan uji chi-square. Hasil penelitian menunjukkan e-sport games berdampak pada tingkat emosional remaja (p value 0.000) dan e-sport games berdampak pada indeks prestasi belajar (p value 0.000). Hasil ini merupakan informasi awal dalam upaya penanganan dampak negatif bermain game online terhadap tingkat emosional remaja dan prestasi belajar siswa serta berupaya memberikan pemahaman kepada siswa berkaitan dengan dampak negatif bermain game online.
Analisis Faktor-Faktor yang Memengaruhi Penanganan Pada Anak Autis di SLB Aneuk Nanggroe dan Cinta Mandiri kota Lhoksemawe Provinsi Aceh Mailinda wati; Khairul Azwar; Eka Sutrisna
PREPOTIF : JURNAL KESEHATAN MASYARAKAT Vol. 5 No. 2 (2021): Oktober 2021
Publisher : Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/prepotif.v5i2.2495

Abstract

Autism is a collection of developmental disorders characterized by difficulty interacting socially, verbal and nonverbal communication problems, accompanied by repetitive behaviors and shallow and obsessive interests. Autism has an impact on children as well as on families. The impact on children is poor school achievement, low work status, health problems suffered, psychosocial impacts (needs for comfort, needs to be loved and loved, needs for self-esteem, self-actualization and impaired social interaction) and increased risk of accidents. The impact on the family is the emergence of severe stress and depression on parents and caregivers so that it affects harmony in the household. Handling autistic children must be holistic, such as diet therapy, occupational therapy, speech therapy and biomedicine, if done incompletely and separately the results are not optimal. The purpose of the study was to analyze the factors that influence the treatment of autistic children.Type of observational analytic research with cross-sectional study design. The subject of the research trial with a population of 31 people in SLB Aneuk Nanggroe and Cinta Mandiri, Lhoksemawe City, Aceh Province. The instrument in this study was made in the form of a questionnaire. Data were analyzed using linear regression and chi square for bivariate and multivariate analysis using multiple logistic regression (logistic binary regression).Results of research conducted from April to August 2021. The results of the chi-square test at the level of significant = 0.05 indicate that there is a relationship between parenting style and handling of autistic children (p value 0.04) or p˂0.05, there is no relationship between diet and treatment of autistic children (p value 0.06) or p˃ 0.05 and there is a relationship between social stories therapy and the treatment of autistic children (p value 0.04) or p˃0.05. Mandatory output in the form of an accredited national journal. The Technology Readiness Level of this research is 2.