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Pengembangan Multimedia Pembelajaran Berbasis Augmented Reality Sebagai Upaya Menangkal Paham Radikalisme di Kalangan Pelajar SMA Kota Banjarmasin Murjani Murjani; Moh. Iqbal Assyauqi; Sahari Sahari; Yokke Andini
Jurnal Ilmiah Iqra' Vol 15, No 2 (2021)
Publisher : IAIN Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30984/jii.v15i2.1748

Abstract

Development of Augmented Reality-Based Learning Multimedia as an Effort to Counter Radicalism Among Banjarmasin City Senior High School Students. The flow of radicalism in Indonesia has been followed almost simultaneously with the rapid development of information and communication technology (ICT) over the last two decades. This is certainly a great opportunity for education practitioners to take advantage of ICT-based media in learning to improve the quality of education. The emergence of various media-based learning systems is a tangible form of integration of ICT and learning. Augmented Reality is a technology that combines virtual objects are two-dimensional (2D) / three-dimensional (3D) into a real environment. The use of technology in Augmented Reality is expected to provide a more concrete learning experience about the dangers of radicalism among students. The development model used is the adaptation development model from Dick & Carey, Borg & Gall, and Kemp & Dayton which includes five stages, namely (1) needs analysis, (2) product development planning stages, (3) product development stages, ( 4) product evaluation stage, and (5) final product. The results of the development show that the learning program developed has met the effectiveness of the assessment aspects of the material experts, namely: the content aspect, and the learning / instructional aspect. The results of the material expert evaluation show that this learning product is in the very good category in the content aspect with an average scale of 4.13. The learning / instructional aspect with a mean scale of 4.25 is in the very good category.Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students have met the feasibility of communication, display design, and program aspects by media experts. The results of the evaluation show that all aspects of the assessment evaluated by media experts fall into the good category, namely the communication aspect with a mean of 4 (good category), the display design aspect with an average scale of 4 (good category), and the program aspects with an average scale of 4 (good category). Broadly speaking, all aspects evaluated by material experts fall into the good category, so Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students is effective in terms of the media aspect
The Implementation of Guided Questions and Answers in Paragraph Writing through Online Learning Dewi Safira Maulida; Nani Hizriani; Yokke Andini
ELITE JOURNAL Vol 5 No 1 (2023): ELITE JOURNAL: Journal of English Linguistics, Literature, and Education
Publisher : ELITE Association Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teaching writing online can be more challenging for teachers. Guided questions and answers is one of the teaching techniques used as a form of guidance from the teacher to their students in making a good paragraph. This study was conducted at MAN 3 Barito Kuala with the objectives to explore the implementation of guided questions and answers in paragraph writing through online learning and describe students' perceptions about it. This descriptive qualitative design was used to get a rich description of the results. To collect the data, observation, interview, and documentation were used as the instruments. The results showed that the teacher could implement guided question and answer well. Using WhatsApp as a digital device, the teacher completely applied the teaching stages from giving explanations to providing feedback for the students. Moreover, students' perception of the implementation of guided questions and answers through online learning was positive. Students agreed that the guided questions and answers technique through online learning could help them in writing a good paragraph. Keywords: Guided Questions and Answers, Paragraph Writing, Online Learning.
Pengembangan Multimedia Pembelajaran Berbasis Augmented Reality Sebagai Upaya Menangkal Paham Radikalisme di Kalangan Pelajar SMA Kota Banjarmasin Murjani Murjani; Moh. Iqbal Assyauqi; Sahari Sahari; Yokke Andini
Jurnal Ilmiah Iqra' Vol 15, No 2 (2021)
Publisher : IAIN Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30984/jii.v15i2.1748

Abstract

Development of Augmented Reality-Based Learning Multimedia as an Effort to Counter Radicalism Among Banjarmasin City Senior High School Students. The flow of radicalism in Indonesia has been followed almost simultaneously with the rapid development of information and communication technology (ICT) over the last two decades. This is certainly a great opportunity for education practitioners to take advantage of ICT-based media in learning to improve the quality of education. The emergence of various media-based learning systems is a tangible form of integration of ICT and learning. Augmented Reality is a technology that combines virtual objects are two-dimensional (2D) / three-dimensional (3D) into a real environment. The use of technology in Augmented Reality is expected to provide a more concrete learning experience about the dangers of radicalism among students. The development model used is the adaptation development model from Dick & Carey, Borg & Gall, and Kemp & Dayton which includes five stages, namely (1) needs analysis, (2) product development planning stages, (3) product development stages, ( 4) product evaluation stage, and (5) final product. The results of the development show that the learning program developed has met the effectiveness of the assessment aspects of the material experts, namely: the content aspect, and the learning / instructional aspect. The results of the material expert evaluation show that this learning product is in the very good category in the content aspect with an average scale of 4.13. The learning / instructional aspect with a mean scale of 4.25 is in the very good category.Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students have met the feasibility of communication, display design, and program aspects by media experts. The results of the evaluation show that all aspects of the assessment evaluated by media experts fall into the good category, namely the communication aspect with a mean of 4 (good category), the display design aspect with an average scale of 4 (good category), and the program aspects with an average scale of 4 (good category). Broadly speaking, all aspects evaluated by material experts fall into the good category, so Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students is effective in terms of the media aspect
User Responses to Interior Design (Descriptive Study at the Library and Archives Office of Tanah Laut Regency South Kalimantan Ismah Mahmudah; Juairiah Juairiah; Yokke Andini
Librarianship in Muslim Societies Vol 2, No 1 (2023): Librarianship in Muslim Societies
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/lims.v2i1.31467

Abstract

The design of the Tanah Laut Regency Library and Archives Service building looks attractive in terms of its artistic and modern design. However, addressing interior design problems is still necessary because they cause inconvenience to visiting users. Therefore, it is necessary to view the interior design of the Tanah Laut Regency Library and Archives Service from the perceptions or responses of users. The type of research used is descriptive research with quantitative methods. The research population is 432 users. Determination of the sample in this study using the Slovin formula with an error rate of 10% obtained sample of 82 respondents. The study's results by distributing questionnaires showed that users' responses to interior design at the Tanah Laut District Library and Archives Service could be identified based on indicators of interior design elements. The user's response to spatial planning, color, and air circulation has an average score of 3.73, 3.97, and 3.44, which are in the agreed category. The user's response to lighting and spatial planning elements averaged 2.96, and 2.91 was in the quite agree category. Even though the overall average score of 3.49 is in the agreed category for lighting and spatial planning, it needs to be improved again because it is still in the entirely agreed category, which shows that there is still some inconvenience for users to be in the library.