Mazrur Mazrur
IAIN Palangkaraya

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NILAI DEMOKRASI DALAM PEMBELAJARAN FIKIH DI MADRASAH TSANAWIYAH Mazrur Mazrur
Jurnal Hadratul Madaniyah Vol 7 No 2 (2020): Jurnal Hadratul Madaniyah
Publisher : ​Institute for Researches and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/jhm.v7i2.1989

Abstract

Making democratic citizens is one of the functions of national education. For that we need to develop democratic value, by applying democratic value in learning activities. Fikih lesson is one of many religious subjects containing different views which has been taught in Madrasah Tsanawiyah (MTs). MTs student have already started thinking abstractly that make clash of views and experiences between students. This requires teachers applying democratic value in learning Fikih lesson. Research conducted at Madrasah Tsanawiyah Negeri 1 Palangka Raya and Madrasah Tsanawiyah Muslimat NU Palangka Raya have multicultural student. This research can be concluded that MTs Palangka Raya Fikih learning applied democratic value in learning activities such freedom, equality, tolerance, openness, trust and competition. Factors affecting democratic values application are students 'readiness, teachers ability to understand students' cognitive development, the creation of a pleasant atmosphere, freedom interaction and using humanistic by developing structural and cultural communication.
Disruptive Game Online and Social Personality: Case Study at SDN Asem Kumbang Katingan Regency Mazrur Mazrur
Tunas: Jurnal Pendidikan Guru Sekolah Dasar Vol. 8 No. 2 (2023): Tunas: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/tunas.v8i2.5587

Abstract

This study aims to describe the positive impact of playing games online on children's social personalities, as well as describing the negative impact of playing games online on social personalities at SDN Asem Kumbang, Katingan Regency. This research was compiled using a descriptive qualitative approach. The research subjects totaled seven children of SDN Asem Kumbang, Katingan Regency and the informants were three parents and two teachers. Data collection techniques using observation, interviews, and documentation. Validation of the data in this study using source simulation. The data analysis uses four stages, namely collecting, summarizing, presenting, and making conclusions. The results of this study indicate that the positive impact of playing games online for children at SDN Asem Kumbang, Katingan Regency, includes socializing, cooperation, and sympathy. While the negative impact is playing games online on the social personality of the children of SDN Asem Kumbang Katingan Regency are addicted, speaking rudely and dirty, disobedient, dispute or fight, and teasing or mocking.