Yunita Dwi Wikandari
Universitas Mayjen Sungkono Mojokerto

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The strategy of mind mapping towards teaching reading comprehension of the eleventh grade students Yunita Dwi Wikandari
Journal of diversity in learning (JDIL) Vol. 2 No. 1 (2022): Vol. 2 No. April 1 2022
Publisher : PPPM STKIP PGRI Lamongan

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Abstract

This research discusses learning Reading Comprehension, which is always referred to as lessons are boring. The objective of this study is to find the strategy of mind mapping in improving students’ reading comprehension achievement, especially for narrative text at the eleventh-grade students of SMA Negeri 1 Mojokerto. The researcher analyzed the data of the post-test by calculating-test. They calculated from the Null hypothesis and alternative hypothesis. The result showed that there is a different mean score between the Experiment group and the Control group. The mean score of the experiment group is 88 and for the control group is 72. The mean score of control group is not better than the experiment group means that the Null hypothesis is rejected. Then, the researcher continued to calculate the alternative hypothesis. The result of the t test is 10,869. After checking the t-table with dk 62 at level 0,05, it was found that the standard of significant is 1,670which means that the result is significant. So, the alternative hypothesis is not rejected. Based on the theoretical hypothesis of this research which is the student learning reading comprehension with Mind Mapping strategy better than the student learning readingcomprehens without Mind Mapping strategy
MANAGEMENT OF GAME MEDIA DEVELOPMENT FOR EARLY CHILDHOOD Firman Ashadi; Muhammad Haris; Didik Cahyono; Yuditia Prameswari; Yunita Dwi Wikandari
Jurnal Scientia Vol. 12 No. 03 (2023): Education, Sosial science and Planning technique, 2023 (June-August)
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/scientia.v12i03.1761

Abstract

The objective of this study is to examine the implementation approach employed in the management of Game Media Development for Early Childhood. This study employs the literature review methodology to consolidate data and analyze findings from many literature sources, with the aim of constructing a thorough comprehension of optimal practices and methods in the management of game media creation for early childhood. The findings indicate that an effective strategy for developing educational games for children involves incorporating educational components within the game in an engaging manner. The inclusion of game content that aligns with positive values and receives parental approval is a critical determinant in establishing a favorable play environment. By implementing these tactics, play can serve as a valuable instrument in facilitating early childhood learning and development in an enjoyable and gratifying manner.