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Peran Film Animasi "Pocoyo" dalam Upaya Pengkondisian Imajinasi Anak Autis Iska Dwi Athma Putri Rosyadi; Lies Neni Budiarti; Ruly Darmawan
Wimba : Jurnal Komunikasi Visual Vol. 4 No. 2 (2012)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1209.62 KB) | DOI: 10.5614/jkvw.2012.4.2.4

Abstract

Pocoyo is a film that used as a trigger, especially in SDLB Autis Lab Univ. Malang. Autism is a kind of developmental disorder, and its diagnosis is based on certain criterias that have been previously defined. Generally, when people watch a film, there is a process imagination in them. All people, which is a normal one or has special needs, have imagination. It is because of humans are basically creative creature. Therefore, animated films Pocoyo’s role in conditioning autism imagination is important for further study. This master theses used qualitative approach in order to achieve that objective. Content Analysis, Visual Analysis, and Flow concept are used to find out the role of Pocoyo animated film in developing autism imagination. By using colouring work of subjects (child with autism), imagination that formed within children with autism are ascertainable. This research revealed that Pocoyo animated film could condition on subject’s imagination. When he on colouring activity, there was “komunikasi-dalam” within him. Imagination was formed because the film has a blank background, and minimal property. Emptiness made subject feel free to fill it with imagination he had. Subject also had Flow experience, which can be seen in the totality of the coloring pictures. This totality raised because he might have seized the opportunity that offered by emptiness of Pocoyo animated film to be filled with a variety of imaginations.
Sistem Identifikasi Geografis & Budaya melalui Aplikasi Grafis pada Gerbang Tol Iman Sudjudi; Alvanov Zpalanzani Mansoor; Lies Neni BUDIARTI; Sari Hatmawarti
Wimba : Jurnal Komunikasi Visual Vol. 1 No. 2 (2009)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (714.116 KB) | DOI: 10.5614/jkvw.2009.1.2.6

Abstract

Gerbang adalah sebuah titik peralihan dari 2 kondisi, situasi, atau wilayah yang berbeda, sebuah pintu yang menghubungkan 2 wilayah yang dibatasi oleh pembatas baik itu berupa pagar, dinding atau sesuatu yang membedakan antara satu dengan yang lain. Dalam kasus Gerbang tol milik PT. Jasa Marga, gerbang disini adalah pintu keluar-masuk dari dan ke suatu wilayah yang memiliki perbedaan geografis atau bahkan perbedaan budaya. Bagaimana keilmuan desain komunikasi visual dapat mewadahi sebuah sistem informasi identifikasi budaya dan geografis dari wilayah-wilayah yang dihubungkannya melalui aplikasi komunikasi visual sebagai bentuk kolaborasi antar ilmu pada elemen lingkungan binaan khususnya gerbang jalan tol di Indonesia.