Moch Fachri
Institut Teknologi Sepuluh Nopember

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Journal : Bulletin of Electrical Engineering and Informatics

Crowd evacuation navigation for evasive maneuver of brownian based dynamic obstacles using reciprocal velocity obstacles Susi Juniastuti; Moch Fachri; Fresy Nugroho; Supeno Mardi Susiki Nugroho; Mochamad Hariadi
Bulletin of Electrical Engineering and Informatics Vol 11, No 4: August 2022
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v11i4.3806

Abstract

This paper presents an approach for evasive maneuver against dynamic obstacles in multi-agent navigation in a crowd evacuation scenario. Our proposed approach is based on reciprocal velocity obstacles (RVO) with a different manner to treat the obstacles. We treat all possible hindrances in velocity space reciprocally thus all collision cones generated by other agents and obstacles are treated in the same RVO manner with the key difference in the effort of avoidance. Our approach assumes that dynamic obstacles bear no awareness of navigation space unlike agents thus the avoidance effort lies on behalf of the mobile agents, creating unmutual effort in an evasive maneuver. We display our approach in an evacuation scenario where a crowd of agents must navigate through an evacuation area trespassing zone filled with dynamic obstacles. These dynamic obstacles consist of random motion built based on Brownian motion thus posses an immense challenge for the mobile agent in order to overcome this hindrance and safely navigate to their evacuation area. Our experimentation shows that 51.1% fewer collisions occurred which is denote safer navigation for agents in approaching their evacuation point.
Serious game self-regulation using human-like agents to visualize students engagement base on crowd Khothibul Umam; Moch Fachri; Fresy Nugroho; Supeno Mardi Susiki Nugroho; Mochamad Hariadi
Bulletin of Electrical Engineering and Informatics Vol 11, No 5: October 2022
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v11i5.3780

Abstract

Nowadays, the emergence of artificial intelligent (AI) technology for games has been advancely developed. A serious game is a technology employing AI to create a virtual environment in a serious gamification strategy. This research describes AI based virtual classrooms to adopt proper strategies and focusing on maintaining and increasing student engagement by encouraging self-regulation behavior at the learning process. The self-regulation behavior describes student's ability to direct their own learning to achieve learning targets on a path full of obstacles. By employing a human-like agent to visualize student engagement, this visualization aims to provide human-like experiences for users to comprehend student behavior. A reciprocal velocity obstacles (RVO)-based crowd behavior is employed to visualize student engagement. RVO is an autonomous navigation approach for directing the achievement of agents target. The human-like agents behave in various ways to reach the goal points depending on the performances and the obstacles before them. We employ our method in an investigation of students' learning activities in a pedagogically-centered learning environment at Universitas Islam Negeri (UIN) Walisongo, Semarang, Indonesia. The results demonstrate the best scenario changes along with the performances and obstacles faced to reach the goal points as well as the learning target.