Suciani Latif
State University of Makassar

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Development of a traditional game-based guidance and counseling module to promote prosocial behavior in students Wildawati Wildawati; Abdullah Sinring; Abdullah Pandang; Suciani Latif
Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling VOLUME 8 NUMBER 1 JUNE 2022
Publisher : Program Studi bimbingan Konseling PPs UNM Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppk.v8i1.27745

Abstract

This study aims to: (i) describe the need of developing a guidance and counseling module based on traditional games to promote prosocial behavior in students of SDN (State Elementary School) 86 Longi; (ii) describe the prototype of a guidance and counseling module based on traditional games to promote prosocial behavior in students of SDN 86 Longi;and (iii) examine the acceptability of the development of a guidance and counseling module based on traditional games to promote prosocial behavior in students of SDN 86 Longi. This study used the Research and Development approach that was developed by Borg and Gall and consisted of seven stages. The subjects of this study were eight students of SDN 86 Longi. The data of this study were collected through interviews, observations, and questionnaires. Meanwhile, the data were analyzed both qualitatively and quantitatively. Results showed that (1) developing a traditional game-based guidance and counseling module for SDN 86 Longi students was very necessary; (ii) the prototype of the traditional game-based guidance and counseling module consisted of a module for students, teacher’s manuals and worksheets; (iii) the acceptability of the traditional game-based guidance and counseling module was considered valid and usable based on the results of the utility, feasibility, accuracy, content and small group testing. 
Development of a traditional game-based guidance and counseling module to promote prosocial behavior in students Wildawati Wildawati; Abdullah Sinring; Abdullah Pandang; Suciani Latif
Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling VOLUME 8 NUMBER 1 JUNE 2022
Publisher : Program Studi bimbingan Konseling PPs UNM Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (413.036 KB) | DOI: 10.26858/jppk.v8i1.27745

Abstract

This study aims to: (i) describe the need of developing a guidance and counseling module based on traditional games to promote prosocial behavior in students of SDN (State Elementary School) 86 Longi; (ii) describe the prototype of a guidance and counseling module based on traditional games to promote prosocial behavior in students of SDN 86 Longi;and (iii) examine the acceptability of the development of a guidance and counseling module based on traditional games to promote prosocial behavior in students of SDN 86 Longi. This study used the Research and Development approach that was developed by Borg and Gall and consisted of seven stages. The subjects of this study were eight students of SDN 86 Longi. The data of this study were collected through interviews, observations, and questionnaires. Meanwhile, the data were analyzed both qualitatively and quantitatively. Results showed that (1) developing a traditional game-based guidance and counseling module for SDN 86 Longi students was very necessary; (ii) the prototype of the traditional game-based guidance and counseling module consisted of a module for students, teacher’s manuals and worksheets; (iii) the acceptability of the traditional game-based guidance and counseling module was considered valid and usable based on the results of the utility, feasibility, accuracy, content and small group testing. 
The Development of an Android-Based Classical Guidance and Counseling Service Application for Junior High Schools Rappetang Rappetang; Suciani Latif
Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling VOLUME 8 NUMBER 2 DECEMBER 2022
Publisher : Program Studi bimbingan Konseling PPs UNM Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppk.v8i2.36454

Abstract

This study aims to (1) describe the needs for the development of an Android-based classical guidance and counseling service mobile application in 5 schools in Pujananting District, (2) describe the prototype of an Android-based classical guidance and counseling service mobile application, and (3. determine the level of validity of an Android-based classical guidance and counseling service mobile application. The validity testing was conducted by a content expert and a technology expert to ensure the utility, accuracy and feasibility of the application. The study was conducted by adapting to the stages of Research and Development by Borg and Gall. Data were collected using observations, interviews, and questionnaires, and were analyzed using qualitative and quantitative data analysis. The results showed that (1) the Android-based classical guidance and counseling service application needed to be developed in 5 junior high schools in Pujananting District to facilitate students in receiving online counseling services, (2) the prototype of application through planning and developing early product as well as validity testing was found to have high levels of utility and feasibility, (3) the Android-based classical guidance and counseling and service application was useful, feasible and accurate as a media to provide online classical guidance and counseling guidance services.
The Development of an Android-Based Classical Guidance and Counseling Service Application for Junior High Schools Rappetang Rappetang; Suciani Latif
Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling VOLUME 8 NUMBER 2 DECEMBER 2022
Publisher : Program Studi bimbingan Konseling PPs UNM Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppk.v8i2.36454

Abstract

This study aims to (1) describe the needs for the development of an Android-based classical guidance and counseling service mobile application in 5 schools in Pujananting District, (2) describe the prototype of an Android-based classical guidance and counseling service mobile application, and (3. determine the level of validity of an Android-based classical guidance and counseling service mobile application. The validity testing was conducted by a content expert and a technology expert to ensure the utility, accuracy and feasibility of the application. The study was conducted by adapting to the stages of Research and Development by Borg and Gall. Data were collected using observations, interviews, and questionnaires, and were analyzed using qualitative and quantitative data analysis. The results showed that (1) the Android-based classical guidance and counseling service application needed to be developed in 5 junior high schools in Pujananting District to facilitate students in receiving online counseling services, (2) the prototype of application through planning and developing early product as well as validity testing was found to have high levels of utility and feasibility, (3) the Android-based classical guidance and counseling and service application was useful, feasible and accurate as a media to provide online classical guidance and counseling guidance services.
Development of tutorial video media of silent meditation technique to reduce students’ symptoms stress in learning at UPT SMPN 9 binamu Nafilah Amaliah AR; Ahmad Yasser Mansyur; Suciani Latif; Sahril Buchori
Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling VOLUME 9 NUMBER 2 DECEMBER 2023
Publisher : Program Studi bimbingan Konseling PPs UNM Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppk.v9i2.51165

Abstract

The purpose of this study was to find out (1) An overview of the needs for developing video tutorial media for silent meditation techniques to reduce student learning stress at UPT SMPN 9 Binamu, (2) Prototype video tutorial media for silent meditation techniques to reduce student learning stress at UPT SMPN 9 Binamu, (3) Validity and practicality of video tutorial media for silent meditation techniques to reduce student learning stress at UPT SMPN 9 Binamu. This research uses the Research and Development (RnD) method with the Borg and Gall development model modified by the researcher. The subjects of this study were subjects in the needs analysis 24 students, subjects in the validity test 2 expert and subjects in the practicality test 10 students. The types of data collection instruments used are needs analysis data, validity data, and practicality data. The data analysis techniques used are needs questionnaire analysis, validity questionnaire analysis, and practicality questionnaire analysis. The results showed that the video tutorial media for silent meditation techniques and guidebooks developed were valid and practical for use in providing guidance and counseling services at UPT SMPN 9 Binamu, based on the acceptability test which includes usefulness, feasibility and accuracy.