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The Development of Problem Based Learning Method Toward Marquee Media with the Concept of HOTS Indah Mei Diastuti; Ria Kamilah Agustina
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 2 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (439.864 KB) | DOI: 10.35445/alishlah.v14i2.1096

Abstract

As we know that learning requires materials to support its activities. This study aims to determine the feasibility of teaching materials in the form of a book entitled Problem Based Learning (PBL) method through Marquee Media. The research method in this study is RD by Sugiono. The setting of this research was in the Hasyim Asy’ari University. The data was collected by interview and questionnaire. The data was analyzed by using expert review, limited trial, and field trial. This research resulted a textbook that not only is assessed by the expert validators but also given suggestions and input for revision improvements.
Implementing “Shopping Role Play” to Increase Speaking Ability Ria Kamilah Agustina
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 10 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (224.781 KB) | DOI: 10.5281/zenodo.6791828

Abstract

This study aimed to explore the role-play technique to improve the speaking skill of Accountancy Study Program students in ESP (English for Special Purpose) class implementing, especially in shopping Role Play. This study used descriptive qualitative research design with pretest and posttest. The subjects of this research were 12 students of Accountancy Study Program on Economy Faculty, Hasyim Asy’ari University. The pre-test was given before the treatment and post-test was applied after the treatment. After the test, the students are given the questionnaire to measure how satisfy they were in the previous activity. The data procedure consisted of preparing the dialog for the students (both as seller and buyer), providing activities that enabled the students to enrich their vocabulary by encouraging the students to open the dictionary, using various medias during the teaching and learning, giving more explanation about the use of modal verbs, providing activities to improve the students’ pronunciation, and implementing pair work to make them have more opportunity to practice to speak. The results of the research showed that the implementation of the shopping role play to improve students’ speaking skill was effective. They could perform more confidently. Moreover, their motivation and enthusiasm in English learning also improved. Furthermore, by employing the shopping role play, the students could freely express their feelings and make them able to explore their creativity in more ways to enable them facing the real life.
Vocabulary Self Collection Strategy to Increase Vocabulary Mastery Ria Kamilah Agustina; Maskhurin Fajarina
Jurnal Pendidikan dan Konseling (JPDK) Vol. 5 No. 2 (2023): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v5i2.12669

Abstract

This research focused on increasing vocabulary mastery by using of Vocabulary Self-Collection Strategy. This research used CAR as the design which conducted in two cycles. Each cycle consisted of plan, implementation, observation and reflection. This research has 20 students (15 female and 5 male) as the subject research. They are the ESP (English as Specific Purpose) students of Indonesian language and literature education in the second semester. The result showed that mean score of the first cycle was 67 while in the second cycle was 94.3. There is 27.3 improvement from cycle one to cycle two. In short, the application of Vocabulary Self-Collection Strategy can be applied as the strategy to improve vocabulary mastery to the students.