Iskandar Iskandar
Universitas Negeri Makassar, Indonesia

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Students’ English Learning Experiences on Virtual Project-Based Learning Instruction Raida Asfihana; Kisman Salija; Iskandar Iskandar; Idawati Garim
International Journal of Language Education Vol. 6, No. 2, 2022
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijole.v6i2.20506

Abstract

Project-based learning is a learner-centered process that gives freedom to the students to design their own project works. Though numerous research results on the enactment of Project-Based Learning instruction have already been reported, only a limited number has reported its enactment in an online classroom situation. This present research, employed Interpretative Phenomenological Analysis (IPA), unpacks the students’ learning experience after being exposed to Virtual Project-Based Learning, henceforth Virtual PBL. The researchers administered in-depth interviews to eighteen students who came from two different classes in an Islamic Higher Education in Indonesia. Findings show that five major themes emerged from data collection and analysis; increase active participation and motivation, develop critical thinking skills, participate in collaborative group discussion, build peer and lecturer communication, and develop skills in using digital tools. This result contributes to the earlier studies dealing with students’ learning experience of Virtual PBL instruction. It also adds the pedagogical implications to the research related to Virtual PBL enactment in Islamic higher education setting. 
RESEARCH DESIGNS AND THEORETICAL FRAMEWORKS OF GAMIFICATION IN EDUCATIONAL CONTEXT: A SYSTEMATIC LITERATURE REVIEW Agus Rahmat; Iskandar Iskandar; Amirullah Amirullah; Dias Wahyu Rawikarani
Al-Irsyad: Journal of Education Science Vol 5 No 2 (2026): Al-Irsyad: Journal of Education Science
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/aijes.v5i2.826

Abstract

This systematic literature review looks at how gamification strategies are being used in education that focuses on the trends in research designs and the theories used in educational gamification studies, given the limited synthesis regarding these two aspects. The analysis covers 16 research articles published from 2020 to 2025. Information was gathered from Google Scholar and ERIC by using specific rules to decide either data inclusion or exclusion, and then it was examined through a process called thematic synthesis. The results show that most research on gamification uses quantitative and quasi-experimental designs, while mixed-methods and qualitative approaches are used less often. Additionally, the review shows that several studies use gamification but don't clearly base their methods on recognized learning or motivation theories. However, some studies do mention Self-Determination Theory and ideas related to active learning. Overall, the synthesized evidence indicates that gamification enhances motivation, engagement, and learning outcomes. However, future studies should use more theory-based approaches and different methods to make their findings more reliable and relevant to teaching.