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Komponen Pendukung Pembelajaran Online dan Kemampuan Siswa untuk Belajar Online Petrus Kondo; Alfrits Roul Sinadia; Yedija Mundung
CogITo Smart Journal Vol. 8 No. 1 (2022): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v8i1.362.57-67

Abstract

Penelitian ini bertujuan untuk mendeskripsikan komponen pendukung pembelajaran online dan kemampuan siswa belajar online. Penelitian menganalisis frekuensi tiga indikator utama komponen pendukung pembelajaran online, yaitu kualitas koneksi internet, kemampuan menggunakan teknologi (aplikasi dan perangkat), fasilitas untuk mendukung pembelajaran online, dan kemampuan siswa untuk belajar online. Selain itu, ini juga menkorelasikan antara komponen pendukung pembelajaran online dengan kemampuan siswa untuk belajar online. Penelitian ini menggunakan analisis deskriptif dan korelatif. Data dianalisis untuk menemukan skor rata-rata dan koefisien korelasi Spearman. Empat puluh lima responden dipilih dengan menggunakan teknik convenience sampling karena adanya pembatasan tatap muka di masa pandemi COVID-19. Instrumen yang digunakan adalah angket 25 item yang dibuat oleh peneliti. Temuan penelitian ini adalah: (a) tingkat fasilitas untuk mendukung pembelajaran online; (b) tingkat kemampuan menggunakan teknologi; dan (c) tingkat kualitas koneksi internet; (d) tingkat kemampuan siswa untuk belajar online;dan (e) terdapat hubungan yang signifikan antara fasilitas penunjang pembelajaran online dan kemampuan menggunakan teknologi dengan kemampuan siswa belajar online. Kata kunci—komponen pendukung pembelajaran online, fasilitas belajar online, kemampuan menggunakan teknologi, kualitas koneksi internet, kemampuan siswa belajar online
Perbandingan Persepsi Kepuasan Mahasiswa Antara Pembelajaran Menggunakan Blended Learning Dan Online Learning Alfrits Roul Sinadia; Petrus Kondo
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was conducted to examine the perception of student satisfaction with the use of two learning models, namely blended learning before the COVID-19 pandemic and online learning during the COVID-19 pandemic. Specifically, it aimed to draw conclusions on differences in student satisfaction levels when using blended learning and online learning, which includes the learning process, learning assessment, learning load, lecturer and student discipline, and social interaction among lecturers and students, or social interaction among students and students. It was quantitative research using descriptive and inferential statistical analysis. The data collection was conducted through an online questionnaire filled out by 140 respondents. The results showed that students felt more satisfied with the blended learning model than the online learning model. Students showed more satisfaction in the learning process, student discipline, social interaction among lecturers and students, or social interaction among students and students
Play Game Addiction on Students' Learning Attitude Public Senior High School Petrus Kondo; Eldiani Bawone; Alfrits R. Sinadia
Asian Journal of Social and Humanities Vol. 1 No. 12 (2023): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v1i12.102

Abstract

This study aimed to find out the correlation between playing-game addiction and students’ learning attitudes at a public senior high school, specifically to see if playing games excessively on gadgets affects students’ learning attitudes. This study used a quantitative design that was descriptive and correlative. The instruments used were adapted from two questionnaires developed by Yong (2006) and Patricia (2017). There were 120 students in grades XI and XII in natural science and Social Science at one Public High School enrolled in the second semester of the school year 2021-2022 who were the respondents to this study. The findings showed that the level of game addiction was low, with a mean score of 2.43. Furthermore, the level of students’ learning attitudes was high, with a mean score of 3.82. Next, it was found that there is a significant difference between males and females in game addiction. The mean score of Male students was 2.91 and that of female students was 2.08, which are categorized as neutral, and male students have a higher level of addiction to playing games than female students. It was found that there is a difference between male and female students in their learning attitudes, where the mean of female students was 3.96 higher than male students' 3.63, which was categorized as highly positive. Finally, it was found that there is a significant correlation between students’ game addiction and their learning attitude as p = 0.05 ? 0.05; in other words, the p-value was equal to ? = 0.05. This clearly showed that the more addicted the students are to playing games, the lower their attitude toward learning.