Ismawati Ike Nugraeni
Universitas Muhammadiyah Purworejo

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

A Cognitive-Orthographic Analysis of Spelling Errors in Descriptive Writing among Indonesian EFL Students Erika Salsabila; Sudar; Ismawati Ike Nugraeni
FOSTER: Journal of English Language Teaching Vol. 7 No. 3 (2026): FOSTER JELT
Publisher : Faculty of Education and Teacher Training of UIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/foster-jelt.v7i3.443

Abstract

This study investigates the types of spelling errors found in descriptive texts written by Indonesian EFL learners and examines the linguistic factors contributing to these errors. Using a descriptive qualitative design with an error analysis approach, the study analyzed 39 spelling errors produced by 24 eleventh-grade students at SMA Muhammadiyah Kutoarjo. The errors were classified based on the Surface Strategy Taxonomy, including omission, substitution, addition, and transposition. The findings revealed that omission was the most frequent error type (38.46%), followed by substitution (30.77%), addition (20.51%), and transposition (10.26%). The analysis indicates that students’ spelling difficulties are strongly influenced by the inconsistency of English orthography and interference from Indonesian phonological patterns. The findings also suggest that learners tend to rely on phonetic spelling strategies when dealing with unfamiliar English words. Although limited by a small sample size and a single educational context, this study provides valuable insights into the orthographic challenges experienced by Indonesian EFL learners. The study further offers pedagogical implications for EFL teachers to provide more explicit instruction and targeted feedback on problematic spelling patterns, particularly silent letters and vowel combinations, to improve students’ writing accuracy.
Gamified Vocabulary Learning through Zep Quiz: Evidence from Indonesian Vocational EFL Students Eka Setya Kinasih; Puspa Dewi; Ismawati Ike Nugraeni
FOSTER: Journal of English Language Teaching Vol. 7 No. 4 (2026): FOSTER JELT
Publisher : Faculty of Education and Teacher Training of UIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/foster-jelt.v7i4.535

Abstract

Mastering vocabulary is fundamental to students' success in comprehending narrative texts, yet conventional, drill-based instruction often fails to produce long-lasting lexical knowledge, particularly in vocational English as a Foreign Language (EFL) classrooms. Although gamified learning platforms such as Zep Quiz have shown promise in boosting motivation and retention, previous studies have primarily tested these tools using generic vocabulary lists in ideal conditions. This leaves their effectiveness unclear when vocabulary instruction is tied to a specific genre of text and delivered under authentic classroom constraints, such as limited contact time and scheduling at the end of the day. This study addresses this gap by examining the effect of Zep Quiz on narrative-text vocabulary mastery among tenth grade Marketing students at SMK Negeri 2 Purworejo, using a quasi-experimental non-equivalent control group design. Although hypothesis testing did not confirm a statistically significant effect of Zep Quiz relative to conventional instruction, the experimental class showed a consistent upward trend, whereas the control class declined over the same period. This suggests that there is a genuine, albeit modest, instructional benefit that may have been masked by classroom-level constraints. These findings suggest that the effectiveness of gamified vocabulary tools depends heavily on the conditions of their implementation, such as treatment duration, scheduling and baseline learner equivalence, rather than on the tools themselves. This study extends gamification research beyond generic vocabulary instruction to genre-specific learning in an authentic vocational classroom setting. It also offers teachers considering game-based platforms as part of a sustained instructional strategy a more tempered, practice-relevant perspective.