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Pengembangan E-Modul Personality of Nabi Muhammad SAW pada Materi PAI Kebudayaan Islam Kelas IV SD Ardi Apriansah; Shofia Aina Rahmani; Siti Wahyuni; Ani Nur Aeni
Jurnal Educatio FKIP UNMA Vol. 8 No. 2 (2022): April-June
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v8i2.2273

Abstract

Kurangnya motivasi serta ketertarikan peserta didik dalam melakukan proses pembelajaran disebabkan karena minimnya variasi media pembelajaran yang di pakai oleh guru. Penelitian ini bertujuan untuk membantu guru dalam menginterpretasikan prangkat pembelajaran dan meningkatkan minat serta motivasi dalam mempelajari mata pelajaran PAI kelas IV materi Kepribadian Nabi Muhammad SAW. Penelitian ini menggunakan metode Design and Development (D&D), mepunyai tahapan : (1) identifikasi masalah, (2) mendeskripsikan tujuan, (3) desain dan pengembangan produk, (4) uji coba produk, (5) evaluasi hasil ujicoba, dan (6) mengomunikasikan hasil uji coba. Tempat penelitian dilakukan di SDN Karapyak 1 dengan sampel sebanyak 10 orang siswa Kelas IV. Hasil pengembangan produk merupakan E-Modul "Personality Of Nabi Muhammad SAW. Hasil validasi oleh Kepala Sekolah dan Guru PAI terkait produk E-Modul ini yaitu 88%, masuk dalam kategori sangat baik sehingga layak untuk digunakan. Selain itu didukung dengan hasil post-test yang diperoleh dari kuis dengan rata-rata nilai 80 termasuk pada kategori baik. Dapat disimpulkan dari hasil penilaian bahwa E-Modul "Personality Of Nabi Muhammad SAW Kelas IV sangat layak digunakan sebagai sarana pembelajaran
Improving Mathematical Understanding Ability Using Tournament Learning with the Help of Panta Media Shofia Aina Rahmani; M. Maulana; I. Isrokatun
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 9 No 1 (2024): July
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v9i1.5875

Abstract

Students' understanding of mathematical concepts is still relatively low, especially in data material. One of them is caused by the learning process which is still student-centered. So this research aims to find out how to increase student's ability to understand mathematical concepts using tournament-based learning with the help of panta media. This type of research is quasi-experimental with a nonequivalent control group research design. The population used was class V students in North Sumedang District with research samples from class V at SDN Sindang II as the experimental class and SDN Jatihurip as the control class. The instrument used is a test of the ability to understand mathematical concepts with description questions. The analysis technique in this research is the mean difference test (paired sample t-test and independent sample t-test) which has been tested for normality and homogeneity. To determine the increase in students' mathematical abilities, the N-Gain test was carried out. The two classes were given different treatments, namely the experimental class with tournament-based learning assisted by panta media and the control class with conventional learning. The increase in students' ability to understand mathematical concepts can be seen from the average N-Gain results in the experimental class of 0.6500 in the moderate improvement category and in the control class of 0.2591 which is classified as low improvement. The two classes have significant differences in their ability to understand mathematical concepts. It was concluded that tournament-based learning with the help of panta media can improve students' understanding of mathematical concepts.