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Improving Mathematical Understanding Ability Using Tournament Learning with the Help of Panta Media Shofia Aina Rahmani; M. Maulana; I. Isrokatun
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 9 No 1 (2024): July
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v9i1.5875

Abstract

Students' understanding of mathematical concepts is still relatively low, especially in data material. One of them is caused by the learning process which is still student-centered. So this research aims to find out how to increase student's ability to understand mathematical concepts using tournament-based learning with the help of panta media. This type of research is quasi-experimental with a nonequivalent control group research design. The population used was class V students in North Sumedang District with research samples from class V at SDN Sindang II as the experimental class and SDN Jatihurip as the control class. The instrument used is a test of the ability to understand mathematical concepts with description questions. The analysis technique in this research is the mean difference test (paired sample t-test and independent sample t-test) which has been tested for normality and homogeneity. To determine the increase in students' mathematical abilities, the N-Gain test was carried out. The two classes were given different treatments, namely the experimental class with tournament-based learning assisted by panta media and the control class with conventional learning. The increase in students' ability to understand mathematical concepts can be seen from the average N-Gain results in the experimental class of 0.6500 in the moderate improvement category and in the control class of 0.2591 which is classified as low improvement. The two classes have significant differences in their ability to understand mathematical concepts. It was concluded that tournament-based learning with the help of panta media can improve students' understanding of mathematical concepts.
DEVELOPMENT OF ANDROID-BASED PETA (PENJELAJAHAN MATEMATIKA) LEARNING MEDIA ON SPEED LEARNING MATERIALS AT A FIFTH-GRADE ELEMENTARY SCHOOL Salsabila Baliani Putri Sopian; I. Isrokatun; Ali Ismail
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 2 (2023): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9650

Abstract

This paper describes the developmental process of PETA (Penjelajahan Matematika)learning media based on the Android application on speed learning materials at a fifth-gradeelementary school, determines the feasibility of the application through the validation process ofexperts, and finds out the compatibility of applications in several devices with different Androidversions. The research uses a research and Development (RnD) method with the ADDIE model(Analysis, Design, Development, Implementation, Evaluation). The results of the research are (1) thedevelopment of the PETA application is relevant to the needs of the mathematics learning process onspeed learning material at class V SD, (2) the design of the PETA application is adopted from theconcept of exploring games with various forms of presentation, (3) the PETA application design thathas been made is developed into file.apk., (4) the PETA application has the feasibility of the content inthe very feasible category with a percentage of 97%, the feasibility of the media in the very feasiblecategory with a percentage of 92.75%, and already fulfilled the standard of portability on adaptabilityand installability aspects with a testing percentage of 100%, and (5) the final product of the PETAapplication is developed based on the evaluation results at the testing stage of functional suitabilityand portability by making minor improvements to the instruction aspects of the use and the additionalmenu of an "additional information" to make it easier for users to get information about latest updatesof the PETA application.