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Applying Online Gamification as the Media in Online Learning for Enhancing Learners’ Vocabulary. Ella Aprilia Tiana; Khoirul Anwar; Ulfah Marifah
Jetlal Vol 5 No 2 (2021)
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/jetlal.v5i2.3305

Abstract

(Lynn & Holderness, 2013) acknowledged that vocabulary is an important part of student education. Without learning vocabulary, students can lose the ability to read and understand. This study aimed to find out the significant differences in applying Kahoot, Quizziz and Google form as the media of exercise in online learning for enhancing learner's vocabulary. The design of this study was quasi-experimental. The population of this study was the 8th grade of junior high school 17 Gresik. There were 2 Experimental groups and 1 control group consisted of 32 students each. The instruments of the study were a pre-test and a post-test of vocabulary mastery and using an online media called Kahoot, Quizizz and Google form. The data were analyzed using SPSS 16.0. The finding showed that there were significant differences by using Kahoot and Quizizz as media of exercise to the students' vocabulary, while there was no significant different using google form. Further testing using Anova showed that there were no any significant differences among those 3 media.
Developing English Material Using Wordwall Application for Enhancing Fourth Grade Students’ Reading Skill Ella Aprilia Tiana; Kusumo Hadi Santoso; Samid Saripi
Pro-ELLitera Vol. 2 No. 2 (2025): Pro-ELLitera Journal
Publisher : Universitas PGRI Ronggolawe Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.2024/prora.v2i2.1641

Abstract

The main objective of this research was to develop English material using Wordwall application for enhancing fourth grade students’ reading skill based on ADDIE (Analysis, Design, Development, Implementation and Evaluation) model. This research was conducted at UPT SDN 30 Gresik, which is located at Jl. DR. Wahidin Sudiro Husodo Gg. 24 Blok Manggis 1 No.5, Randuboyo, Randuagung, Gresik, East Java. This research was used research and development design. The researcher only used 2 phases, they are analysis and design phases. The result of analysis phase was the students were struggling to understand the reading text, they did not know much about unfamiliar vocabulary and felt bored when learning in the classroom. Therefore, the researcher decided to develop English material using Wordwall application. In the design phases, the researcher focused on choosing the material, designing assessments for topics and selecting course formats. It can be concluded that the developing of English material using Wordwall application can be an alternative to improve students’ reading skills. As a result, students and teachers also got benefit from this application.