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Aplikasi Pembelajaran Cara Merawat Hewan Peliharaan Untuk Anak Usia 4-6 Tahun Berbasis Augmented Reality Siansi Arga Tantra; Emmy Wahyuningtyas; Beny Y.V Nasution
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1049.146 KB) | DOI: 10.30742/melekitjournal.v1i2.52

Abstract

At the level of kindergarten education today many things taught to introduce children to the outside world, one of which is the introduction of a pet. Teach and introduce about pets for children will improve their cognitive abilities. Research conducted Robert Poresky, sociologist from Kansas State University, USA, in 1988 concluded that the ability kognititf in children can be increased by having a pet. Having a pet is not just a psychological benefit, but also can have a positive impact on health. The positive impact on children is to eliminate stress, learn to be responsible and learn empathy. At this stage of child education kindergarten (4-6 years), students will tend to be more interested in learning medium in which there are animated images that attract attention. The more attractive a medium of learning, growing well in stimulating the cognitive ability of children to learn their way. Augmented Reality is a technology that is growing and attractive to serve as a medium of learning. Where it will be very helpful for kindergarten teachers or parents as learning media to introduce to children. To the authors create an interactive application as a medium of learning how to care for pets in children. Results of experiments conducted by using augmented reality visual media as a medium for introducing new learning in children how to care for pets, children are more interested in learning. It can be said that this application has been successfully lure children to learn with a high percentage rate of around 80.46%. The shortage of these applications, such as objects and animations are still not perfect.
Pengenalan Interaksi Alat Transportasi Umum Dengan Tempat Pemberhentian Pada Anak Usia Dini 4-6 Tahun Menggunakan Augmented Reality Eka Yunita Anjayani; Emmy Wahyuningtyas; Beny Y.V Nasution
Melek IT : Information Technology Journal Vol. 2 No. 1 (2016): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (297.606 KB) | DOI: 10.30742/melekitjournal.v2i1.61

Abstract

Introducing something at an early age children 4-6 years is certainly not easy. Likewise in kindergarten Wildani 2 Surabaya to introduce public transportation stops such as aircraft, ships, trains, buses and public transportation that are still using the two-dimensional image. To facilitate them in identifying and considering public transportation stop's using three-dimensional view and the animation is certainly more interesting for children to learn and easier to understand or know the form of public transportation with dismissal. This prompted the authors to try to show the model of public transportation with stops all forms of drawing a 3D augmented reality on smartphones that can help children to learn the public transportation. The app has a success rate of 68%, the introduction of learning media interaction of transport with stops for young children 4-6 years using Augmented Reality can be used as a new learning media, students are more interested to learn about the interaction of transportation stop's.