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DOLENKUY.COM: PLATFORM DIGITAL SEBAGAI VIRTUAL TOURISMDAN E-MARKETPLACEUNTUK MENDUKUNG EKONOMI PARIWISATA DAN UMKM PADA MASA PANDEMI COVID-19 Iqbal Ainur Rizki; Aulia Dwi Saputri
Jurnal Akuntansi, Ekonomi dan Manajemen Bisnis Vol. 2 No. 2 (2022): Juli: Jurnal Akuntansi, Ekonomi dan Manajemen Bisnis
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jaem.v2i2.221

Abstract

The Covid-19 pandemic has had a negative impact on the business sector, MSMEs, and the tourism sector which had to experience a decline in income during this Covid-19 pandemic. One of the affected areas is Mojokerto Regency. Mojokerto Regency has many tourism sectors that are known by everyone. Based on these problems, a solution is needed that can overcome economic problems in the tourism sector and MSMEs in Mojokerto. The purpose of writing this paper is to describe the concepts and features on Dolenkuy.com, analyze the predictions of the advantages and success of the Dolenkuy.com platform, and analyze the implementation techniques of the Dolenkuy.com platform. The research method used in this paper is a literature study and uses a descriptive writing method with a qualitative approach. From the writing of this paper, it is found that Dolenkuy.com is an innovation in the form of a website-based digital platform that functions as a virtual tourism and e-market place during the Covid-19 pandemic era. The features found on this platform are virtual dolen menu, buying souvenirs, travel history, to the contact us menu. This platform is predicted to excel in the fields of digitizing tourism and MSMEs, income, marketing, superior locations and products, as well as a wide range of tourists. And the last is the implementation technique of this platform starting from the problem identification stage to the platform evaluation and development stage with an estimated implementation time of 5.5 months.
User Interface / User Experience Design Aksaranesia.co Mobile Based with Design Thinking Approach Aulia Dwi Saputri
Journal of Emerging Information Systems and Business Intelligence (JEISBI) Vol. 4 No. 2 (2023): Vol. 04 Issue 02
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jeisbi.v4i2.52255

Abstract

One of the comprehensive problems in SMA Intensif Taruna Pembangunan Surabaya is the lack of integrative literacy activities. Therefore, this study aims to design UI/UX Aksaranesia.co, application as one of the efforts to improve the literacy movement in SMA Intensif Taruna Pembangunan Surabaya. The method used is design thinking with five stages: emphasize, define, design, prototype, and testing. Some of the views or features designed are the design system, onboarding screen, sign-up page, log-in page, dashboard page, interactive features, explore page, library page, class page, and profile page. The application Aksaranesia.co is effective for improving GLS in SMA ITP based on the test results. The Aksaranesia.co application is a stimulus given to students to interpret literacy as an activity that is interesting, fun, and close to technology.