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PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI BERBASIS GAME HAGO PADA MATERI VIRUS KELAS X SMA Bella Anggraini; Vlorensius Vlorensius; Zulfadli Zulfadli
Biopedagogia Vol 2, No 1 (2020): Maret
Publisher : Program Studi Pendidikan Biologi Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (534.934 KB) | DOI: 10.35334/biopedagogia.v2i1.1719

Abstract

The purpose of this study is to analys the quality of monopoly based on Game Hago. The Hago Game-based monopoly on virus material for class X SMA is very feasible as a learning medium with the percentage of material experts being 84% (very feasible), media experts being 96% (very feasible). Game-based monopoly Hago gets a response from expert practitioners who are teachers of Biology subjects at the Hang Tuah Tarakan High School of 94% (very feasible) and student responses using Hago Game-based Monopoly learning media are 92% (very good). Keywords:  Monopoly based on Hago Game, Quality