p-Index From 2020 - 2025
0.408
P-Index
This Author published in this journals
All Journal Journal on Education
Andi Arfianto
Universitas Muhammadiyah Surakarta

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Upaya Peningkatan Keaktifan Siswa Melalui Metode Kelompok Kecil Untuk Eksplorasi Pengamalan Nilai-Nilai Pancasila Ega Prasetya; Wahdan Najib Habiby; Andi Arfianto
Journal on Education Vol 6 No 3 (2024): Volume 6 Nomor 3 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i3.5727

Abstract

The purpose of the study is to improve student’s activeness during learning process. Because researcher found that student’s activeness in the learning process could be much better if the method is suitable with the character of students. Subject of the research are 28 students. Type of the research is class action research. Procedure of the research consist of 4 steps. They are: planning, action, observation, and reflection. Data collection method used in the research is observation, interview and documentation. The result of the precycle, student’s activeness is on (56,25%). On the precycle, only 4 students that very active and 5 students active. 19 other students are on the level of less active. The result on the cycle 1 after the researcher implementing group discussion, student’s activeness is on (66,07%). It shows there is increase from the precycle to cycle 1. On the cycle 1, 6 students are very active and 10 students active, while 12 other students are on the level of less active. The result of cycle 2, researcher implementing small group discussion already. It shows student activeness got higher score (79,46%). On the cycle 2, 10 students are very active and 13 students active, while 5 other students are on the level of less active. There is significant increase from precycle being compared to cycle 2. Based on the result, researcher conclude that the usage of small group discussion is effective to increase student’s activeness from 56,25% to 79,46%.
Media Puzzle Untuk Meningkatkan Kerjasama Dan Hasil Belajar Dalam Pelajaran Bahasa Indonesia Ika Cahyaningtyas; Wahdan Najib Habiby; Andi Arfianto
Journal on Education Vol 6 No 3 (2024): Volume 6 Nomor 3 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i3.5728

Abstract

Learning activities in class V require strategies that take into account the characteristics of students' development at that stage. In this context, puzzle media was chosen as the focus of research because it has the potential to integrate learning based on cooperation and interaction between students. The aim of this learning improvement research is to improve cooperation and learning outcomes for class V students at SD Muhammadiyah PK Kottabarat in Indonesian Language lessons. This type of research is classroom action research with subjects of 28 students in class VB. The minimum competency criteria score at this school is 80. Research activities include planning, action, observation and reflection. Data collection uses observation and tests. The results of the research in cycle I were the percentage of learning completeness was 64% with an average learning outcome value of 75.7. In cycle II there was an increase, namely with a learning completeness percentage of 100% with an average learning outcome score of 87. From the results of the assessment recapitulation, 7 groups experienced an increase with details of 5 groups being very good at cooperation between students and 2 groups also being good at cooperation between students. So improving learning by using puzzle media has succeeded in improving learning outcomes and increasing collaboration between students to complete the tasks given. Learning Indonesian using puzzle media in the VB class at SD Muhammadiyah PK Kottabarat is very effective in improving student learning outcomes and also increasing collaboration between students. The choice of puzzle media used by researchers is also able to hone students to think critically.