Khulusinniyah Khulusinniyah
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IMPLEMENTASI METODE MONTESSORI UNTUK MENGEMBANGKAN KEMANDIRIAN ANAK DI RA MIFTAHUL ULUM MANGGISAN JEMBER Khulusinniyah Khulusinniyah; Zahrotul Masrurah
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 1 No 2 (2021): Atthufulah - April
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (272.729 KB) | DOI: 10.35316/atthufulah.v1i2.1367

Abstract

Independence is an important thing that must be developed in children. If the child does not have the aspect of independence, it will grow into a home service generation; children who will always ask to be served and weak in facing life's challenges. They will find it difficult to adapt and solve various problems of life, so if this is allowed then they will grow into a weak generation, not a quality generation. Adopting from the Montessori curriculum, PTK is carried out at RA Miftahul Ulum to increase children's independence, by emphasizing practical skills that should be mastered by children. The results obtained indicate that the Montessori method can increase the independence of children, with the achievement of the percentage of independence of 87.5% above the 80% completeness target set.
The Development of Thematic Board Educational Game Tools to Train The Literacy Skills of Children 5-6 Years Old Nita Dwi Safitri; Uswatun Hasanah; Farhatin Masruroh; Khulusinniyah Khulusinniyah; Jaime Dodd
Indonesian Journal of Early Childhood Educational Research Vol 1, No 2 (2022)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v1i2.8156

Abstract

The absence of thematic board educational game tools motivates this research to train the literacy skills of children aged 5-6 years. This study aims to determine the development and feasibility of thematic board educational game tools to improve the literacy skills of children aged 5-6 years. The research method used is Research and Development (R&D) which adopts the Borg and Gall development stages. The results of this research and development are: 1) Development of the thematic board educational game tool through several stages, namely: a) seeing potential and problem identification b) research and data collection, c) product design e) product revision, d) validation and trial phase small scale and large scale. The results of the validation of the material experts prove 2 with a category is very feasible. The average media expert validation assessment is the very feasible category. The assessment of small class trials in the very feasible category, large-scale trials in the very feasible category. The average teacher response questionnaire is in the very feasible category.