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Peningkatan Ketahanan dan Daya Tarik Keripik Singkong Posyandu Alamanda Agustina Agustina; Andirantony Andirantony; Jessika Jessika; Jhon Carlie; Julinda Julinda; Nick Feehily; Nova Susanti; Rosni Rosni; Ryo Kusnadi; Vira Debora
National Conference for Community Service Project (NaCosPro) Vol 1 No 1 (2019): The First National Conference of Community Service Project 2019 (Accepted Papers)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

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Abstract

The Purpose of Our Social Activities is to make an improvement on-chip packaging with technology such as machines and package designing. The second goals are to help improve the economy of the people in the local area. For the implementation method, we are planning to understand the main problem of their business, after it we observe what we need to make the improvement after we know what we can do, we implement it. The result of the activities was the chips become more interesting and durable while also improves their economy.
Implementing Warehouse Management System in Stationery Store Suwarno Suwarno; Ryo Kusnadi
ConCEPt - Conference on Community Engagement Project Vol 1 No 1 (2021): Conference on Community Engagement Project
Publisher : Universitas Internasional Batam

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Abstract

Happy Stationery is a Stationery Store which located in Komplek Tanjung Pantun, Batam. The Company has inventory issue, because they record the product information with paper-based and unstructured excel. Warehouse Management System is a management job that is to organize warehousing problems. In this research, data collection was done by authors by in the form of interviews and observations. And we use SDLC as Development Methodologies. The result of this research was Web Based system which can fullfill the user requirement. this research shows that the implementation of warehouse management system has improved the inventory management process in the store
ANALISIS SENTIMEN TERHADAP GAME GENSHIN IMPACT MENGGUNAKAN BERT Ryo Kusnadi; Yusuf Yusuf; Andriantony Andriantony; Richard Ardian Yaputra; Melna Caintan
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 6 No 2 (2021): Juli
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v6i2.1765

Abstract

By huge improvement of Internet Services on social networking, there are a lot data that were streamly made in every time. Recently, sentiment analysis by using online reviews and messages has become a popular research issue in Natural Langauage Processing field. Over the years, online game have become inseparable thing for most of us, especially in the widespread economic disruption caused by the Covid-19. Genshin Impact is one of the well-known game that developed by miHoYo. This research focused on sentiment analysis with the purpose to find out whether the respected review that scraps from google play store has a neutral, positive or negative sentiment so it will be helpful for afterward game improvement. An autonomus sentiment analysis classification process is required to reduce human error. But, it is hard to get studies that explore about the extraction features and the deep learning models that fit with this case, especially in the business game. This research process stage is data scrapping through the google play store, and using Bidirectional Encoder Representations from Transformers (BERT) as the machine learning model.