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Prototipe Mesin Bank Botol Plastik Menggunakan RFID (Radio Frequency Identification) Ajeng Rahma Aprilia; Riki Hidayat; Agung Wibisono
Autocracy: Jurnal Otomasi, Kendali, dan Aplikasi Industri Vol 3 No 02 (2016): Otomasi, Kendali, dan Aplikasi Industri
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (540.356 KB)

Abstract

This research aid to design and create a bank machine prototype of plastic bottles using RFID (Radio Frequancy Identification) as well as the access activating the machine.The method used of design tools to see the positive value for the environment and the local economy. Making these tools along with supporting components such as RFID, LoadcellSensor, Servo Motor and LCD Touchscreen. This tool works in accordance with the principle of conventional waste banks, but the difference is the money generated from onsite plastic bottles will be stored in the RFID card.From the results of this tool design using arduino mega 2560 as the central control system. Control of the system is processed in a software program arduino and forwarded through command signal output on each component. It can be concluded that the bank machine prototype of plastic bottles using RFID systems work as instructed. However, these tools are still many shortcomings in the disposal bottle mechanics. It is expected there will be overall improvement both in terms of quality and in terms of effectiveness. Penelitian ini bertujuan untuk merancang dan membuat prototipe mesin bank botol plastik menggunakan RFID (Radio Frequancy Identification) sebagai pengaktif mesin. Metode yang digunakan adalah metode rancang bangun alat dengan melihat sisi nilai positif bagi lingkungan maupun ekonomi masyarakat. Pembuatan alat ini disertai dengan komponen pendukung seperti, RFID, Sensor Loadcell, Motor Servo dan LCD Touchscreen. Alat ini bekerja sesuai dengan prinsip bank sampah konvensional, namun perbedaannya uang yang dihasilkan dari penukaran botol plastik akan disimpan dalam kartu RFID. Dari hasil rancang bangun prototipe mesin bank botol plastik menggunakan RFID ini memakai Arduino Mega 2560 sebagai kontrol pusat sistem. Pengontrolan sistem ini diolah dalam software program Arduino dan diteruskan melalui keluaran sinyal perintah pada masing-masing komponen. Dapat disimpulkan bahwa prototipe mesin bank botol plastik menggunakan RFID bekerja sesuai perintah yang diingikan. Namun, alat ini masih banyak kekurangan pada mekanik pembuangan botol. Diharapkan akan ada perbaikan secara menyeluruh baik dari segi kualitas maupun segi efektivitas.
Rubber Ball Media Improves Basic Heading Movements In Football Games Riki Hidayat; Eko Prabowo; Dena Widyawan
Musamus Journal of Physical Education and Sport (MJPES) Vol 6 No 2 (2024): Musamus Journal of Physical Education and Sport (MJPES)
Publisher : Program Studies of Physical Education, Faculty of Teacher Training and Education, Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjpes.v6i2.5975

Abstract

Objective. At SD Plus Silmi Ramadhan, Bekasi Regency, a research study was conducted to enhance the learning outcomes of basic football movements, specifically heading, in grade 6 students. Rubber balls were utilized as a medium during the learning process to provide an effective and safe environment for the students to practice and improve their skills. The study aimed to develop the student's proficiency in the game of football and enable them to perform the necessary basic movements with ease and accuracy. Material and Method. The research conducted was on the classroom action type, commonly known as PTK, which stands for Pembelajaran Tindakan Kelas in Indonesian. The method used to collect and analyze data was quantitative descriptive, which is a research method that focuses on describing the characteristics of a population. The sample group consisted of 6th-grade students who attended SD Plus Silmi Ramadhan, located in Bekasi Regency. The data collection procedure involved administering a pre-test to the students before the research began to determine their knowledge level and learning outcomes for cycle 1. Result. According to the results of the study, the average score during the first cycle was 83.5. However, the post-test showed a significant increase in the scores compared to the first cycle. This suggests that the participants made progress and improved their performance over time. Conclusion. At SD Plus Silmi Ramadhan Serang Baru, Bekasi Regency, grade 6 students are struggling with basic heading techniques in football games. Despite the efforts made by their teachers, students still use incorrect and ineffective techniques, leading to poor learning outcomes. Hence, researchers have taken up the task of finding a solution to overcome this challenge. By conducting thorough research and analysis, they aim to identify the root cause of this problem and develop effective strategies to improve the learning outcomes of students in basic heading techniques in football games.