Lina Novita
Universitas Pakuan Bogor

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Pengaruh Penggunaan Media Pembelajaran Audio Visual Animasi Terhadap Hasil Belajar Subtema Benda Tunggal Dan Campuran Lina Novita; Anggun Novianty
JUSEDA Vol 3 No 1 (2019): JTIEE
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (388.639 KB) | DOI: 10.30587/jtiee.v3i1.1127

Abstract

Penelitian ini merupakan jenis penelitian kuantitatif dengan pendekatan eksperimen quasi yang terdiri dari media animasi sebagai variabel bebas dan hasil belajar sebagai variabel terikat. Tujuan penelitian ini untuk mengetahui pengaruh dari penggunaan media pembelajarn audio visual animasi terhadap hasil belajar subtema benda tunggal dan campuran. Populasi dalam penelitian ini adalah siswa kelas VA dan VB Sekolah Dasar Negeri Leuwiliang 01 Kecamatan Leuwiliang Kabupaten Bogor. Instrumen yang digunakan berupa tes pilihan ganda sebanyak 27 butir soal dengan koefisien reliabilitasnya sebesar 0,770. Teknik analisis data yang digunakan yaitu uji prasyarat analisis yang meliputi uji normalitas, uji homogenitas dan uji hipotesis penelitian dengan uji t, maka terdapat pengaruh dari penggunaan media animasi terhadap hasil belajar subtema benda tunggal dan campuran diperoleh N-Gain 70 dengan ketuntasan hasil belajar 100% sedangkan kelompok kelas kontrol diperoleh N-Gain 52 dengan ketuntasan hasil belajar 80,5%. hasil pengujian hipotesis pada kelompok kelas eksperimen dan kelas kontrol meyatakan bahwa H0 ditolak dan Ha diterima karena thitung ­> ttabel ­(4,6436>1,6675). Berdasarkan hasil penelitian dapat disimpulkan bahwa penggunaan media animasi memberikan pengaruh terhadap hasil belajar subtema benda tunggal dan campuran di kelas V Sekolah Dasar Negeri Leuwiliang 01 Kecamatan Leuwiliang Kabupaten Bogor Semester Genap Tahun Pelajaran 2018/2019.
Pengembangan Media Video Animasi Berbasis Canva pada Kelas IV Subtema Keberagaman Budaya Bangsaku Anisa Siti Mubarokah; Lina Novita; Dendy Saeful Zen MF
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6, No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2767

Abstract

The development research is based on the problems found at SDN Layungsari 1 Bogor City. Based on the results of observations, the problems found were that students had not received innovative learning media, students only used theme books in the learning process and This research was developed with the objectives of: (1) developing a product in the form of animated video media in class IV sub-theme 1 cultural diversity of my nation. (2) knowing the feasibility of animated video learning media with validation tests by material experts, media experts, linguists, and the responses obtained from students. This development research uses the ADDIE model. The results of this development research are in the form of a percentage of the validation test scoring by the material expert validator with a score of 88% including the appropriate category, media experts at 94% with the very feasible category and linguists giving a validation score of 100% with the very feasible category. The results of the study show that animated video media is practical and feasible to use. Student responses showed a positive response with the percentage of scores obtained based on student response questionnaires of 90% with a very decent category.
Pengembangan Media Video Animasi Berbasis Canva pada Kelas IV Subtema Keberagaman Budaya Bangsaku Anisa Siti Mubarokah; Lina Novita; Dendy Saeful Zen MF
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2767

Abstract

The development research is based on the problems found at SDN Layungsari 1 Bogor City. Based on the results of observations, the problems found were that students had not received innovative learning media, students only used theme books in the learning process and This research was developed with the objectives of: (1) developing a product in the form of animated video media in class IV sub-theme 1 cultural diversity of my nation. (2) knowing the feasibility of animated video learning media with validation tests by material experts, media experts, linguists, and the responses obtained from students. This development research uses the ADDIE model. The results of this development research are in the form of a percentage of the validation test scoring by the material expert validator with a score of 88% including the appropriate category, media experts at 94% with the very feasible category and linguists giving a validation score of 100% with the very feasible category. The results of the study show that animated video media is practical and feasible to use. Student responses showed a positive response with the percentage of scores obtained based on student response questionnaires of 90% with a very decent category.