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Integrated E-Learning Design in Mathematical Sciences H Purnomo; R E P Lubis; F R Somantri; J R Herijon; D Oktafiani
International Journal of Education, Information Technology, and Others Vol 4 No 1 (2021): International Journal of Education, Information Technology, and Others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (147.956 KB) | DOI: 10.5281/zenodo.4683463

Abstract

Mathematics is the foundation of science in the industrial era 4.0. The need for technology has become an industry-standard in today’s modern era and the need for quality human resources in the IT field. The purpose of this study is to analyze the integrated e-learning design in mathematics. The research method used is a descriptive method by collecting data and describing students' problems around mathematics. The object of this research is the students of Universitas Komputer Indonesia. The results showed that E-Learning is one of the media in improving and improving the quality of student learning applied in mathematics because mathematics is the basis of science and technology for modern science. It is because the integrated e-learning design makes it easier for students to find formula knowledge. In conclusion, the use of e-learning is one way to improve the understanding of mathematics among students. Besides, it can be a reference for all formulas and branches of mathematics believed to help students find the mathematical
Android Based Groceries Shopping Application H Purnomo; B C Arrahim; H A Dasuki; E S Nurhayati; N P Dewi
International Journal of Education, Information Technology, and Others Vol 4 No 3 (2021): International Journal of Education, information technology and others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (228.34 KB) | DOI: 10.5281/zenodo.5150297

Abstract

The purpose of this study is to design an Android-based application to facilitate customers in shopping for groceries. To support this research, we used a descriptive method. The approach method we used is an object-oriented systems approach, while for the system development approach, we used the prototype method. In developing this grocery shopping application, several stages have been designed as a requirement so that an application can be structurally and well prepared. These stages are software requirements analysis, design, testing, and maintenance. The results achieved are a design of an Android-based grocery shopping application with a user-friendly interface and features. With this application, it is hoped that it will be easier for people looking for groceries during this pandemic of Covid-19. The application that we built can facilitate and increase online grocery shopping activities during the Covid-19 pandemic because the systems are integrated and automated. From our perspective, many aspects can be developed from designing this application in the future