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Analisis Performa Prototype Game Pada Platform Android riwinoto riwinoto; William Tan
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 5 No 2 (2021): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v5i2.3781

Abstract

Currently, technological developments are very advanced. Some people already use and have Smart Phones or Mobile Phones. One aspect of Smart Phones is Mobile Games which can be downloaded in the App Store or Play Store. Mobile games have compatibility with today's users. In the development of mobile games, one of the important things is the optimal performance of the game that can run on the device. This research is an initial study to determine the performance of the game prototype that is being worked on. Performance analysis includes computational rendering, scripting, physics, animation, garbage collection, global illumination, UI and others. Performance is done using the Unity Profiler tool available in the Unity 3D IDE. Observation results show that the game prototype that has been developed still has poor computational performance because the FPS produced is only up to 15-20 FPS level where ideally it gets 60 FPS. Further research is needed to determine the optimization steps on the game prototype before moving on to full-featured game development
Pelatihan Pemasaran Instagram untuk UMKM Nasi Tumpeng Kang Ca'di: Pemanfaatan ChatGPT dan Canva Muhammad Aththur Shadiq; Ariell Goldina Suciawan; Fedianty Rosalynda Rante Tasak; Ronny Wijaya; Aileen Chandra; William Tan; Davin Endri Setiawan; Yuyun Karystin Meilisa Suade
Prapanca : Jurnal Abdimas Vol. 4 No. 2 (2024): Prapanca : Jurnal Abdimas
Publisher : LPPM Stikosa - AWS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37826/prapanca.v4i2.650

Abstract

Marketing through social media, particularly Instagram, plays a vital role in developing Micro, Small, and Medium Enterprises (MSMEs) in Indonesia. In this context, content consistency and understanding of generative AI technology (ChatGPT) and graphic design applications (Canva) are essential factors for MSMEs. This service activity study aims to train Nasi Tumpeng Kang Ca'di MSMEs in optimizing digital marketing through ChatGPT and Canva. The training method was conducted online through Zoom, involving initial interviews, visits to MSME locations, MSME showcases, and preparation and implementation of training materials. The evaluation was conducted through questionnaires to measure the understanding and effectiveness of the training. The results showed increased MSMEs' understanding and skills in creating attractive and consistent marketing content on Instagram. This activity is expected to strengthen MSMEs' digital marketing strategies and positively impact business development in the digital era.