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PERANCANGAN APLIKASI PENCARIAN FASILITAS OLAHRAGA DAN PARTNER OLAHRAGA BERBASIS WEB Puti Andam Suri
Jurnal Informatika Vol 6, No 2 (2022): JIKA (Jurnal Informatika)
Publisher : University of Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jika.v6i2.5443

Abstract

The lack of information about sports facilities occurs and obstructs many people to exercise, especially, for the types of sports that most people are unfamiliar with or rarely interested in. The purpose of this research is to make an application that aims to help people find sports partners/ community and facilities in the sports they are interested in, provide the public with information about partner or community, facilities locations, events, sports news, and threads that can share information and experience in it. This application is a web-based application where it developed using object-oriented analysis and design concepts. Also, this application conducts the waterfall life cycle model for the application development process.
The Impactful Effect of E-Learning Study Method Towards Students Academic Achievements in General Irma Kartika Wairooy; Alexander Reynard; Muhammad Robih Octodhia; Wan Mahardika Andanu; Puti Andam Suri; Muhammad Edo Syahputra
Engineering, MAthematics and Computer Science (EMACS) Journal Vol. 5 No. 1 (2023): EMACS
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/emacsjournal.v5i1.9309

Abstract

This study aims to analyze the impact of the online learning or e-learning system on students' academic scores in general. This study uses previous research to review the infrastructure and factors of the E-Learning system in influencing students' academic scores. The research method of this research is using SLR (Systematic Literature Review). Research searches will be carried out on databases of journals that are known to the public, such as Springer, ResearchGate, Scopus, and others. Twenty-seven articles have been screened to fit the research criteria, collected, and reviewed. This study concludes that the E-Learning System gets honest feedback and is ignored, but indirectly has an impact on the actors in teaching and learning activities in the world of education. E-learning systems can provide solutions to problems at hand, but also create unfamiliar problems. The main factor in improving student learning experiences is student academic value. Keyword - E-Learning, Online Platform, Education, Systematic Online Learning, Academic Achievement, non-Academic Achievement