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A Development of Android-based Mobile Application for Getting Ideal Weight Alvina Aulia; Fidelson Tanzil; Irma Kartika Wairooy; Leonardus Kristian Gunawan; Alvin Cunwinata; Albert Albert
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 16, No 3: June 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v16i3.8342

Abstract

The development of this application has a goal to give people who don’t have any idea of how to keep an ideal body weight and to maintain it by having controlled food intakes and exercises. This application is designed by using a Waterfall Model, a 5-phase model that is Communication, Planning, Modeling, Construction, and Deployment starting from as the aforementioned steps. Based on the responds we get from distributing questionnaire, many people didn’t know how to exercise properly and didn’t bother to check the calories of their food. Their weight is also a problem because most of them still have an Overweight or Underweight status. From those responds, we can conclude that our application will indeed help people to get and maintain their ideal body weight.
Mobile Loyalty Application Development Based on Android Angela Irina; Megawati Megawati; Abednego Abednego; Natalia Chandra; Irma Kartika Wairooy; Alvina Aulia
ComTech: Computer, Mathematics and Engineering Applications Vol. 7 No. 1 (2016): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v7i1.2193

Abstract

The research objective is to develop an application that allows users to participate in a loyalty program and facilitate Smartphone enterprise (Merchant) in access, sale and observation of customer transactions through mobile applications. Design method used is object-based design that includes a UML of use case diagrams, use case narrative, class diagram, sequence diagrams and activity diagrams. Results achieved in the form of mobile applications that are able to facilitate customer in managing loyalty cards as well as to increase customer loyalty. This application features, such as add points, redeem, news, transaction history, and message that can facilitate customer in managing customer loyalty card. The conclusion of this design is that the application of E Points can enable customers to manage a loyalty card in Smartphone, add points, redeem rewards, obtain the latest promotional information through news features, and view transaction history.
The Impactful Effect of E-Learning Study Method Towards Students Academic Achievements in General Irma Kartika Wairooy; Alexander Reynard; Muhammad Robih Octodhia; Wan Mahardika Andanu; Puti Andam Suri; Muhammad Edo Syahputra
Engineering, MAthematics and Computer Science (EMACS) Journal Vol. 5 No. 1 (2023): EMACS
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/emacsjournal.v5i1.9309

Abstract

This study aims to analyze the impact of the online learning or e-learning system on students' academic scores in general. This study uses previous research to review the infrastructure and factors of the E-Learning system in influencing students' academic scores. The research method of this research is using SLR (Systematic Literature Review). Research searches will be carried out on databases of journals that are known to the public, such as Springer, ResearchGate, Scopus, and others. Twenty-seven articles have been screened to fit the research criteria, collected, and reviewed. This study concludes that the E-Learning System gets honest feedback and is ignored, but indirectly has an impact on the actors in teaching and learning activities in the world of education. E-learning systems can provide solutions to problems at hand, but also create unfamiliar problems. The main factor in improving student learning experiences is student academic value. Keyword - E-Learning, Online Platform, Education, Systematic Online Learning, Academic Achievement, non-Academic Achievement