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Pembuatan Short Cinematic Film dengan Memanfaatkan Teknik 3D Motion Tracking Sebagai Media Promosi Desa Wisata Buwun Sejati Uswatun Hasanah; Aris Setiawan
Indonesian Journal of Engineering (IJE) Vol 1 No 1 (2020): Edisi September
Publisher : Fakultas Teknik Universitas Nahdlatul Ulama NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (750.826 KB)

Abstract

Abstrak: Kecamatan Narmada memiliki banyak obyek wisata yang menarik para wisatawan untuk berkunjung, salah satunya adalah Desa wisata Buwun Sejati. Meskipun demikian, objek wisata di desa ini kurang terkenal karena tidak adanya media promosi akan keberadaan desa tersebut. Oleh sebab itu, pembuatan Short Cinematic Film dengan pemanfaatan teknik 3D Motion Tracking dan rancangan Video Promosi Desa Wisata Buwun Sejati menggunakan Adobe Premiere Pro Cc 2017 dan Adobe Affetr Effect Cc 2015, sangat diperlukan sebagai media promosi dari desa wisata Buwun Sejati yang berisi konten singkat, menarik, padat, mudah di mengerti, dan merangkum seluruh informasi yang ditayangkan. Perancangan video promosi wisata ini menggunakan metode pengembangan multimedia Luther Sutopo sehingga dihasilkan Short Cinematic Film yang dikemas dalam media penyimpanan DVD/CD agar mempermudah dalam berbagi di media sosial seperti facebook dan youtube. Hasilnya, pembuatan Short Cinematic Film ini dapat membantu pengguna untuk mendapatkan informasi tentang Desa Wisata Buwun Sejati. Abstract: Narmada sub-district has many tourist objects that attract tourists to visit and one of them is the Buwun Sejati tourist village. However, the tourist attraction in this village is less well known because there is no promotional media for the village's existence. Therefore, a Short Cinematic Film was made using the 3D Motion Tracking technique and the design of the Buwun Sejati Tourism Village Promotion Video using Adobe Premiere Pro Cc 2017 and Adobe Affetr Effect Cc 2015, for promotional media from the tourist village of Buwun Sejati which contains short, interesting, compact content. , easy to understand, and summarizes all the information displayed. The design of this tourism promotion video uses Luther Sutopo's multimedia development method so that a Short Cinematic Film is produced which is packaged in DVD/CD storage media to make it easier to share on social media such as Facebook and YouTube. As a result, the making of this Short Cinematic Film can help users get information about Buwun Sejati Tourism Village.
EVALUASI SISTEM INFORMASI PENGGUNAAN E-LEARNING SEBAGAI SISTEM PERKULIAHAN PERGURUAN TINGGI Uswatun Hasanah; Syahroni Hidayat; Danang Tejo Kumoro
JURNAL INFOTEL Vol 12 No 4 (2020): November 2020
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v12i4.475

Abstract

This study aims to evaluate the use of technology to support teaching and learning activities. Lecturers and students have applied e-learning to teach subjects. The purpose of this evaluation is to measure the success of the use of STMIK Bumigora e-learning by using the Technology Acceptance Model (TAM) approach, which is an approach that can explain user behavior towards the use of technology. Evaluation of the use of e-learning is formulated into a model based on the TAM model, while SEM (Structural Equation Modelling) is used for data analysis. Based on the measurement analysis in this study, several factors most influenced the effectiveness of e-learning, namely the usage tutorial for users, ICT facilities related to the Ease of accessing the internet network. Meanwhile, in structural analysis, it was found that attitudes toward the use and perceived usefulness were strongly correlated with real use factors. The actual use is a real condition of the use of e-learning measured by the frequency and duration of time in using the technology, which is influenced by the user's belief in accepting the existence of e-learning in STMIK Bumigora and user beliefs related to the benefits when using it. Therefore, attitudes toward the use and perception of usefulness are the main determining factors in measuring the frequency and duration of e-learning use.