Nuning Y. Damayanti
KK Estetika dan Ilmu-ilmu Seni, Fakultas Seni Rupa dan Desain, Institut Teknologi Bandung, Jalan Ganesa No.10, Bandung 40132

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Transformasi Digital Dalam Proses Pembelajaran Studio Desain Komunikasi Visual Sebagai Refleksi Pasca Pandemi Saraswati, Dita; Damayanti, Nuning Y.; W., Agung E.B.; Djatiprambudi, Djuli
Jurnal Bahasa Rupa Vol. 6 No. 1 (2022): Jurnal Bahasa Rupa Oktober 2022
Publisher : Prahasta Publisher (manage by: DRPM Institut Bisnis dan Teknologi Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v6i1.1075

Abstract

Visual communication design education in Indonesia has long applied studio-based teaching methods influenced by the history of the European design education system. In studio-based learning, students are required to master competencies formed from; personality competence, technical competence, communication competence, methodological competence, and social competence. In the studio room, student knowledge is developed by conducting training guided by lecturers. The studio trained technical exercises such as sharpening hand skills, processing taste, and shape. The studio also forms students' understanding of the design's concept. Gradually the quality in designing can be formed. With the Covid-19 pandemic, studio-based teaching methods have been forced to be carried out online. This article seeks to describe the forms and processes of change in learning in studios that use digital technology as a result of the pandemic conditions. By taking some examples of cases of application of learning in the design studio, the presentation intends to reflect a new learning style rooted in studio-based learning in visual communication design education and to present ideas that become material for further research for the development of learning methods in the field of design in the future.
CREATION AND TRANSFORMATION OF BARONGAN LEMPUNG IN BLORA Muksin, Muksin; Dharsono, Dharsono; Hastanto, Sri; Damayanti, Nuning Y.
ARTISTIC : International Journal of Creation and Innovation Vol. 1 No. 1 (2020)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v1i1.2995

Abstract

Barongan is a ritual medium in the rituals of the sacred traditional ceremonies. Its shape and character emit a scary and frightening aura. Children Blora make artificial barongan become barongan lempung as toys. This study focuses on the issue of transformation in the barongan lempung Blora. This study uses a qualitative approach with direct observation methods, interviews, artifact data and literature studies. Data analysis uses an interactive analysis approach. The results of the study showed that: (1) The existence of the mask barongan is in the heart’s of Blora people, has the form of a sacred, fierce and frightening, but its presence is always eagerly awaited by adults to children as entertainment; (2) the mask barongan gives a distinct impression in the hearts of children, so that barongan sacred inspires the emergence of barongan lempung (clay mask) as their toys; (3) The shape of the barongan lempung is created by imitating it directly from the original barongan.
Transformasi Digital Dalam Proses Pembelajaran Studio Desain Komunikasi Visual Sebagai Refleksi Pasca Pandemi Saraswati, Dita; Damayanti, Nuning Y.; W., Agung E.B.; Djatiprambudi, Djuli
Jurnal Bahasa Rupa Vol. 6 No. 1 (2022): Jurnal Bahasa Rupa Oktober 2022
Publisher : Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v6i1.1075

Abstract

Visual communication design education in Indonesia has long applied studio-based teaching methods influenced by the history of the European design education system. In studio-based learning, students are required to master competencies formed from; personality competence, technical competence, communication competence, methodological competence, and social competence. In the studio room, student knowledge is developed by conducting training guided by lecturers. The studio trained technical exercises such as sharpening hand skills, processing taste, and shape. The studio also forms students' understanding of the design's concept. Gradually the quality in designing can be formed. With the Covid-19 pandemic, studio-based teaching methods have been forced to be carried out online. This article seeks to describe the forms and processes of change in learning in studios that use digital technology as a result of the pandemic conditions. By taking some examples of cases of application of learning in the design studio, the presentation intends to reflect a new learning style rooted in studio-based learning in visual communication design education and to present ideas that become material for further research for the development of learning methods in the field of design in the future.