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Penerapan Teknologi Augmented Reality Sebagai Media Promosi Sepatu Khoirul Anam, Muhammad; Asriningtias, Yuli
Digital Zone: Jurnal Teknologi Informasi dan Komunikasi Vol. 14 No. 2 (2023): Digital Zone: Jurnal Teknologi Informasi dan Komunikasi
Publisher : Publisher: Fakultas Ilmu Komputer, Institution: Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/digitalzone.v14i2.16805

Abstract

Keberadaan toko online sebagai platform penjualan dianggap sangat penting dalam meningkatkan profit, terutama dengan perkembangan teknologi augmented reality (AR) yang dapat memperkaya proses promosi. Tujuan dari penelitian ini adalah untuk mengembangkan sebuah aplikasi Android yang memperlihatkan produk sepatu dalam format tiga dimensi menggunakan teknologi AR. Data penelitian diperoleh melalui observasi perilaku konsumen dalam berbelanja online dan penerapan teknologi AR. Metode yang digunakan dalam penelitian ini adalah Multimedia Development Life Cycle (MDLC). Aplikasi AR ini dibuat menggunakan Unity 3D dan dapat diakses di platform Android dengan menggunakan teknologi markerless, yang memungkinkan pengguna menggunakan objek dunia nyata sebagai marker tanpa perlu tambahan perangkat, sehingga meningkatkan fleksibilitas penggunaan aplikasi dan memastikan performa tinggi serta responsif. Hasil pengujian User Acceptance Testing (UAT) menunjukkan nilai rata-rata sebesar 87,19%, dengan kategori "sangat baik", maka dapat disimpulkan bahwa aplikasi AR ini memiliki potensi yang sangat baik untuk mendukung upaya promosi penjualan secara online.
Mobile Apps-Based Cosmetic Equipment Selection Decision Support System Use Simple Additive Weighting (SAW) Method Destin, Clarina Monica; Asriningtias, Yuli
Sinkron : jurnal dan penelitian teknik informatika Vol. 7 No. 4 (2023): Article Research Volume 7 Issue 4, October 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i4.13072

Abstract

Currently, more and more types of cosmetic products are appearing on the market, thus making cosmetic users confused in choosing cosmetics that suit their skin type and usage. Not a few people who use cosmetics wrongly which has a lot of bad effects on their face and has to be touched up repeatedly. This application facilitates users with 5 types of skin types, lip types and types of use that can be selected to make it easier for users to choose cosmetics that suit their skin type and usage. The application was built with a Decision Support System (DSS) using the Simple Additive Weighting (SAW) method to make calculations for selecting the most appropriate Make Over cushion and lipstick product for the user. In this application, the user can enter their skin type and then the system will calculate using the SAW method to get the Make Over cushion and lipstick that is most suitable for the user. The final result of the system will display the Make Over cushion and lipstick and their description with the highest calculated value to the user. Based on testing, this application is able to display cushion and lipstick products whose compatibility with users reaches 98%.
Aplikasi Pengamanan Dokumen Digital Perusahaan Berbasis Android Menggunakan Algoritma AES-256 Ayu, Tasya Diah; Asriningtias, Yuli
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 12, No 1 (2024)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/justin.v12i1.71449

Abstract

Advanced Encryption Standard (AES) merupakan algoritma kriptografi yang dapat digunakan untuk mengamankan data. Algoritma Advanced Encryption Standard (AES) adalah blok chipertext simetrik yang dapat mengenkripsi (encipher) dan dekripsi (decipher) informasi. Teknik pengumpulan data merupakan langkah yang paling strategis dalam sebuah penelitian. Dengan menggunakan teknik pengumpulan data yang benar maka peneliti akan mendapatkan data-data yang memenuhi standar, maka dilakukan teknik pengumpulan data yaitu, studi dokumen. Penelitian ini menghasilkan sebuah sistem aplikasi android untuk pengamanan dokumen digital perusahaan dengan memanfaatkan AES-256 sebagai algoritma kriptografinya. Aplikasi yang dihasilkan dirancang dengan menggunakan framework Node js berbasis bahasa pemrograman javascript pada sisi backendnya, sedangkan pada sisi frontendnya menggunakan bahasa pemrograman kotlin yang dibuild menggunakan IDE (Integrated Development Environment) android studio. Database yang digunakan pada aplikasi ini adalah dengan menggunakan MySql. Proses enkripsi data dokumen digital menggunakan algoritma AES-256 dilakukan pada bagian backend dengan memanfaatkan library pada Node js yaitu yaitu Node.js Crypto Module. Data dokumen yang sudah berhasil dienkripsi, disimpan di dalam database MySql. Aplikasi yang dihasilkan menggunakan API(Application Programming Interface) sebagai perantara komunikasi antara bagian client dengan bagian server. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa telah terciptanya aplikasi pengamanan dokumen digital perusahaan dengan menggunakan algoritma AES-256. Aplikasi tersebut telah berhasil mengamankan dengan baik file dokumen digital perusahaan yang berfomat docx, pdf, csv/xlxs, png/jpg. File dokumen yang berhasil dienkripsi berhasil tidak dapat dibuka kecuali dengan menggunakan aplikasi ini berdasarkan kunci dan token yang sesuai.
Implementasi Augmented Reality untuk Aplikasi Media Promosi Produk Mebel Jepara Berbasis Android Mukti, Farhan Widyana; Asriningtias, Yuli
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Januari
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.518

Abstract

Jepara Regency is known as one of the centres of furniture production in Indonesia thanks to its distinctive wooden crafts. Many furniture industries in this area have adopted the strategy of marketing through catalogues as a promotional medium, but with the rapid popularity of smartphone use, the use of social media as a marketing tool for furniture products has also increased. This has resulted in marketing through catalogues of furniture products via social media becoming commonplace and less effective. The ineffectiveness of catalogue media is because it has limitations that can only convey information in the form of images, while the selection of furniture products requires design considerations according to customer preferences. With problems arising related to the effectiveness of furniture marketing strategies, innovation is needed in product visualisation. The proposed solution is to use Augmented Reality (AR) technology on promotional media. Augmented Reality (AR) is a technology that combines digital information with the user's environment in real-time. In this research, an Android-based furniture promotion application is developed with the Extreme Programming method that utilizes AR technology to visualise furniture product designs in 3D and is designed using the Unified Modelling Language (UML). It is expected that this application can increase interest and facilitate customers in finding furniture products, as well as support the furniture industry in promoting its products.
Optimalisasi Aplikasi Financial Tracker berbasis Mobile dengan Penerapan Design Pattern MVVM untuk Mengelola Keuangan Jaelani, Muhammad Naufal Hady Anshari; Asriningtias, Yuli
Jurnal Pendidikan Informatika (EDUMATIC) Vol 8 No 2 (2024): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v8i2.27709

Abstract

The use of an appropriate design pattern is crucial in application development to maintain code consistency and simplify task division. This research aims to optimize the development of a mobile-based financial tracker application by implementing the Model-View-ViewModel (MVVM) design pattern. MVVM was chosen because it separates business logic (Model), the interface (View), and presentation logic (ViewModel), making the code more structured, easier to test, and more maintainable. This study falls under the Research and Development (R&D) category, employing the waterfall model through the stages of analysis, design, implementation, testing, and maintenance. Data were collected through literature review and observation, and analyzed to evaluate the effectiveness of MVVM implementation. Our findings show that the mobile-based financial tracker application developed with MVVM design pattern successfully aids in financial management. Application testing results indicated significant performance improvements, with CPU efficiency at 74.8% on the RenderThread and 27.8% on the MainThread. This study contributes by demonstrating how MVVM improves responsiveness, simplifies real-time data synchronization, and enhances application flexibility and efficiency. These findings fill the gap in previous studies that have underexplored the technical aspects of financial application architecture.
TaniSidemen: Aplikasi Pengadaan dan Penjualan Bibit biji Tanaman berbasis Mobile Maulana, Muhammad Hizbi; Asriningtias, Yuli
Jurnal Pendidikan Informatika (EDUMATIC) Vol 8 No 2 (2024): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v8i2.27937

Abstract

Procuring and selling seeds is an important part of sustainable agriculture. To facilitate this process, mobile applications are a promising solution. This research aims to develop a mobile application specifically designed for the procurement and sale of plant seedlings. The method used for the development of this software is Software Development Life Cycle (SDLC) with waterfall approach. The planning stage is carried out for system planning, the analysis stage is carried out to analyze the running system and collect data by conducting observations and interviews, the design stage is carried out to design use case diagrams, activity diagrams and user interfaces, the implementation stage uses Kotlin when the implementation process and the testing stage uses black box testing. The results of black box testing are the main functionality of applications such as procurement and sales menus that work properly. The result of this research is an application called TaniSidemen, which is a mobile-based plant seed procurement and sales application. The TaniSidemen application facilitates the procurement and sale of plant seeds, increases time and cost efficiency, and supports the digitization of the agricultural sector for industrial sustainability.
Enhancement of Mobile-Based Coffee Product Marketing and Stock Management Application Features: - Khonaza, Mifta Janatun; Asriningtias, Yuli
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.598

Abstract

The advancement of information technology has driven innovation in facilitating various activities, including the small and medium-sized enterprise (SME) sector in coffee marketing. Challenges such as manual marketing, stock monitoring, and sales recap often result in inefficiencies and limited market reach. This study aims to develop a mobile and web-based application that optimizes stock management and transactions while adding a coffee delivery feature. This feature enables customers to order coffee online with direct delivery, while the redesigned user interface enhances a more intuitive user experience. With a more responsive and stable system, the application is expected to reduce manual errors, support more effective management, and expand digital market reach. This solution is designed to enhance customer convenience, business efficiency, and the competitiveness of coffee SMEs in the technology era.
THE Analisis Performa Aplikasi Monitoring Lokasi Untuk Penderita Demensia Okta Zuhdiyanto, Dwi Rangga; Asriningtias, Yuli
INTECOMS: Journal of Information Technology and Computer Science Vol 8 No 1 (2025): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v8i1.13955

Abstract

Demensia merupakan gangguan neurodegeneratif yang mempengaruhi fungsi kognitif, dan membutuhkan solusi untuk memudahkan keluarga atau pengasuh dalam memantau lokasi penderita secara real-time. Penelitian ini bertujuan untuk menganalisis performa aplikasi monitoring lokasi untuk penderita demensia melalui evaluasi antarmuka pengguna (UI) dan pengalaman pengguna (UX). Aplikasi ini menawarkan berbagai fitur, seperti pelacakan lokasi real-time, zona aman, dan notifikasi peringatan. Metode penelitian menggunakan pendekatan kuantitatif dengan pengumpulan data melalui kuesioner yang diisi oleh responden dari keluarga, pengasuh, dan tenaga medis. Hasil evaluasi menunjukkan tingkat kepuasan pengguna dengan skor rata-rata 3,12, menandakan bahwa aplikasi diterima dengan baik, meskipun ada ruang untuk perbaikan. Fitur-fitur dengan skor kepuasan tinggi, seperti kontak darurat (4,09) dan alat IoT (3,90), menunjukkan penerimaan yang baik, sementara fitur penghitung langkah kaki (1,99) dan tips kesehatan (2,51) memerlukan peningkatan. Kesimpulannya, aplikasi ini berpotensi meningkatkan kualitas hidup penderita demensia dan pengasuhnya, namun perlu pengembangan lebih lanjut untuk mencapai tingkat kepuasan yang lebih tinggi.
Sentiment Analysis on Prabowo Subianto Using Naive Bayes on Twitter Toteng, Benediktus Rivaldi; Asriningtias, Yuli
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 4 No. 2 (2025): Vol. 4 No. 2 2025
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v4i2.710

Abstract

General elections are a mechanism to implement the sovereignty of the people with the aim of creating a democratic state government based on Pancasila and the 1945 Constitution of the Republic of Indonesia. Elections are held every five years and involve the election of the President and Vice President, Members of the People's Representative Council, Regional Representative Council, Regional People's Representative Council, as well as regional heads and deputy regional heads. Elections aim to select leaders who can reflect democratic values and represent the aspirations of the people in accordance with the life of the nation and state. To understand public opinion regarding the 2024 elections, a sentiment analysis was conducted. This sentiment analysis aims to determine the public's positive and negative responses towards Presidential Candidate Prabowo Subianto. Sentiment Analysis of Prabowo Subianto Using Naive Bayes On Twitter, data was collected from the social media platform using the hashtag, #Prabowo.
Aplikasi Joice (Jogja Choice) untuk Membantu Para Wisatawan Memilih Kafe Hits Berbasis Aplikasi Android Octhavian, Harsel; Asriningtias, Yuli
Jurnal Locus Penelitian dan Pengabdian Vol. 4 No. 4 (2025): JURNAL LOCUS: Penelitian & Pengabdian
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/locus.v4i4.3947

Abstract

A significant number of tourist faced a problem in choosing a cafe that suits their preferences among the many options available in Yogyakarta. The JOICE (Jogja Choice) application is designed as an innovative solution to help travelers find hits and interesting cafes more easily. The application provides excellent features such as cafe recommendations based on reviews and location, specific search, transport route information, and full cafe details. The development of this application uses the System Development Life Cycle (SDLC) method with a waterfall approach, including the stages of planning, analysis, design, development, testing, implementation, and maintenance. The test results show that the JOICE application works well on Android devices and is able to provide a comfortable user experience. This application is expected to assist tourists in exploring cafes in Yogyakarta, while encouraging equal attention to cafes that are not yet widely known.