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Implementation of Augmented Reality as an Interactive Medium for Firearms Education Darman, Muhammad Nazar; Asriningtias, Yuli
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 2 (2025): AUGUST 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i2.4285

Abstract

Augmented Reality (AR) has been utilized as an interactive educational tool to support safer and more effective learning about various firearms. The application was created with Unity3D and C#, and its functionality was evaluated through black box testing. Findings show that the application operates successfully on targeted devices, though some performance issues were observed, including extended loading times and occasional lag during navigation. AR visual and interactive features enable users to explore firearm components and operational procedures without exposure to real-world risks, as the use of physical firearms is not required. The inclusion of offline access further enables users to engage with the learning materials at their convenience. AR demonstrates considerable promise for improving the quality of firearm training and may be further adopted in technical instruction, military education, and the broader development of digital learning environments.
Minimization Implementation of Fuzzy Logic to Optimize a Cashew Nut Production using Simpleks-Duality Theory Asriningtias, Yuli; Utami, Wahyu Sri
Compiler Vol 12, No 2 (2023): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/compiler.v12i2.1836

Abstract

Production control of cashew nuts greatly affects the profits earned by the company. When cashew nut raw materials exceed production needs, it results in storing cashews for an extended period, causing the cashew products to lose freshness, and the quality of processed cashews deteriorates. If the raw materials are damaged, the manufacturer must acquire additional costs to procure raw materials again. Another issue is that cashew nut raw materials are seasonal products and are not always available.To solve these problems, a calculation method is needed to control optimal production inventory to minimize the company's expenditures. The method used is to formulate the problem into a Fuzzy Linear Programming mathematical model using a combination of methods: the Simplex algorithm and Duality Theory. The case implementation focuses on the uncertainty of cashew nut production quantities outside the harvest season. Moreover, the calculation of an optimal production quantity to minimize resulting losses is needed. The output generated is an optimal production prediction using the combination of the Simplex Algorithm and Duality Theory in solving Fuzzy Linear Programming.  
Pengembangan aplikasi berbasis mobile bagi kader posbindu PTM sebagai upaya jemput bola pemeriksaan dan pendataan kesehatan warga Asriningtias, Yuli; Aryanto, Joko; Hariadi, Dodi
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 7, No 2 (2024): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/kacanegara.v7i2.1899

Abstract

Pola penderita Penyakit Tidak Menular (PTM) di Indonesia menunjukkan pergeseran, sebelumnya didominasi lansia kini menyerang usia produktif. Hal ini menjadi kekhawatiran besar pemerintah mengingat tahun 2030-2040 Indonesia menghadapi bonus demografi. Permasalahan pelaksanaan salah satu Posbindu di Desa Sumberadi, Mlati, Sleman adalah: Inkonsisten waktu pelaksanaan yang seharusnya dilakukan kontinu; kesadaran warga pentingnya pemeriksaan kurang; teknis pendataan dilakukan manual sehingga berdampak kekeliruan pendataan, proses antrian pemeriksaan, rekapitulasi dan tindaklanjut rujukan membutuhkan waktu lama. Kegiatan Pengabdian dilakukan dengan tujuan membantu mengoptimalkan penggunaan teknologi informasi untuk menyelesaikan masalah yang muncul. Solusi penyelesaian masalah adalah dengan membangun aplikasi berbasis mobile dengan fitur yang lengkap, mudah dan nyaman digunakan. Pelaksanaan pengabdian dilakukan dengan beberapa tahapan: persiapan, desain model arsitekur sistem, pengujian sistem, sosialisasi dan pelatihan, pendampingan petugas/mitra. Hasil yang dicapai adalah aplikasi berbasis mobile mampu menggerakkan warga secara aktif dalam pendataan pemeriksaan kesehatan terkait PTM. Prosentase keterlibatan warga meningkat 61%. Hal ini menunjukkan metode jemput bola melalui pemeriksaan berbasis teknologi informasi memberikan hasil yang signifikan. 
Aplikasi Pembelajaran Organ Tubuh Manusia dengan Teknologi Augmented Reality Berbasis Markerless Untuk Sekolah Dasar Findyka Ayuningtyas; Asriningtias, Yuli
Bulletin of Computer Science Research Vol. 5 No. 6 (2025): October 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v5i6.806

Abstract

The rapid development of technology in the modern era has led to the education sector being required to innovate learning activities that are more interesting, effective, and efficient. In the education sector, the challenge in biology learning materials is the lack of interest in learning caused by learning media that still use printed or physical books. Physical learning media such as images and text are less effective in explaining conceptual material, especially in human anatomy material that requires students to learn with geometric visualization skills. A potential solution to this issue involves applying Augmented Reality (AR) technology through a markerless approach. The development method used is the waterfall software development method. AR is a technology that integrates digital components with the physical environment, allowing users to interact with virtual objects via mobile devices, especially those utilizing the Android operating system.  The markerless method allows students to use an AR camera and display human organ objects without using markers. This research aims to introduce human body organs with Augmented Reality technology in the form of three-dimensional objects with a markerless method to reduce complexity, provide an interactive learning experience with rotation and scaling features of three-dimensional objects to improve students' visualization understanding of anatomy, as well as quiz features to hone students understanding.
Implementation of AES-256 Algorithm in Android-Based E-Voting Data Security Amrulloh, Faiz Nazhir; Asriningtias, Yuli
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4543

Abstract

E-voting is a method of voting and vote counting in general elections using digital devices. There are still many errors and fraud that occur during village head elections in Indonesia. Then the idea was created to carry out village head elections by utilizing existing technological developments, especially Android-based smartphone technology. The data source used in this study is secondary data which uses population data of citizens who will exercise their right to vote, vote data for citizens' voting rights, and data from the results of vote acquisition during the village head election process. In this study, a number of important data were needed in the village head election process which was carried out using documentation techniques. This research produced an Android-based application system for securing e-voting data for village head elections using the AES-256 cryptographic algorithm called Vodes. The application produced in this study was built using the Kotlin programming language on the Android frontend side by utilizing the Android Studio IDE as a tool in the development process. While on the backend side it uses the Javascript programming language using the Node js framework. The database used in the Vodes application uses MySQL. Based on the results of this study, it can be concluded that an e-voting data security application for village head elections has been created using the AES-256 cryptographic algorithm. The application produced in this study has succeeded in properly securing all aspects of the data in the village head election process
Implementasi Model Smart Distance Based Pricing pada Aplikasi Pesan Antar Makanan Widiardiansyah, Azzahid Sidiq Nur; Asriningtias, Yuli
TIN: Terapan Informatika Nusantara Vol 6 No 6 (2025): November 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i6.8656

Abstract

Advances in digital technology have changed the way people carry out their daily activities, including ordering and enjoying food. This trend opens up great opportunities for local business actors to adapt through application-based service innovation. Deliboy Delivery Boyolali is a local startup developed to make it easier for people to order food online, as well as support the transformation of delivery services in the Boyolali area. So far, Deliboy's ordering system still depends on the website platform connected to WhatsApp. Although practical, this method often causes obstacles such as improper data recording, time-consuming manual processes, and limitations in determining delivery prices according to distance. Based on this problem, this research offers a solution through the development of an android-based mobile application that integrates three main roles, namely admin, customer, and driver. System development is carried out using the Software Development Life Cycle (SDLC) method through the stages of needs analysis, design, implementation, and testing. The application is developed with the Flutter framework for the user interface, Laravel as the backend server, and MySQL as the database. The testing process applies the Black Box Testing method to ensure the suitability of the functions with the system specifications. The test results showed that all key features, including food ordering, location tracking, digital payments, and a distance-based dynamic pricing system, were working optimally. The implementation of this system has been proven to improve the accuracy of cost calculations, and make it easier for drivers to determine delivery rates automatically based on distance, thus creating a more transparent, effective, and easy-to-use system.
Aplikasi Inventory dengan Visualisasi Penjualan Berbasis Outflow Stok pada Toko Ritel Dzulfikar, Muhamad Althaf Atsaqif; Asriningtias, Yuli
TIN: Terapan Informatika Nusantara Vol 6 No 7 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i7.8659

Abstract

Inventory management in retail stores often faces constraints regarding recording accuracy, restocking delays, and difficulties in preparing reports when processes are still carried out manually. This research designs and implements a mobile-based inventory application in a Retail Store case study to handle login–register authentication, mapping of item storage locations, management of categories and item data, recording of in-out transactions (not POS/cashier), sales visualization based on item outflow in bar diagrams, and periodic reports of incoming and outgoing goods. The development methodology applied is Black-box Functional Testing on core scenarios. Black-box functional testing on 9 core scenarios achieved a 100% success rate, covering login–registration, master data management, incoming–outgoing transactions, stock-outflow visualization, and report export. The system architecture adopts Flutter on the client side, Node.js–Express on the service side, and MySQL on the database side. The development methodology is iterative, covering requirements elicitation, data model design with ERD and process flow with DFD, module implementation, and black-box functional testing on core scenarios. The implementation results demonstrate that all modules operate according to specifications: transactions automatically update stock, visualization highlights best-selling products through stock outflow indicators, and period reports support restocking decisions. These findings affirm that the application successfully enhances operational efficiency and employee productivity due to faster and easier recording, mitigates the risk of item data loss, and provides accurate analysis regarding stock outflow that aids in predicting and optimizing restocking policies.
Aplikasi Mobile Berbasis Flutter Untuk Optimasi Manajemen Peternakan Babi Skala Perorangan Astrawijaya, Ade; Asriningtias, Yuli
Bulletin of Computer Science Research Vol. 6 No. 1 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v6i1.851

Abstract

Small-scale pig farming in Indonesia continues to face challenges such as unstructured manual record-keeping, limited health monitoring, and the lack of integration between inventory and financial data. This study aims to develop PigFarm Manager, a mobile-based information system that integrates livestock management, inventory, financial records, and task monitoring into a single digital platform. The system was developed iteratively using the Prototyping method, with Flutter implemented on the frontend, Golang on the backend, and MySQL as the database. System evaluation was conducted using Black Box Testing and Usability Testing (UAT) to ensure that the application’s functionalities meet user needs. The results show that all major features including user authentication, livestock data management, financial transactions, and additional functions such as QR Code scanning and financial report export to Excel, performed well and operated stably. The implementation of the system enables real-time data access, improves recording efficiency, and enhances the accuracy of decision-making at the smallholder level. This is supported by a functional testing success rate of 100% and a usability score of 86%. The study contributes to the digital transformation of the livestock sector by offering a mobile-first solution that is adaptive, efficient, and accessible for small-scale pig farmers.