Pande Ketut Sudiarta, Pande Ketut
Jurusan Teknik Elektro, Fakultas Teknik, Universitas Udayana Kampus Bukit Jimbaran, Bali, 80361

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DESIGN FIBER TO THE HOME GIGABIT PASSIVE OPTICAL NETWORK UDAYANA UNIVERSITY, SUDIRMAN CAMPUS Sudiarta, Pande Ketut; Alit Swamardika, Ida Bagus; Gunantara, Nyoman
Journal of Electrical, Electronics and Informatics Vol 5 No 2 (2021): JEEI (September 2021)
Publisher : Institute for Research and Community Services Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JEEI.2021.v05.i02.p02

Abstract

To find out the need for fiber optic access network devices from NOC to rooms at Udayana University, Sudirman Campus, fiber to the home network design was made with Gigabit Passive Optical Network (GPON) technology. Selection of GPON technology to reduce the number of ports on OLT and the number of fiber cores compared to the existing technology using point to point. Assuming the bitrate in each room is 21 Mbps and 291 rooms to be served, it takes 5 OLT ports on the NOC. Feeder Cable Network consists of 5 cores distributed to each location using 3 units of 1: 4 splitter, 4 units of 1: 8 splitter, 6 units of 1:16 splitter, 1:32 splitter of 6 units. To maintain service quality, 16 amplifiers are needed. The required fiber cable length is 2.5 km. The quality of service is tested using the Optisystem simulator. The result is that at the closest distance the PRx value is -14.059 dBm, with BER 6.13608 e-103, Q Factor 21.511. Meanwhile, at the farthest distance, the PRx value is -14.105 dBm, with BER of 1.52751 e-120, and Q Factor 23.3159. The results obtained still meet the ITU-T G.984.2 standard
ANALISIS KUALITAS JARINGAN PADA LAYANAN INDIHOME UNTUK GAME ONLINE Dove Gandaria, Aaron Gerry Ian; Sudiarta, Pande Ketut; Setiawan, Widyadi
Jurnal SPEKTRUM Vol 11 No 1 (2024): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/SPEKTRUM.2024.v11.i01.p26

Abstract

The use and utilization of the Internet network is not only limited to its use for internet needs for social media but also for entertainment such as playing games such as the online game Valorant. The need for good network quality is very necessary to be able to play Valorant well. The purpose of this research is to determine the network quality of internet service provided by Indihome as one of the internet service providers (ISP) in Indonesia when playing the online game Valorant. With measurements using LAN cables and wireless at a speed of 50 Mbps using 2 laptop devices with the Indihome network. Measuring only the Delay and Packet Loss parameters using the Wireshark application, as well as measuring the Throughput parameters for the bandwidth requirements of the Valorant online game using the Netlimiter application for 4 weeks on Mondays and Wednesdays on weekdays and also weekends. The results of this test are the highest values of delay and packet loss for cable use, namely 6.81 ms and 0.285% and the highest values of delay and packet loss for wireless use, namely 6.15 ms and 0.548%. Where in testing the Quality of Service (QoS) value of the Indihome network when using cable and wireless, namely delay and packet loss, it shows good values compared to the TIPHON standard.