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Journal : Journal of Business and Technology

Learning Traditional Denok Dance With Kinect Game Dominikus Reynard Darmawan; Erdhi Widyarto Nugroho; Ridwan Sanjaya
Journal of Business and Technology Vol 1, No 2: Agustus 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (599.605 KB) | DOI: 10.24167/jbt.v1i2.3511

Abstract

Nowadays, culture exchange is so much easier, with the foreign culture walk in to Indonesia, our traditional culture start to be forgotten, one of them is our traditional dance. And also, studying our native culture is considered something outdated.  That why its needed a new media to  make our traditional culture more modern so not become forgotten. One of the media which can be used is a game and a technology called kinect, with both of it, can be made a simulation game of our traditional dance, so it can be a media for introducing our traditional dance or help to train the dancer.
Guesspic Game as an Educational Game Media Knowing Living and Inanimate Objects for Children Albertus Prana Setiawan; Bernardinus Harnadi; Erdhi Widyarto Nugroho
Journal of Business and Technology Vol 1, No 3: December 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i3.4347

Abstract

Learning to recognize understanding of the home environment, school, the benefits of helping parents and teachers in the way of educational media games. Where children in the current era love games as hobbies one of them is Guesspic games that can help children to recognize living objects and inanimate objects by coloring objects and with sounds and images - interesting animated images make children fun to play. Educational game is very interesting to develop. There are several advantages of educational games compared to conventional education methods. One of the main advantages of the educational game is the visualization of real problems. Massachusetts Institute of Technology (MIT) succeeded in proving that games are very useful for improving the logic and understanding of players about a problem through a game project called Scratch. Based on the results of previous studies, there is no doubt that educational games can support the educational process. The application of this game is designed using software or applications, namely unity. Unity is a game engine that can help make games on mobile (Smartphone) in the form of 2D games. The advantages of guesspic games can help children to recognize living objects and inanimate objects by coloring objects and with sounds and pictures - interesting animated images make children fun to play. Testing of the game to 40 users said it was easy to play, felt useful, and the child had facilities.
The Information Systems of Boarding House Search Application In Soegijapranata Catholic University Semarang Based On Android Anastasia Widiastuti; Erdhi Widyarto Nugroho; Albertus Dwi Yoga Widiantoro
Journal of Business and Technology Vol 1, No 1: April 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.433 KB) | DOI: 10.24167/jbt.v1i1.3223

Abstract

 Soegijapranata Catholic University is one of the private universities that exist in Semarang. Many students from outside the region are on their education at this university. Students from outside the area seek for the temporary residence or domicile or are often referred to as boarding houses. The increasing of the development technology makes it easier for humans to find all the information. Boarding houses search application helps facilitate students in finding information about boarding houses which are desired. This application can be operated on Android and there are printed the profiles and the facilities of boarding houses, so that users can use them easily, and equipped with GPS to find boarding houses locations, it is not easier to find the locations of the boarding houses. From the results of this study, 90% agree with the existence of a boarding houses search application. This application is very beneficial for various parties such as boarding houses managers can promote their own boarding houses and students are easier to find boarding houses information which is desired and they can choose from the lowest price to the highest price.
Development of Psychology Based on Online with Edward Personality Preference Schedule and High Level Indonesian Collective Intelligence Test Richard Juan putra Sudarto; Erdhi Widyarto Nugroho; Hendra Prasetya
Journal of Business and Technology Vol 1, No 2: Agustus 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (584.142 KB) | DOI: 10.24167/jbt.v1i2.3529

Abstract

Online psychotic are developed to keep up with current technological advancements. Application of Psychotest Development Based on Online with Edward Personality Preference Schedule and High-level Indonesian Collective Intelligence Test, developed for the benefit of the Soegijapranata Center for Applied Psychology. Making the application "Psychotest Development Based on Online with Type of EPPS and High TIKI" is motivated by the director's vision to be able to advance PPT Soegijapranata. In the process of creating an application design, sources were obtained from the director of the Center for Applied Psychology at Uneg Soegijapranata, the design obtained was the number of users, application flow, and mockup design. The goal to be achieved is to change the manual process to use technology. When testing 30 respondents, it was found that the Psychotest Development Application Based Online with EPPS and TIKI Types was quite helpful and made the test process simple.
Comparison of Forward Chaining and Hill Climbing Methods in Blood Disease Diagnosis Expert Systems Lydia Natalia Kristiani; Erdhi Widyarto Nugroho; Albertus Dwiyoga Widiantoro
Journal of Business and Technology Vol 1, No 3: December 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i3.4348

Abstract

Blood disease is a condition in which one or several parts of the blood can’t function normally. Blood disease itself is classified as quite mild but also some are classified as serious diseases and are usually genetic. Sometimes people underestimate the symptoms of mild illnes and lazy to see a doctor or laboratory because they think it troublesome and need to spend money. Therefore an early diagnosis of symptoms that may be related to blood disease is needed, so people can be alert and also prevent severe blodd disease. That’s why we need an expert system application that can help people diagnose and be aware of diseases that related to blood.
Increasing Knowledge About History of Hindu Empire in Indonesia with Game “Indo Trivia” Pieter Theodorus Handoko; Erdhi Widyarto Nugroho; Bernadinus Harnadi
Journal of Business and Technology Vol 2, No 1: April 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i1.4234

Abstract

Most young people think that History is not important enough to learn and they are more likely to choose to play games. This study aims to develop the game "Indo Trivia" which is a game about the history of Indonesia, especially the history of the Hindu kingdom on the island of Java. In this game, there is a history of the Tarumanegara kingdoms, Hindu Mataram, Kediri, Singasari, and Majapahit kingdoms. This thesis report contains about how to make games as a medium of learning about history, especially history during the Hindu kingdom as well as providing a quiz about the history of Indonesia. The game development method used is the waterfall. The game testing method by proposing a hypothesis that is tested using a questionnaire test tool. a questionnaire will be given if the respondent has finished playing the game "Indo Trivia". From the results of the study, it was found that the variables of convenience, usefulness, and pleasure correlated with the variable of desire to reuse.
Game Design Education "Terjumlah" Using Kinect Sensor Yedija Prima Putra; Erdhi Widyarto Nugroho; Hendra Prasetya
Journal of Business and Technology Vol 1, No 1: April 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i1.3220

Abstract

At present, the development of the game world is increasing. A lot of which utilize various sensors as input. However, many of these games have no educational value. Therefore, the game titled "Terjumlah" is designed, which has educational value, in this case math material. In the making of the game, collaborated using kinect sensor that can detect the movement of the user, to be more active and interactive.
Psychotes Papi Kostick Web-Based Online Mikael Duhantatya; Erdhi Widyarto Nugroho; Albertus Dwiyoga Widiantoro
Journal of Business and Technology Vol 1, No 3: December 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i3.4349

Abstract

Technological progress has experienced very rapid development. Technology that has developed began to slowly replace the conventional way of becoming more modern, especially in terms of psychological tests. The psychological test known as a psychological test is a test that is carried out to measure aspects of the individual psychologically. One of these psychological tests is the PAPI Kostick Test which is an inventory report of a person's personality in a work environment. The online PAPI Kostick test was developed using HTML, CSS, JavaScript, and PHP. Application testing was conducted to obtain correlation in terms of appearance, comfort, convenience, satisfaction, and long-term use.
Waste Sorting and Processing Education for Children through Game Applications that Use Loud Sound Levels Bill Berthan Panjaitan; Erdhi Widyarto Nugroho; FX Hendra Prasetya
Journal of Business and Technology Vol 2, No 3: Desember 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i3.4393

Abstract

Garbage is one of the big problems in society.lack of awareness of throwing garbage in its place worsen the situation. Waste processing has also become more difficult because waste is not sorted. lack of knowledge of sorting waste does not make matters better. To deal with this problem, the government launched a bank sampah program to reduce waste problems. But garbage banks don't accept all types of waste. The waste bank only accepts waste that can be recycled. Therefore a game was created to teach sorting garbage and not to litter. It was made with a sound sensor to give a unique impression in the game.  The game development is designed with a reward and punishment system to tell players if they do the right thing.  After the game is finished, tests are conducted on several elementary school children and the results are that EE, PE, and HM have an influence on the BI variable.
Application Of System Information & Android Based Smart Display In Jewelery Stores Christianto Gunadi; Albertus Dwiyoga Widiantoro; Erdhi Widyarto Nugroho
Journal of Business and Technology Vol 2, No 3: Desember 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i3.4392

Abstract

In general, medium-sized retail stores have started implementing information systems to optimize their business processes, even though the information system used is relatively simple. This is not the case with precious metal retail stores or often called jewelry stores. They are currently still using manual processes.