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INOVASI PROMOSI OBYEK WISATA MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY (AR) MELALUI LAYAR BERBASIS ANDROID Imam Tahyudin; Nur Atikah Fitriyanti; Nur Dewiyanti; Muhammad Syaiful Amin; Muhammad Yanuar Firdaus; Fahmy Putra Nahri Utama
Telematika Vol 8, No 1: Februari (2015)
Publisher : Universitas Amikom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (781.68 KB) | DOI: 10.35671/telematika.v8i1.259

Abstract

Peningkatan inovasi dan kreativitas pada sebuah produk adalah suatu kewajiban. Salah satunya adalah inovasi media promosi brosur obyek wisata.Inovasi terbaru yang diharapkan dapat menarik perhatian masyarakat adalah penerapan Teknologi Augmented Reality (AR) pada brosur obyek wisata melalui layar. Teknologi AR atau dapat disebut juga sebagai Realitas Tertambah merupakan integrasi elemen digital yang ditambahkan ke dalam dunia nyata dan mengikuti keadaan lingkungan yang ada. Aplikasi ini dapat diterapkan padaperangkat mobile berbasis android. Dengan demikian, pada layar ponsel akan menghadirkan keterangan tentang objek wisata tersebut bahkan menampilkan suara dan video. Media promosi melalui brosur obyek wisata berbasis AR sebagai solusi pintar, mudah, cepat untuk mengetahui objek wisata di Kabupaten Banyumas secara menarik. Melalui sebuah brosur AR, setiap orang dapat mengetahui objek wisata di Kabupaten Banyumas secara nyata
Digitalisasi buku ajar melalui pelatihan menulis buku ajar dengan pemanfaatan teknologi untuk pembelajaran di perguruan tinggi Dani Arifudin; M. Syaiful Amin; Deuis Nur Astrida; Ali Nur Ikhsan
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 3 (2025): May
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i3.31204

Abstract

AbstrakProgram pengabdian ini bertujuan untuk meningkatkan efektivitas pelatihan penulisan buku ajar bagi dosen di perguruan tinggi Purwokerto melalui digitalisasi dan pemanfaatan teknologi. Mitra dalam program ini adalah Zahira Media Publisher, yang telah beberapa kali mengadakan pelatihan, namun masih menghadapi kendala rendahnya tingkat penyelesaian dan penerbitan buku ajar oleh peserta. Solusi yang ditawarkan mencakup penerapan teknologi dalam penulisan, digitalisasi, dan distribusi buku ajar. Dosen akan diberikan pelatihan dalam penggunaan perangkat lunak pengolah kata, manajemen referensi, desain tata letak, serta publikasi digital melalui platform seperti Google Play Books dan repository universitas. Selain itu, sistem pendampingan online dan integrasi dengan Learning Management System (LMS) akan diterapkan untuk memastikan keberlanjutan dan efektivitas program. Kegiatan pelatihan ini diikuti oleh 30 dosen, dengan hasil 3 naskah buku ajar berhasil diterbitkan dalam bentuk digital maupun cetak, dan 25 naskah lainnya telah mencapai tahap akhir penyelesaian. Evaluasi menunjukkan peningkatan signifikan dalam keterampilan menulis akademik dan literasi digital peserta. Program ini terbukti efektif dalam mendukung penguatan bahan ajar di perguruan tinggi serta memperluas akses mahasiswa terhadap buku ajar berkualitas dalam format digital. Kata kunci:. buku ajar; pelatihan menulis; teknologi pendidikan; penerbitan buku. AbstractThis community service program aims to improve the effectiveness of open book writing training for lecturers at Purwokerto universities through digitalization and utilization of technology. The partner in this program is Zahira Media Publisher, which has held several trainings, but still faces the problem of low levels of completion and publication of open books by participants. The solutions offered include the application of technology in writing, digitizing, and distributing open books. Lecturers will be given training on the use of word processing software, reference management, layout design, and digital publication through platforms such as Google Play Books and university repositories. In addition, an online mentoring system and integration with the Learning Management System (LMS) will be implemented to ensure the continuity and effectiveness of the program. This training activity was attended by 30 lecturers, with the results of 3 textbook manuscripts being successfully published in digital and printed form, and 25 other manuscripts having reached the final stage of completion. The evaluation showed a significant increase in the participants' academic writing skills and digital literacy. This program has proven effective in supporting the strengthening of teaching materials in universities and expanding student access to quality textbooks in digital format. Keywords: textbooks; writing training; educational technology; book publishing.
Peningkatan Keterampilan Editing Video melalui Workshop Become Professional Editor Dani Arifudin; Deuis Nur Astrida; M. Syaiful Amin
Jurnal Inovasi Pengabdian Masyarakat Vol 3 No 2 (2026): JIPMAS : Jurnal Inovasi Pengabdian Masyarakat
Publisher : PT. Karya Inovatif Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65255/jipmas.v3i2.321

Abstract

This community service activity aimed to improve students’ video editing skills through the “Become Professional Editor” workshop. The training was conducted using a hands-on practice approach that integrated creativity development, understanding of video production workflows, and the introduction of professional working standards in the digital creative industry. The workshop materials covered creative idea development, video production and post-production processes, the use of editing platforms and tools, the development of professional work habits, and project management aspects such as timeline preparation, quotations, licensing, work contracts, invoicing, and project handover. The implementation methods included lectures, demonstrations, interactive discussions, and independent video editing practice. The results of the activity indicated an improvement in participants’ understanding of professional video editing processes as well as increased motivation to develop competencies in the digital creative industry. Participants also gained insights into creative economic opportunities through video editing and digital content production skills. Therefore, this workshop served as an effective medium for developing competencies relevant to the current needs of the creative and digital media industries.
IMPLEMENTASI TEKNIK PARALLAX SCROLLING PADA ANIMASI 2D SEBAGAI MEDIA PEMASARAN SNACK BAROKAH: IMPLEMENTATION OF PARALLAX SCROLLING TECHNIQUE IN 2D ANIMATION AS A MARKETING MEDIUM FOR SNACK BAROKAH Abdul Rohman; Yuli Purwati; M. Syaiful Amin
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 11 No 2 (2026): Juli
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v11i2.7732

Abstract

The increasing use of digital platforms is encouraging Micro, Small, and Medium Enterprises (MSMEs) to utilize more engaging promotional media to enhance the appeal of their products. However, many MSMEs still rely on conventional promotional methods that are visually unappealing and ineffective in reaching a wider audience. This study aims to implement parallax scrolling techniques in 2D animation as a promotional medium for the Snack Barokah MSME. This study employs the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: concept, design, material collection, production, testing, and distribution. Data collection was conducted through interviews with the business owner as well as documentation regarding product information and promotional needs. The animation production process utilized Adobe Illustrator for creating visual assets and Adobe After Effects for assembling the animation by applying parallax scrolling techniques, thereby producing depth effects and dynamic visual movement. The research outcome is a 40-second promotional animation video with 1080p resolution, comprising seven main scenes showcasing product information and brand identity. The developed media was then tested using a questionnaire administered to 30 respondents representing the target audience. The evaluation results showed that the product recognition aspect received the highest average score of 4.76, indicating that the animated media effectively conveys product information. Overall, the developed animated media was assessed as having an attractive visual appearance and being effective as a promotional medium. Thus, the implementation of parallax scrolling techniques in 2D animation can be utilized as an effective digital promotional medium to increase product visibility and audience engagement for SMEs.
DAMPAK EDGE CACHING TERHADAP RELIABILITAS PROTOKOL PENGIRIMAN AUDIO UNTUK ASSESSMENT ONLINE BERSKALA KECIL Iwan Haryatno; M. Syaiful Amin
Jurnal Informatika dan Teknik Elektro Terapan Vol. 14 No. 3 (2026)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jitet.v14i3.9854

Abstract

Penelitian ini menginvestigasi dampak edge caching terhadap reliabilitas pengiriman audio assessment online berskala kecil melalui perbandingan empat konfigurasi: Direct No-CDN, Direct CDN, HLS No-CDN, dan HLS CDN. Konteks ini mengevaluasi audio prerecorded berdurasi pendek (3–13 detik) pada jaringan mobile Indonesia dengan 235 pengguna riil menggunakan desain within-subjects dan analisis sensitivitas threshold Acceptable Delay (0 ms, 500 ms, 3000 ms). Hasil Cochran's Q menunjukkan efek signifikan konfigurasi terhadap reliabilitas (Q = 265,88, p < 0,001). CDN mengurangi tingkat gagal AD dari ~75–82% menjadi ~14–21% secara independen dari protokol. Uji Mann-Whitney U mengkonfirmasi tidak terdapat perbedaan signifikan pada median gagal AD antara Direct CDN dan HLS CDN pada threshold 500 ms (p = 0,706, median keduanya 0%). Temuan ini menyanggah stereotip bahwa HLS kurang cocok untuk konten berdurasi pendek dan mengidentifikasi edge caching sebagai determinan utama reliabilitas, menggeser prioritas dari pilihan protokol ke implementasi CDN.