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Desain Media Pembelajaran Interaktif Pengenalan Tata Surya Bagi Siswa-Siswi Sekolah Dasar Ade Moussadecq; Muhammad Redintan Justin; Dika Tondo Widakdo
DEKAVE : Jurnal Desain Komunikasi Visual Vol 14, No 3 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/dekave.v14i3.130776

Abstract

The use of interactive media can also increase student activity in learning and mastery of ideas, so that the learning experience received by students becomes more varied and not monotonous. The research method used is the Qualitative Descriptive method. The purpose of this study is to reveal events or facts, circumstances, phenomena, variables and conditions that occur during the research by explaining what actually happened. This study took a case study at SD Negeri 3 Rejosari, North Lampung Regency according to the needs of the research partners. The purpose of this study is to create an interactive learning media for students in introducing the solar system.
Identitas visual kopi Robusta Lampung Barat Abdi Darmawan; Ade Moussadecq; Muhammad Redintan Justin
Jurnal Desain Vol 12, No 1 (2024): Jurnal Desain
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jd.v12i1.21200

Abstract

Infographic Design of Public Spaces as A Means of Delivering Information for KOPPRI Health Centers Ade Moussadecq; Abdi Darmawan; Oky Harry Abrian
Jurnal Desain Vol 11, No 2 (2024): Jurnal Desain
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jd.v11i2.15122

Abstract

PEMBERDAYAAN PANTI ASUHAN BERDIKARI AN- NAWAWI BANDAR LAMPUNG DENGAN KEWIRAUSAHAAN DIGITAL BERBASIS EKONOMI KREATIF Ade Moussadecq; Muhammad Ariza Eka Yusendra; Handoyo Widi Nugroho; Ni Nyoman Widya Ayu Sekarsari; Bustami Achmad Gani
Jurnal Sinergitas PKM & CSR Vol. 9 No. 2 (2025): February
Publisher : Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service program aims to assist the An-Nawawi Orphanage in developing digital skills and fostering economic independence through technology-based creative entrepreneurship. The program was implemented through a series of training sessions covering graphic design, product photography, videography, as well as business development and digital marketing. Canva software was used as the primary tool for design, photography, and video editing, while the Business Model Canvas (BMC) approach was applied for simple business planning. The progress results show improved competencies among the children in basic design, digital content production, and branding, alongside the active involvement of the orphanage administrators in drafting the BMC as the foundation for their business plan. The conclusion indicates that this program has successfully provided an early impact by enhancing creativity, confidence, and readiness of both the children and the administrators in utilizing digital technology. However, the main limitation is the absence of full implementation of official social media and digital marketing, as the program is still in its early stage. The contribution of this study lies in strengthening digital capacity in social communities—particularly orphanages—which can serve as a model of community engagement in the fields of visual communication design, creative entrepreneurship, and the digital economy.