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PELATIHAN VISUAL BRANDING DAN COREL DRAW BAGI PELAKU UMKM DI KECAMATAN GEDONG TATAAN. Ade Moussadecq; Abdi Darmawan; Muhammad Redintan Justin; Rohiman Rohiman; Desiana Muryasari
Jurnal Publika Pengabdian Masyarakat Vol 4, No 02 (2022): Jurnal Publika Pengabdian Masyarakat
Publisher : Institut Informatika dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/jppm.v4i02.3321

Abstract

This visual branding training for UMKM prioritizes the crucial role of logos as the main component of visual branding for product marketing activities for benefits and how to design a logo that is easy to remember in accordance with logo principles so that the logo can give a memorable impression to potential consumers. The achievement of this activity is how the future training participants will know and be able to produce logo designs that represent the image of their business. Presentation of visual branding materials using presentation, discussion and practice methods. Presentations are used when the service team explains the function of visual branding and its components such as logos, taglines and promotional strategies. In the stage of introducing the graphics application, the service team gave the Corel Draw module to the trainees. The first day of the training, after the presentation of the material, the service team immediately installed the application on the trainees who brought laptops. The service team asked participants to understand and study the tools in Corel Draw in accordance with the content of the modules that have been given. Keywords— Trainning, Visual Branding, Gedong Tataan.
P Pelatihan Desain Grafis Bagi Siswa-Siswi SMA negeri 5 Bandar Lampung ade Moussadecq; Desiana Muryasari; Abdi Darmawan; Iki Nursyanto; Ketut Artaye; Helen Larissa
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 4 No. 1 (2023): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN)
Publisher : Cv. Utility Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (954.887 KB)

Abstract

Improving graphic design skills for high school students can be organized by the school through extra-curricular activities or external activities between the school and other parties (Sitompul et al., 2022). SMA Negeri 5 Bandar Lampung is one of the state high schools located on Jl. Soekarno-Hatta (By Pass), New Waydadi, Sukarame, Bandar Lampung City. Graphic design training for SMA Negeri 5 Bandar Lampung students aims to provide knowledge and skills in the field of graphic design so that these students can use their abilities to help design flyers, information media, and posters for school activities or even to prepare them to enter the industrial world. after graduating from school. This community service activity is carried out using presentation, discussion, and practicum methods. After the presentation of the introductory material at the beginning of the session by the presenter, the students immediately practiced on their respective computers according to the directions or modules are given by the presenter. The initial stages of design are making pattern sketches, preparing layouts, and choosing colors that match the visual form of the designed graphic design work.
PELATIHAN PERANCANGAN DESAIN PACKAGING SISWA SMKN 1 DENTE TELADAS Rohiman Rohiman; Desiana Muryasari; Rika Febri Sasmita; Rahmattulloh Ramadhoni
Jurnal Abdimas Bina Bangsa Vol. 4 No. 2 (2023): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jabb.v4i2.835

Abstract

Packaging design is a form of visual communication that uses images to convey information or messages as effectively as possible. The provision of graphic design training to students at SMK Negeri 1 Dente Teladas aims to provide students with graphic design knowledge and skills so that students can use these skills in designing posters and brochures. This service is carried out in 2 stages, the first stage is identification and data collection and in stage 2 the evaluation the output achieved in this activity is the product packaging design produced by students. The analysis of the work produced received the response from the service partners, which was very useful and able to increase students' knowledge of SMKN 1 Dente Teladas about the importance of packaging for marketing a product and learn the importance of the creative process in a design process. Students should continue to learn on an ongoing basis to understand the technicalities in designing visual communication design products which will be very useful for them when they enter the industrial world
Visualization of Krebet Wood Mask in Visual Arts Learning For PGSD Students: A Study of Creativity Habitus Probosiwi, Probosiwi; Setyaningrum, Fery; Lyesmaya, Dyah; Mirnawati, Lilik Binti; Muryasari, Desiana; Effendi, Dian
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Volume 32 Nomor 2 November 2023
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v32i22023p119-129

Abstract

This article is research results about making Krebet “batik” masks in groups carried out by PGSD students. Research’s aims to describe the application of Pierre Bourdieu's concept of habitus and Wallas' creative process. Research methodology is qualitative and case study approach. Data collection techniques are observation and document review. Data analysis techniques are data collection, data reduction, data presentation, drawing conclusions and verification. The subjects researched were PGSD FKIP UAD students, while the objects were Krebet wooden batik masks. Results show that: (1) students applying habitus concept in the practice of making “batik” wooden masks (knowledge, understanding, perceptions, values, and actions) that are internalized as part of society in Yogyakarta; (2) students were integrated habitus concept in the stages of the creative process: (a) the preparation stage which is carried out by forming groups and discussing the theme of “batik” motifs; (b) incubation stage, search for inspiration forms explored of motifs following “batik” objects; (c) illumination stage on the surface of the mask with "canthing" and liquid wax according to the design; d) verification stage by testing new visualization ideas in making designs on paper and transferring them to the wood directly based on the basic elements of fine art.
Buku pop-up relief fabel Candi Sojiwan sebagai media belajar melukis anak usia dini (RETRACTION) Muryasari, Desiana
Jurnal Desain Vol 11, No 3 (2024): Jurnal Desain
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jd.v11i3.19694

Abstract

Designing a Sign System as an Information Facility for Flora Clinic Bandar LAmpung Widakdo, Dika Tondo; Moussadecq, Ade; Muryasari, Desiana
Jurnal Desain Vol 11, No 1 (2023): Jurnal Desain
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jd.v11i1.15118

Abstract

Abstract Flora Clinic has a vision, which is to become the first clinic of choice to provide the best service for the audience. The unstructured sign system as a visual representation of location markers at the Flora clinic is difficult to realize the best service that is prioritized by the manager. The sign system is a medium for human interaction with public spaces through visual forms (Adinda et al, 2021). The existence of a sign system in a public space can help the public know the location of the place that will be the destination. The design of the sign system as a means of information for the Flora clinic in the city of Bandar Lampung uses a qualitative approach research method. namely the research method used to observe the condition of natural objects, where a researcher is the main key instrument of research (Afira, 2019). The design of Flora's clinical sign system uses a creative method, namely mind mapping. Tony Buzan said that mind mapping is a method by grouping ideas in a structured framework to transfer the thoughts in the brain into written or image form (Wahyudi & Setiawan, 2017). Keywords: Sign System, Information, Flora Clinic
PENYULUHAN PEMILAHAN DAN PENGELOLAAN SAMPAH RUMAH TANGGA PLASTIK DENGAN METODE 3R DI SMK N 7 BANDAR LAMPUNG Rohiman, Rohiman; Yusuf, Andi Wahyu Zulkifli; Sasmita, Rika Febri; Sari, Dina Mariana; Muryasari, Desiana; Caesare, ABD.
Jurnal Abdimas Bina Bangsa Vol. 5 No. 2 (2024): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jabb.v5i2.1353

Abstract

This extension programme was carried out at SMK NEGERI 7 Bandar Lampung with the aim of increasing students' understanding and awareness of plastic waste management into appropriate goods, as well as a discussion forum between students about the positive impact of good waste management on the environment and public health. This service has 2 discussion sessions, the first discussion focused on the leteration of waste sorting with the 3R method in everyday life, the second session on processing waste as a creative medium and how to turn waste into future savings. The next activity students are given the task to discuss in their groups. This forum is a forum for students to discuss, exchange ideas, and ask questions related to the material that has been presented. This discussion is also expected to strengthen students' understanding of the importance of waste management and literacy of waste classification using the 3R method in the context of everyday life. The activity ended with presentations by students containing the results of their discussions and conclusions. This presentation is a moment for students to show their understanding of waste management and classification. It is hoped that this programme can make a positive contribution in increasing students' awareness of the importance of waste management and waste classification literacy using the 3R method in everyday life.
DESAIN BUKU CERITA OMPUNG SILAMPONGA UNTUK GENERASI Z MELALUI INSTAGRAM CAROUSEL Muryasari, Desiana; Widarta, Widarta
Jurnal Bahasa Rupa Vol. 8 No. 1 (2024): Jurnal Bahasa Rupa Desember 2024
Publisher : Prahasta Publisher (manage by: DRPM Institut Bisnis dan Teknologi Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v8i1.1495

Abstract

Folk tales that embody local wisdom hold rich cultural and traditional value. However, they are often less appealing to Generation Z. Having grown up in the digital era and being exposed to global culture, Generation Z tends to be more drawn to modern and international content. They spend a significant amount of time in the digital world, particularly on social media. Therefore, social media can serve as an effective strategy for introducing folk tales and local wisdom to Generation Z. This study focuses on designing illustrated stories that both entertain and educate Generation Z about folk tales and local wisdom through a Carousel format on the Instagram platform. Data for this study were collected through observation, interviews, documentation, and literature review. The design methodology employed is Design Thinking, which involves five key stages: empathize, define, ideate, prototype, and test. The outcome of this study is the illustrated story "Ompung Silamponga," presented in portrait format with a size of 1080 x 1350 pixels and consisting of 10 slides. This work successfully conveys folk tales in an educational manner through the visual medium of a Carousel. By leveraging New Media, local wisdom stories can be presented in a more engaging, relevant, and relatable way for Generation Z, enabling them to better appreciate and preserve valuable local wisdom.
Integrating Ethnopedagogy and Cultural Arts Education: Preserving Indonesia's Heritage in the Globalized Era Putra, Zakarias Aria Widyatama; Muryasari, Desiana; Medilianasari, Renistiara
Indonesian Journal of Educational Research and Review Vol. 7 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijerr.v7i3.76244

Abstract

Ethnopedagogy is a modern approach to integrating local wisdom into education, aligning with the Merdeka Curriculum’s emphasis on cultural arts to counter Generation Z's detachment from Indonesia's heritage and prevent them from becoming passive technology users. This study aims to explore the relationship between ethnopedagogy and cultural arts education through qualitative research employing a literature-based approach. Data were collected from observations and documentation studies of reputable national and international journals. Thematic analysis was employed to investigate and contextualize ethnopedagogy’s integration within cultural arts education in the era of globalization. The findings highlight that ethnopedagogy fosters a holistic understanding of culture among students. Through cultural arts education, students develop skills and knowledge to connect local wisdom with the demands of the modern era. This study underscores the significance of ethnopedagogy as a foundation for arts education, promoting cultural literacy across all educational levels in alignment with governmental and institutional policies. Such an approach ensures that education contributes to preserving and revitalizing Indonesia’s cultural identity in a globalized world.
Pelatihan Desain Grafis Bagi Siswa-Siswi Sma Negeri 5 Bandar Lampung. Moussadecq, Ade; Muryasari, Desiana; Darmawan, Abdi; Nursyanto, Iki; Artaye, Ketut; Larissa, Helen
Jurnal Pengabdian Kepada Masyaraka Pelita Nusantara Vol. 2 No. 1 (2023): Edisi Agustus
Publisher : Loddos Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69688/jpmp.v2i1.179

Abstract

Peningkatan keahlian desain grafis bagi siswa – siswi SMA dapat diselenggarakan oleh pihak sekolah melalui kegiatan – kegiatan ekstra kurikuler maupun kegiatan – kegiatan ekstrenal antara pihak sekolah dengan pihak lain (Sitompul et al., 2022). SMA Negeri 5 Bandar Lampung merupakan salah satu sekolah menengah atas negeri yang terletak di jl. Soekarno-Hatta (By Pass), Waydadi Baru, Sukarame, Kota Bandar Lampung. Pelatihan desain grafis bagi siswa-siswi SMA Negeri 5 Bandar Lampung bertujuan untuk memberikan pengetahuan dan keterampilan dalam bidang desain grafis supaya siswa-siswi tersebut dapat menggunakan kemampuannya untuk membantu merancang flyer, media informasi maupun poster untuk kegiatan sekolah atau bahkan untuk bekal terjun ke dunia industri setelah lulus dari sekolah. Kegiatan pengabdian kepada masyarakat ini dilaksanakan menggunakan metode presentasi, diskusi dan praktikum. Setelah pemaparan materi pengantar di awal sesi oleh pemateri, para siswa-siswi langsung mempraktekkan pada komputer-nya masing-masing sesuai dengan arahan atau modul yang diberikan oleh pemateri. Adapun tahapan awal perancangan adalah pembuatan sketsa pola, penyusunan lay outing dan pemilihan warna yang sesuai dengan bentuk visual dari karya desain grafis yang dirancang.